Player Matchup

He Bo
He Bo
Masters
Caapssss
He Bo
Masters
Level 160
God Stats
116W - 115L
1,620 SR
Queue Stats
329W - 340L
2,726 MMR
Party 1
Tiamat
Tiamat
Platinum I
DaV1nnci
Tiamat
Platinum I
Level 160
God Stats
6W - 4L
1,713 SR
Queue Stats
239W - 223L
2,023 MMR
Party 2
Horus
Horus
Platinum IV
Kochschinken
Horus
Platinum IV
Level 160
God Stats
2W - 1L
1,570 SR
Queue Stats
68W - 53L
2,000 MMR
Party 2
Tyr
Tyr
Platinum III
galwallabadalla
Tyr
Platinum III
Level 111
God Stats
9W - 9L
1,623 SR
Queue Stats
440W - 437L
1,868 MMR
Solo
Ullr
Ullr
Masters
iSaxton
Ullr
Masters
Level 158
God Stats
4W - 4L
1,890 SR
Queue Stats
79W - 62L
2,681 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 150
1,683 SR
2,260 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 129
1,534 SR
2,075 MMR
Medusa
Medusa
Diamond IV
 
Medusa
Diamond IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Platinum I
 
Janus
Platinum I
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Set
Set
Masters
GuiltyHelsing
Set
Masters
Level 160
God Stats
9W - 14L
1,560 SR
Queue Stats
263W - 230L
2,738 MMR
Solo
Ao Kuang
Ao Kuang
Masters
SALSADANC33R
Ao Kuang
Masters
Level 109
God Stats
5W - 0L
1,500 SR
Queue Stats
188W - 115L
2,853 MMR
Solo
Terra
Terra
Platinum IV
Xcaliburst
Terra
Platinum IV
Level 160
God Stats
599W - 571L
1,610 SR
Queue Stats
677W - 691L
1,782 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Caapssss
He Bo
19
7 / 7 / 1
11,943
519
11,839
20,187
9,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tiamat
DaV1nnci
Tiamat
16
2 / 4 / 2
10,216
444
12,899
14,552
10,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
0 / 2 / 7
10,126
440
7,539
21,061
25,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

17
2 / 8 / 1
11,468
499
14,925
26,575
18,865
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ullr
iSaxton
Ullr
16
4 / 6 / 6
10,761
468
19,721
23,274
10,154
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
FenrirChernobogKing ArthurRavana

VS

Bans
AchillesKaliBakasuraAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
19
4 / 8 / 5
12,500
543
13,701
22,613
9,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Janus
 
Janus
18
1 / 2 / 7
12,206
531
9,859
18,791
10,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
6 / 2 / 13
15,502
674
23,492
23,977
20,549
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ao Kuang
SALSADANC33R
Ao Kuang
20
14 / 0 / 10
15,012
653
25,570
25,660
15,016
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Terra
18
2 / 3 / 13
12,386
539
7,556
26,783
27,879
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
75
15
Kills
27
27
Deaths
15
17
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
8
5
0.81
W
Janus
 
Janus
1
2
7
2.25
L
He Bo
Caapssss
He Bo
7
7
1
1.07
L
Tiamat
DaV1nnci
Tiamat
2
4
2
0.75
W
6
2
13
6.25
L
0
2
7
1.75
W
Ao Kuang
SALSADANC33R
Ao Kuang
14
0
10
19
W
Terra
2
3
13
2.83
L
2
8
1
0.31
L
Ullr
iSaxton
Ullr
4
6
6
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,923
Damage
80,178
105,649
Taken
117,824
74,231
Mitigated
83,073
24,735
Healing
55,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
13,701
5,548
0
6,424
22,613
9,532
4,015
3,098
19,515
0
111,119
W
Janus
 
Janus
9,859
1,348
213
5,268
18,791
10,097
274
7,315
11,476
115,786
0
L
He Bo
Caapssss
He Bo
11,839
602
0
3,569
20,187
9,310
132
10,859
9,172
111,315
0
L
Tiamat
DaV1nnci
Tiamat
12,899
1,003
0
2,622
14,552
10,301
0
5,878
8,436
102,101
0
W
23,492
7,208
0
13,674
23,977
20,549
0
4,095
19,882
0
151,103
L
7,539
3,460
2,541
7,397
21,061
25,601
0
9,709
11,182
0
29,340
W
Ao Kuang
SALSADANC33R
Ao Kuang
25,570
5,382
0
14,128
25,660
15,016
1,582
6,339
19,321
138,327
0
W
Terra
7,556
1,037
6,829
8,561
26,783
27,879
309
5,295
21,488
35,539
0
L
14,925
2,815
0
6,904
26,575
18,865
0
8,775
17,049
0
88,480
L
Ullr
iSaxton
Ullr
19,721
8,875
0
1,702
23,274
10,154
0
7,311
15,694
0
91,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,514
Gold Earned
67,606
659
Minions Killed
734
0
Camps Cleared
0
2,144,030
Distance Traveled
2,351,795
25
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,500
543
150
7
0
375,824
3
W
Janus
12,206
531
186
8
0
500,840
8
L
He Bo
11,943
519
171
7
0
410,757
5
L
Tiamat
10,216
444
172
7
0
428,776
5
W
Set
15,502
674
198
9
0
506,272
5
L
Horus
10,126
440
33
1
0
459,956
7
W
Ao Kuang
15,012
653
154
7
0
533,512
8
W
Terra
12,386
539
46
2
0
435,347
11
L
Tyr
11,468
499
158
7
0
444,656
7
L
Ullr
10,761
468
125
5
0
399,885
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role