Player Matchup

Sol
Sol
Masters
 
Sol
Masters
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Masters
Atomic Slabs
Cu Chulainn
Masters
Level 149
God Stats
15W - 14L
1,671 SR
Queue Stats
459W - 513L
2,509 MMR
Solo
Jormungandr
Jormungandr
Silver I
DemonCrusader66
Jormungandr
Silver I
Level 119
God Stats
30W - 28L
1,492 SR
Queue Stats
61W - 96L
1,335 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 104
1,554 SR
1,782 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 106
1,575 SR
1,312 MMR
Bacchus
Bacchus
Silver I
HeatedCorn39953
Bacchus
Silver I
Level 108
God Stats
71W - 65L
1,594 SR
Queue Stats
147W - 171L
1,376 MMR
Party 1
Hercules
Hercules
Silver I
LordHawken
Hercules
Silver I
Level 109
God Stats
3W - 4L
1,473 SR
Queue Stats
45W - 62L
1,327 MMR
Party 1
Izanami
Izanami
Gold V
WezSlay
Izanami
Gold V
Level 102
God Stats
11W - 8L
1,657 SR
Queue Stats
94W - 105L
1,234 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
5 / 1 / 5
8,872
739
18,894
11,093
5,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cu Chulainn
Atomic Slabs
Cu Chulainn
13
5 / 0 / 6
8,967
747
12,870
13,560
11,519
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jormungandr
DemonCrusader66
Jormungandr
12
1 / 3 / 6
8,564
714
7,477
14,485
12,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AresAtlasAchillesAh Muzen CabBaba Yaga

VS

Bans
Baron SamediDiscordiaChaacPersephoneGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 3
7,386
616
5,686
19,884
22,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hercules
LordHawken
Hercules
11
3 / 3 / 1
7,882
657
8,604
15,421
13,928
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
WezSlay
Izanami
11
1 / 3 / 2
7,342
612
8,995
11,029
5,611
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
11
Kills
4
4
Deaths
11
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
1
5
7.5
W
Cu Chulainn
Atomic Slabs
Cu Chulainn
5
0
6
8
W
Jormungandr
DemonCrusader66
Jormungandr
1
3
6
1.33
L
0
5
3
0.3
L
Hercules
LordHawken
Hercules
3
3
1
1.17
L
Izanami
WezSlay
Izanami
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,241
Damage
23,285
39,138
Taken
46,334
29,140
Mitigated
42,135
12,959
Healing
9,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
18,894
9,179
0
5,632
11,093
5,012
2,043
2,247
8,846
44,177
6,040
W
Cu Chulainn
Atomic Slabs
Cu Chulainn
12,870
2,696
0
3,578
13,560
11,519
180
2,111
11,449
0
29,267
W
Jormungandr
DemonCrusader66
Jormungandr
7,477
1,966
735
3,014
14,485
12,609
138
2,129
12,356
24,138
0
L
5,686
644
281
3,215
19,884
22,596
0
10,293
9,591
14,765
0
L
Hercules
LordHawken
Hercules
8,604
2,968
0
5,420
15,421
13,928
0
7,715
7,706
0
17,383
L
Izanami
WezSlay
Izanami
8,995
4,855
0
425
11,029
5,611
0
5,934
5,095
0
28,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,403
Gold Earned
22,610
92
Minions Killed
81
6
Camps Cleared
4
683,837
Distance Traveled
658,792
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,872
739
39
3
5
216,138
2
W
Cu Chulainn
8,967
747
32
3
1
240,880
0
W
Jormungandr
8,564
714
21
2
0
226,819
0
L
Bacchus
7,386
616
15
1
1
231,485
1
L
Hercules
7,882
657
23
2
1
216,183
0
L
Izanami
7,342
612
43
4
2
211,124
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role