Player Matchup

Gilgamesh
Gilgamesh
JadenTaylor1
Gilgamesh
Level 148
God Stats
20W - 6L
1,820 SR
Queue Stats
691W - 153L
1,902 Elo+
Party 1
Anubis
Anubis
JayMan15
Anubis
Level 123
God Stats
7W - 3L
1,726 SR
Queue Stats
324W - 91L
1,878 Elo+
Party 1
Xbalanque
Xbalanque
SilentGiggity
Xbalanque
Level 129
God Stats
162W - 21L
1,967 SR
Queue Stats
580W - 129L
1,912 Elo+
Party 1
Team Averages
Level 133
1,837 SR
1,898 Elo+

VS

Team Averages
Level 127
1,516 SR
1,537 Elo+
Chronos
Chronos
 
Chronos
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Fytology
Fenrir
Level 125
God Stats
13W - 18L
1,474 SR
Queue Stats
418W - 397L
1,578 Elo+
Party 2
Osiris
Osiris
PlaysW1thKn1f3s
Osiris
Level 128
God Stats
25W - 27L
1,574 SR
Queue Stats
369W - 371L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
JadenTaylor1
Gilgamesh
12
4 / 1 / 6
8,748
875
12,323
12,786
11,800
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Anubis
JayMan15
Anubis
12
1 / 1 / 5
7,207
721
6,143
7,490
3,884
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Xbalanque
SilentGiggity
Xbalanque
13
5 / 1 / 2
8,127
813
13,219
8,765
4,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
11
0 / 4 / 3
6,699
670
7,986
10,733
4,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
Fytology
Fenrir
9
0 / 4 / 2
6,738
674
3,973
15,553
11,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
1 / 2 / 1
6,536
654
5,342
10,108
10,426
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
10
Kills
1
3
Deaths
10
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
0
4
3
0.38
L
Fenrir
Fytology
Fenrir
0
4
2
0.25
W
Gilgamesh
JadenTaylor1
Gilgamesh
4
1
6
7
W
Anubis
JayMan15
Anubis
1
1
5
3.5
L
1
2
1
0.75
W
Xbalanque
SilentGiggity
Xbalanque
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,685
Damage
17,301
29,041
Taken
36,394
19,983
Mitigated
25,681
15,199
Healing
7,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
7,986
2,617
0
1,563
10,733
4,220
0
1,590
9,143
25,655
1,696
L
Fenrir
Fytology
Fenrir
3,973
1,078
148
3,828
15,553
11,035
0
3,192
12,361
0
8,056
W
Gilgamesh
JadenTaylor1
Gilgamesh
12,323
3,128
1,978
4,795
12,786
11,800
75
3,369
9,417
616
22,645
W
Anubis
JayMan15
Anubis
6,143
816
0
3,516
7,490
3,884
106
2,391
5,099
21,468
0
L
5,342
1,683
0
1,615
10,108
10,426
0
2,102
8,006
188
17,849
W
Xbalanque
SilentGiggity
Xbalanque
13,219
6,336
0
4,910
8,765
4,299
1,077
1,928
6,837
0
41,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,082
Gold Earned
19,973
124
Minions Killed
91
7
Camps Cleared
2
605,763
Distance Traveled
598,387
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
6,699
670
51
5
2
200,098
1
L
Fenrir
6,738
674
14
1
0
188,427
3
W
Gilgamesh
8,748
875
20
2
0
228,185
2
W
Anubis
7,207
721
39
4
4
180,655
3
L
Osiris
6,536
654
26
3
0
209,862
0
W
Xbalanque
8,127
813
65
7
3
196,923
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role