Player Matchup

Lancelot
Lancelot
Animamusik
Lancelot
Level 126
God Stats
47W - 22L
1,723 SR
Queue Stats
833W - 854L
1,489 Elo+
Solo
Chiron
Chiron
Exia549
Chiron
Level 74
God Stats
18W - 12L
1,632 SR
Queue Stats
110W - 147L
1,443 Elo+
Party 2
Sol
Sol
Spizroe
Sol
Level 98
God Stats
1W - 5L
1,413 SR
Queue Stats
237W - 222L
1,504 Elo+
Solo
Vamana
Vamana
crazyguy500
Vamana
Level 65
God Stats
1W - 8L
1,288 SR
Queue Stats
98W - 123L
1,458 Elo+
Party 2
Poseidon
Poseidon
palerider391
Poseidon
Level 126
God Stats
0W - 2L
1,265 SR
Queue Stats
100W - 111L
1,409 Elo+
Solo
Team Averages
Level 98
1,464 SR
1,461 Elo+

VS

Team Averages
Level 118
1,510 SR
1,418 Elo+
Yemoja
Yemoja
 
Yemoja
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
Daggsy
Serqet
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,233 Elo+
Party 1
Chaac
Chaac
Grummus
Chaac
Level 125
God Stats
18W - 10L
1,634 SR
Queue Stats
345W - 382L
1,468 Elo+
Solo
Danzaburou
Danzaburou
Tony6702
Danzaburou
Level 120
God Stats
7W - 8L
1,480 SR
Queue Stats
51W - 59L
1,439 Elo+
Party 1
Zeus
Zeus
VeteranoPro1724
Zeus
Level 128
God Stats
1W - 1L
1,439 SR
Queue Stats
53W - 52L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Animamusik
Lancelot
9
2 / 1 / 1
5,395
450
4,964
7,900
2,863
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chiron
Exia549
Chiron
9
2 / 3 / 1
5,630
469
2,989
9,305
3,297
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sol
11
2 / 1 / 1
6,279
523
5,351
6,620
1,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vamana
12
1 / 0 / 0
7,183
599
694
7,009
4,542
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Poseidon
palerider391
Poseidon
8
0 / 5 / 3
5,247
437
6,199
7,354
2,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
10
1 / 1 / 4
6,259
522
1,591
5,209
2,947
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Serqet
Daggsy
Serqet
10
1 / 1 / 6
6,087
507
4,539
8,840
3,886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chaac
Grummus
Chaac
12
0 / 1 / 0
7,120
593
3,663
6,281
4,759
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Danzaburou
Tony6702
Danzaburou
10
4 / 1 / 1
6,481
540
8,510
9,681
3,756
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
4 / 3 / 2
6,696
558
4,601
5,653
2,389
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
23
7
Kills
10
10
Deaths
7
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
1
1
4
3
L
Lancelot
Animamusik
Lancelot
2
1
1
2.5
W
Serqet
Daggsy
Serqet
1
1
6
4
L
Chiron
Exia549
Chiron
2
3
1
0.83
W
Chaac
Grummus
Chaac
0
1
0
0
L
Sol
2
1
1
2.5
W
Danzaburou
Tony6702
Danzaburou
4
1
1
4.5
W
4
3
2
1.67
L
Vamana
1
0
0
1
L
Poseidon
palerider391
Poseidon
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,197
Damage
22,904
38,188
Taken
35,664
14,654
Mitigated
17,737
12,928
Healing
14,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
1,591
662
4,673
1,512
5,209
2,947
186
2,575
2,634
11,044
0
L
Lancelot
Animamusik
Lancelot
4,964
891
233
1,271
7,900
2,863
0
1,134
6,766
0
23,517
W
Serqet
Daggsy
Serqet
4,539
1,332
0
2,888
8,840
3,886
536
2,542
6,298
0
32,321
L
Chiron
Exia549
Chiron
2,989
1,157
155
2,510
9,305
3,297
0
1,358
7,947
0
29,460
W
Chaac
Grummus
Chaac
3,663
630
0
1,782
6,281
4,759
0
138
6,143
0
57,501
L
Sol
5,351
1,289
0
4,037
6,620
1,570
0
473
6,147
41,536
0
W
Danzaburou
Tony6702
Danzaburou
8,510
4,258
0
2,319
9,681
3,756
897
3,238
6,273
0
46,201
W
4,601
1,026
0
1,334
5,653
2,389
180
3,057
2,596
32,724
0
L
Vamana
694
30
0
3,731
7,009
4,542
0
0
7,009
0
57,880
L
Poseidon
palerider391
Poseidon
6,199
1,326
0
991
7,354
2,382
0
3,227
4,011
32,279
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,734
Gold Earned
32,643
351
Minions Killed
338
0
Camps Cleared
0
1,073,661
Distance Traveled
1,088,111
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
6,259
522
21
2
0
213,757
1
L
Lancelot
5,395
450
41
3
0
258,683
0
W
Serqet
6,087
507
63
5
0
272,656
2
L
Chiron
5,630
469
47
4
0
213,101
0
W
Chaac
7,120
593
124
10
0
221,987
0
L
Sol
6,279
523
76
6
0
209,537
3
W
Danzaburou
6,481
540
70
6
0
204,676
2
W
Zeus
6,696
558
60
5
0
175,035
2
L
Vamana
7,183
599
134
11
0
187,451
0
L
Poseidon
5,247
437
53
4
0
204,889
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role