Player Matchup

Hel
Hel
GoofyGoober69
Hel
Level 113
God Stats
5W - 6L
1,304 SR
Queue Stats
85W - 42L
1,791 Elo+
Party 1
Medusa
Medusa
GreenBuffBandit
Medusa
Level 26
God Stats
4W - 0L
1,721 SR
Queue Stats
67W - 21L
1,792 Elo+
Party 1
Hercules
Hercules
spooks101
Hercules
Level 106
God Stats
7W - 2L
2,074 SR
Queue Stats
52W - 41L
1,640 Elo+
Party 1
Team Averages
Level 82
1,699 SR
1,741 Elo+

VS

Team Averages
Level 93
1,514 SR
1,381 Elo+
Serqet
Serqet
ExFactorx427
Serqet
Level 119
God Stats
43W - 40L
1,552 SR
Queue Stats
501W - 610L
1,408 Elo+
Solo
Jormungandr
Jormungandr
Radmandude
Jormungandr
Level 43
God Stats
4W - 3L
1,457 SR
Queue Stats
24W - 56L
1,256 Elo+
Solo
Baron Samedi
Baron Samedi
SlapTapp
Baron Samedi
Level 116
God Stats
29W - 34L
1,532 SR
Queue Stats
104W - 133L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 11
7,750
775
6,946
6,498
4,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

13
9 / 0 / 4
8,691
869
17,445
6,407
3,174
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
spooks101
Hercules
12
2 / 1 / 9
7,733
773
4,497
11,534
9,002
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
10
1 / 2 / 0
6,535
654
5,123
12,017
8,016
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jormungandr
Radmandude
Jormungandr
9
0 / 5 / 0
5,979
598
5,235
13,653
8,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Baron Samedi
SlapTapp
Baron Samedi
10
0 / 6 / 0
5,929
593
3,380
8,881
4,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
1
13
Kills
1
1
Deaths
13
24
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Serqet
1
2
0
0.5
W
2
0
11
7.5
W
9
0
4
11
L
Jormungandr
Radmandude
Jormungandr
0
5
0
0
L
Baron Samedi
SlapTapp
Baron Samedi
0
6
0
0
W
Hercules
spooks101
Hercules
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,888
Damage
13,738
24,439
Taken
34,551
16,571
Mitigated
20,607
14,508
Healing
5,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
5,123
1,197
1,272
2,382
12,017
8,016
0
2,574
9,443
0
8,137
W
6,946
1,116
4,409
4,426
6,498
4,395
537
2,588
3,910
29,240
0
W
17,445
8,820
0
250
6,407
3,174
2,232
2,721
3,548
0
40,246
L
Jormungandr
Radmandude
Jormungandr
5,235
2,023
0
730
13,653
8,124
0
2,400
11,253
20,778
0
L
Baron Samedi
SlapTapp
Baron Samedi
3,380
529
458
507
8,881
4,467
0
2,391
6,490
18,100
0
W
Hercules
spooks101
Hercules
4,497
1,499
757
4,666
11,534
9,002
42
3,598
7,638
0
7,563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,174
Gold Earned
18,443
117
Minions Killed
75
7
Camps Cleared
2
555,575
Distance Traveled
465,288
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,535
654
6
1
0
201,247
0
W
Hel
7,750
775
51
5
5
189,493
3
W
Medusa
8,691
869
57
6
2
178,316
2
L
Jormungandr
5,979
598
29
3
1
135,180
3
L
Baron Samedi
5,929
593
40
4
1
128,861
1
W
Hercules
7,733
773
9
1
0
187,766
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role