Player Matchup

Sol
Sol
Gold I
DaddyFaatSaxxx
Sol
Gold I
Level 67
God Stats
5W - 2L
1,935 SR
Queue Stats
28W - 28L
1,827 MMR
Solo
Guan Yu
Guan Yu
Bronze III
DaveyJones24
Guan Yu
Bronze III
Level 31
God Stats
1W - 3L
1,281 SR
Queue Stats
4W - 12L
1,283 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold V
Soft WaIker
Ah Muzen Cab
Gold V
Level 140
God Stats
27W - 26L
1,497 SR
Queue Stats
633W - 663L
1,242 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 79
1,571 SR
1,451 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 138
1,514 SR
1,580 MMR
Neith
Neith
Gold V
Light0fPi
Neith
Gold V
Level 108
God Stats
9W - 5L
1,609 SR
Queue Stats
18W - 20L
1,751 MMR
Solo
Hera
Hera
Diamond III
MinuteMonkey744
Hera
Diamond III
Level 155
God Stats
1W - 0L
1,582 SR
Queue Stats
42W - 44L
2,332 MMR
Solo
Cerberus
Cerberus
Silver V
Rock5tar84
Cerberus
Silver V
Level 152
God Stats
9W - 20L
1,351 SR
Queue Stats
141W - 182L
657 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 1
8,364
643
10,102
11,799
5,042
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Guan Yu
DaveyJones24
Guan Yu
11
0 / 2 / 3
7,312
562
2,710
13,027
11,415
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Muzen Cab
Soft WaIker
Ah Muzen Cab
12
1 / 3 / 2
7,866
605
7,578
12,048
4,672
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
AtlasBaba YagaShivaThothBastet

VS

Bans
JanusAresChaacGebBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Light0fPi
Neith
15
1 / 0 / 6
9,167
705
14,268
9,022
4,226
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

15
5 / 0 / 2
9,497
731
12,522
6,478
2,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
Rock5tar84
Cerberus
11
1 / 4 / 4
8,601
662
6,306
12,008
11,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
19
4
Kills
7
7
Deaths
4
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
3
2
1
1.75
L
Guan Yu
DaveyJones24
Guan Yu
0
2
3
0.75
W
Neith
Light0fPi
Neith
1
0
6
4
W
5
0
2
6
W
Cerberus
Rock5tar84
Cerberus
1
4
4
0.75
L
Ah Muzen Cab
Soft WaIker
Ah Muzen Cab
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,390
Damage
33,096
36,874
Taken
27,508
21,129
Mitigated
18,303
12,346
Healing
7,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,102
3,815
0
5,504
11,799
5,042
0
5,332
6,467
34,908
3,954
L
Guan Yu
DaveyJones24
Guan Yu
2,710
340
2,455
3,045
13,027
11,415
0
7,177
5,850
0
6,932
W
Neith
Light0fPi
Neith
14,268
3,435
0
2,166
9,022
4,226
2,155
2,374
6,648
0
49,852
W
12,522
2,828
0
1,740
6,478
2,793
770
2,082
4,396
35,735
0
W
Cerberus
Rock5tar84
Cerberus
6,306
494
0
3,203
12,008
11,284
0
5,084
6,924
13,803
0
L
Ah Muzen Cab
Soft WaIker
Ah Muzen Cab
7,578
1,921
0
1,342
12,048
4,672
0
6,497
5,551
0
37,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,542
Gold Earned
27,265
137
Minions Killed
186
6
Camps Cleared
5
676,800
Distance Traveled
683,097
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,364
643
54
4
5
217,527
3
L
Guan Yu
7,312
562
8
1
0
240,473
2
W
Neith
9,167
705
101
8
4
252,097
2
W
Hera
9,497
731
59
5
1
243,616
3
W
Cerberus
8,601
662
26
2
0
187,384
4
L
Ah Muzen Cab
7,866
605
75
6
1
218,800
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role