Player Matchup

Ishtar
Ishtar
Battleaxefx28
Ishtar
Level 69
God Stats
5W - 0L
1,800 SR
Queue Stats
100W - 113L
1,303 Elo+
Party 4
Lancelot
Lancelot
Deku_Knights
Lancelot
Level 109
God Stats
11W - 11L
1,475 SR
Queue Stats
47W - 49L
1,445 Elo+
Party 3
Hun Batz
Hun Batz
JWayne806
Hun Batz
Level 64
God Stats
4W - 4L
1,285 SR
Queue Stats
101W - 113L
1,298 Elo+
Party 4
Tyr
Tyr
RedNecKnight
Tyr
Level 100
God Stats
4W - 5L
1,359 SR
Queue Stats
64W - 65L
1,378 Elo+
Party 3
Atlas
Atlas
TheTrueAshura
Atlas
Level 68
God Stats
24W - 15L
1,572 SR
Queue Stats
82W - 85L
1,316 Elo+
Party 4
Team Averages
Level 82
1,498 SR
1,348 Elo+

VS

Team Averages
Level 65
1,361 SR
1,193 Elo+
Kumbhakarna
Kumbhakarna
AIDENWD4
Kumbhakarna
Level 151
God Stats
0W - 2L
1,296 SR
Queue Stats
115W - 124L
1,327 Elo+
Party 2
Chaac
Chaac
GHOSTONFIRE7
Chaac
Level 83
God Stats
2W - 5L
1,500 SR
Queue Stats
53W - 68L
1,280 Elo+
Party 2
Izanami
Izanami
MAROTOCR9
Izanami
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 64L
1,280 Elo+
Party 2
Nemesis
Nemesis
RarePitbull
Nemesis
Level 45
God Stats
6W - 11L
1,500 SR
Queue Stats
415W - 607L
1,077 Elo+
Party 1
Anubis
Anubis
Trashforce1
Anubis
Level 26
God Stats
45W - 91L
1,011 SR
Queue Stats
191W - 329L
1,003 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
14 / 2 / 9
13,628
524
32,073
17,830
9,418
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Lancelot
Deku_Knights
Lancelot
19
7 / 1 / 16
13,967
537
18,773
31,107
36,588
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Hun Batz
JWayne806
Hun Batz
19
13 / 6 / 18
14,097
542
29,409
25,254
13,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
2 / 2 / 9
14,647
563
6,935
19,332
31,016
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
2 / 0 / 20
12,507
481
13,363
26,456
38,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
AIDENWD4
Kumbhakarna
14
1 / 4 / 2
10,157
391
9,435
26,449
18,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
5 / 8 / 2
11,225
432
26,137
31,911
29,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
MAROTOCR9
Izanami
14
1 / 9 / 1
9,286
357
12,583
20,967
8,697
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Nemesis
RarePitbull
Nemesis
16
2 / 9 / 1
10,824
416
7,294
29,567
14,134
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Anubis
16
2 / 9 / 2
10,543
406
11,452
21,186
9,885
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
19
38
Kills
11
11
Deaths
39
72
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
AIDENWD4
Kumbhakarna
1
4
2
0.5
W
14
2
9
9.25
W
Lancelot
Deku_Knights
Lancelot
7
1
16
15
L
5
8
2
0.75
W
Hun Batz
JWayne806
Hun Batz
13
6
18
3.67
L
Izanami
MAROTOCR9
Izanami
1
9
1
0.17
L
Nemesis
RarePitbull
Nemesis
2
9
1
0.28
W
2
2
9
3.25
W
2
0
20
12
L
Anubis
2
9
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,553
Damage
66,901
119,979
Taken
130,080
129,150
Mitigated
80,555
34,433
Healing
31,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
AIDENWD4
Kumbhakarna
9,435
1,132
0
3,464
26,449
18,440
103
3,586
22,863
35,161
0
W
32,073
23,341
984
4,866
17,830
9,418
9,571
4,086
13,450
0
109,720
W
Lancelot
Deku_Knights
Lancelot
18,773
3,347
1,075
11,883
31,107
36,588
904
8,785
21,028
0
85,422
L
26,137
4,227
388
12,257
31,911
29,399
471
4,241
27,670
0
80,203
W
Hun Batz
JWayne806
Hun Batz
29,409
9,383
420
2,454
25,254
13,663
5,848
3,807
21,187
0
88,559
L
Izanami
MAROTOCR9
Izanami
12,583
9,129
248
3,224
20,967
8,697
3,563
3,396
17,571
0
62,014
L
Nemesis
RarePitbull
Nemesis
7,294
4,319
0
5,813
29,567
14,134
871
1,482
28,085
0
82,878
W
6,935
809
0
5,966
19,332
31,016
2,093
1,329
17,623
125
111,104
W
13,363
4,882
637
6,148
26,456
38,465
1,679
2,880
23,292
40,230
0
L
Anubis
11,452
2,315
0
6,244
21,186
9,885
616
765
20,421
54,855
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,846
Gold Earned
52,035
595
Minions Killed
416
0
Camps Cleared
0
2,455,111
Distance Traveled
2,154,280
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
10,157
391
34
1
0
459,071
1
W
Ishtar
13,628
524
126
5
0
489,482
0
W
Lancelot
13,967
537
133
5
0
561,797
0
L
Chaac
11,225
432
82
3
0
454,596
3
W
Hun Batz
14,097
542
106
4
0
502,570
1
L
Izanami
9,286
357
97
4
0
400,828
0
L
Nemesis
10,824
416
124
5
0
426,456
0
W
Tyr
14,647
563
189
7
0
443,531
0
W
Atlas
12,507
481
41
2
0
457,731
0
L
Anubis
10,543
406
79
3
0
413,329
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role