Player Matchup

Anhur
Anhur
Diamond V
TURBOPENTAKILL2
Anhur
Diamond V
Level 81
God Stats
5W - 5L
1,736 SR
Queue Stats
216W - 214L
2,030 MMR
Solo
Raijin
Raijin
Diamond IV
Xsan
Raijin
Diamond IV
Level 160
God Stats
4W - 9L
1,386 SR
Queue Stats
506W - 505L
2,164 MMR
Solo
Sobek
Sobek
Diamond II
gabocorbo
Sobek
Diamond II
Level 154
God Stats
16W - 26L
1,495 SR
Queue Stats
281W - 257L
2,291 MMR
Solo
Neith
Neith
Diamond III
victorfsa
Neith
Diamond III
Level 159
God Stats
33W - 32L
1,668 SR
Queue Stats
301W - 307L
2,292 MMR
Solo
Hun Batz
Hun Batz
Diamond II
Ėthereum
Hun Batz
Diamond II
Level 64
God Stats
0W - 2L
1,331 SR
Queue Stats
22W - 16L
2,224 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 124
1,523 SR
2,200 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 142
1,638 SR
2,202 MMR
Artio
Artio
Platinum I
DOCTORMUELITAS
Artio
Platinum I
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 42L
1,909 MMR
Solo
Kumbhakarna
Kumbhakarna
Diamond II
ElRelit
Kumbhakarna
Diamond II
Level 157
God Stats
33W - 23L
1,709 SR
Queue Stats
350W - 358L
2,332 MMR
Solo
Scylla
Scylla
Diamond IV
Genwua
Scylla
Diamond IV
Level 160
God Stats
29W - 22L
1,672 SR
Queue Stats
447W - 455L
2,098 MMR
Solo
Skadi
Skadi
Platinum I
maxleono
Skadi
Platinum I
Level 158
God Stats
16W - 11L
1,705 SR
Queue Stats
153W - 146L
1,986 MMR
Solo
Guan Yu
Guan Yu
Masters
vladimirsekaa
Guan Yu
Masters
Level 109
God Stats
112W - 84L
1,605 SR
Queue Stats
583W - 578L
2,683 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 12
10,614
408
908
17,713
13,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Raijin
Xsan
Raijin
16
5 / 4 / 5
10,778
415
12,835
25,830
11,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
gabocorbo
Sobek
17
4 / 2 / 9
11,619
447
17,111
32,150
52,010
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
victorfsa
Neith
20
7 / 7 / 5
13,165
506
28,615
23,934
11,691
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hun Batz
Ėthereum
Hun Batz
13
0 / 5 / 9
8,206
316
457
15,740
5,794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
Morgan Le FayRaThothFreya

VS

Bans
YmirTsukuyomiYu HuangDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 8 / 10
12,452
479
15,450
34,754
18,305
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Kumbhakarna
ElRelit
Kumbhakarna
15
2 / 1 / 6
11,306
435
7,992
34,060
28,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
Genwua
Scylla
20
5 / 4 / 11
13,814
531
43,013
16,509
7,653
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
maxleono
Skadi
20
5 / 2 / 2
15,125
582
15,781
15,998
7,220
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Guan Yu
20
5 / 1 / 4
14,317
551
17,105
34,159
37,150
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
53
16
Kills
20
20
Deaths
16
40
Assists
33
Player
Kills
Deaths
Assists
KDA
W
3
8
10
1
W
Kumbhakarna
ElRelit
Kumbhakarna
2
1
6
5
W
Scylla
Genwua
Scylla
5
4
11
2.63
L
0
2
12
3
L
Raijin
Xsan
Raijin
5
4
5
1.88
L
Sobek
gabocorbo
Sobek
4
2
9
4.25
W
Skadi
maxleono
Skadi
5
2
2
3
L
Neith
victorfsa
Neith
7
7
5
1.36
W
Guan Yu
5
1
4
7
L
Hun Batz
Ėthereum
Hun Batz
0
5
9
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,926
Damage
99,341
115,367
Taken
135,480
94,149
Mitigated
98,494
19,231
Healing
44,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,450
1,182
2,215
13,184
34,754
18,305
0
8,215
24,229
81,747
0
W
Kumbhakarna
ElRelit
Kumbhakarna
7,992
452
0
7,504
34,060
28,166
480
7,234
23,664
49,975
0
W
Scylla
Genwua
Scylla
43,013
4,835
0
1,457
16,509
7,653
2,581
6,275
10,234
147,767
0
L
908
0
0
1,820
17,713
13,648
0
12,016
5,697
0
3,264
L
Raijin
Xsan
Raijin
12,835
1,808
0
1,574
25,830
11,006
0
20,302
5,528
100,643
0
L
Sobek
gabocorbo
Sobek
17,111
1,930
160
10,125
32,150
52,010
0
12,197
19,953
64,132
0
W
Skadi
maxleono
Skadi
15,781
6,843
0
993
15,998
7,220
15,084
1,744
14,254
0
158,705
L
Neith
victorfsa
Neith
28,615
14,448
0
5,202
23,934
11,691
1,566
11,471
12,463
0
128,794
W
Guan Yu
17,105
2,235
7,708
11,036
34,159
37,150
3,039
6,478
25,865
0
114,140
L
Hun Batz
Ėthereum
Hun Batz
457
0
0
350
15,740
5,794
0
10,469
5,271
0
1,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,382
Gold Earned
67,014
419
Minions Killed
804
0
Camps Cleared
0
2,160,603
Distance Traveled
2,415,327
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
12,452
479
96
4
0
477,871
0
W
Kumbhakarna
11,306
435
62
2
0
531,401
7
W
Scylla
13,814
531
194
7
0
393,108
3
L
Anhur
10,614
408
5
0
0
473,389
0
L
Raijin
10,778
415
150
6
0
403,799
2
L
Sobek
11,619
447
69
3
0
487,244
4
W
Skadi
15,125
582
242
9
0
489,899
8
L
Neith
13,165
506
193
7
0
375,555
3
W
Guan Yu
14,317
551
210
8
0
523,048
1
L
Hun Batz
8,206
316
2
0
0
420,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role