Player Matchup

Neith
Neith
AtLeastTry
Neith
Level 41
God Stats
4W - 0L
1,677 SR
Queue Stats
92W - 36L
1,703 Elo+
Party 3
Ymir
Ymir
Emphemera
Ymir
Level 49
God Stats
70W - 26L
1,777 SR
Queue Stats
78W - 32L
1,736 Elo+
Party 3
Poseidon
Poseidon
Mooseize
Poseidon
Level 106
God Stats
6W - 0L
1,816 SR
Queue Stats
54W - 29L
1,641 Elo+
Party 3
Hercules
Hercules
Unsonsy
Hercules
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
332W - 350L
1,322 Elo+
Party 1
Baron Samedi
Baron Samedi
l H3ATH3N l
Baron Samedi
Level 121
God Stats
2W - 1L
1,454 SR
Queue Stats
73W - 82L
1,322 Elo+
Party 1
Team Averages
Level 83
1,645 SR
1,545 Elo+

VS

Team Averages
Level 91
1,504 SR
1,517 Elo+
Mulan
Mulan
BrotherBread1
Mulan
Level 103
God Stats
11W - 12L
1,614 SR
Queue Stats
122W - 96L
1,576 Elo+
Party 2
Cthulhu
Cthulhu
BrotherMya
Cthulhu
Level 35
God Stats
7W - 12L
1,448 SR
Queue Stats
9W - 14L
1,474 Elo+
Party 2
He Bo
He Bo
Brotherbone2
He Bo
Level 108
God Stats
2W - 4L
1,545 SR
Queue Stats
95W - 70L
1,578 Elo+
Party 2
Izanami
Izanami
Brotherbunny8
Izanami
Level 105
God Stats
3W - 8L
1,419 SR
Queue Stats
113W - 84L
1,582 Elo+
Party 2
Shiva
Shiva
Quietuscall2020
Shiva
Level 104
God Stats
42W - 42L
1,494 SR
Queue Stats
334W - 385L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
15
5 / 4 / 5
9,730
572
14,053
9,798
4,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
13
2 / 2 / 6
8,412
495
5,208
11,212
11,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Poseidon
Mooseize
Poseidon
18
10 / 0 / 0
10,568
622
11,409
11,231
4,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
Unsonsy
Hercules
14
1 / 1 / 2
8,775
516
8,026
18,420
15,972
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
l H3ATH3N l
Baron Samedi
14
0 / 1 / 4
7,960
468
6,567
8,810
4,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 4 / 1
8,448
497
6,995
15,641
8,514
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
BrotherMya
Cthulhu
12
0 / 4 / 2
6,927
407
3,686
12,861
10,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
0 / 4 / 0
7,241
426
4,629
9,775
4,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
15
3 / 4 / 2
8,785
517
8,519
12,503
4,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
0 / 2 / 0
8,547
503
11,925
14,749
10,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
18
Kills
8
8
Deaths
18
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Neith
5
4
5
1.88
L
5
4
1
1.38
L
Cthulhu
BrotherMya
Cthulhu
0
4
2
0.25
L
0
4
0
0
L
Izanami
3
4
2
1
W
Ymir
2
2
6
2.5
W
Poseidon
Mooseize
Poseidon
10
0
0
10
L
0
2
0
0
W
Hercules
Unsonsy
Hercules
1
1
2
2
W
Baron Samedi
l H3ATH3N l
Baron Samedi
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,263
Damage
35,754
59,471
Taken
65,529
40,447
Mitigated
38,729
24,979
Healing
17,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
14,053
7,960
0
2,513
9,798
4,316
0
537
9,261
0
93,448
L
6,995
1,256
0
2,555
15,641
8,514
34
6,305
9,336
0
63,582
L
Cthulhu
BrotherMya
Cthulhu
3,686
514
0
1,053
12,861
10,833
0
6,680
6,181
24,908
0
L
4,629
233
0
1,030
9,775
4,757
0
7,203
2,572
44,076
0
L
Izanami
8,519
5,391
0
4,217
12,503
4,090
0
1,556
10,947
0
86,963
W
Ymir
5,208
1,855
0
2,097
11,212
11,225
540
2,200
8,635
25,322
0
W
Poseidon
Mooseize
Poseidon
11,409
3,265
0
7,386
11,231
4,264
586
819
10,346
95,909
0
L
11,925
3,256
0
8,415
14,749
10,535
0
1,440
13,309
0
69,580
W
Hercules
Unsonsy
Hercules
8,026
3,367
0
8,623
18,420
15,972
390
0
18,420
0
63,214
W
Baron Samedi
l H3ATH3N l
Baron Samedi
6,567
72
712
3,648
8,810
4,670
571
4,338
4,153
57,806
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,445
Gold Earned
39,948
543
Minions Killed
507
0
Camps Cleared
0
1,644,369
Distance Traveled
1,597,100
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,730
572
144
8
0
308,007
3
L
Mulan
8,448
497
96
6
0
356,444
1
L
Cthulhu
6,927
407
30
2
0
333,333
2
L
He Bo
7,241
426
92
5
0
303,608
3
L
Izanami
8,785
517
164
10
0
284,968
4
W
Ymir
8,412
495
46
3
0
326,249
2
W
Poseidon
10,568
622
146
9
0
392,119
2
L
Shiva
8,547
503
125
7
0
318,747
2
W
Hercules
8,775
516
103
6
0
299,428
1
W
Baron Samedi
7,960
468
104
6
0
318,566
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role