Player Matchup

Artio
Artio
 
Artio
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
Eduh_Treeshes_K
He Bo
Level 132
God Stats
6W - 4L
1,695 SR
Queue Stats
803W - 777L
1,477 Elo+
Party 1
Freya
Freya
Shineyjo
Freya
Level 101
God Stats
3W - 0L
1,853 SR
Queue Stats
39W - 52L
1,429 Elo+
Solo
Susano
Susano
YSN Tsunami
Susano
Level 147
God Stats
1W - 2L
1,221 SR
Queue Stats
161W - 157L
1,493 Elo+
Party 1
Bacchus
Bacchus
YoungNoah_
Bacchus
Level 160
God Stats
1W - 1L
1,259 SR
Queue Stats
628W - 681L
1,464 Elo+
Party 1
Team Averages
Level 138
1,506 SR
1,473 Elo+

VS

Team Averages
Level 116
1,429 SR
1,495 Elo+
King Arthur
King Arthur
MATTmilla3
King Arthur
Level 160
God Stats
4W - 8L
1,411 SR
Queue Stats
175W - 183L
1,487 Elo+
Party 3
Thanatos
Thanatos
MRBURGERTHE2ND
Thanatos
Level 47
God Stats
0W - 3L
1,131 SR
Queue Stats
72W - 58L
1,542 Elo+
Solo
Lancelot
Lancelot
Newtype_Sato
Lancelot
Level 147
God Stats
2W - 3L
1,477 SR
Queue Stats
76W - 78L
1,492 Elo+
Party 2
Nu Wa
Nu Wa
Triggered Love
Nu Wa
Level 123
God Stats
15W - 12L
1,625 SR
Queue Stats
117W - 128L
1,502 Elo+
Party 3
Danzaburou
Danzaburou
jketylr
Danzaburou
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
14
3 / 2 / 16
8,777
798
6,434
16,854
15,621
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
7 / 1 / 10
9,146
831
9,296
7,349
2,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Freya
Shineyjo
Freya
16
4 / 0 / 6
8,511
774
9,255
9,152
4,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Susano
16
8 / 1 / 10
8,820
802
17,677
9,765
4,570
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bacchus
YoungNoah_
Bacchus
14
0 / 1 / 11
7,509
683
5,064
11,287
13,680
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
MATTmilla3
King Arthur
14
2 / 6 / 1
7,580
689
6,566
14,854
10,419
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Thanatos
15
3 / 4 / 2
8,867
806
7,100
10,975
6,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lancelot
Newtype_Sato
Lancelot
12
0 / 6 / 1
6,819
620
6,665
13,288
6,315
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

13
0 / 3 / 3
7,240
658
12,350
8,653
3,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
jketylr
Danzaburou
13
0 / 3 / 0
7,164
651
4,080
9,900
4,195
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
12
22
Kills
5
5
Deaths
22
53
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
3
2
16
5.5
W
7
1
10
12
L
King Arthur
MATTmilla3
King Arthur
2
6
1
0.42
L
Thanatos
3
4
2
1
L
Lancelot
Newtype_Sato
Lancelot
0
6
1
0.08
W
Freya
Shineyjo
Freya
4
0
6
7
L
0
3
3
0.5
W
Susano
8
1
10
13
W
Bacchus
YoungNoah_
Bacchus
0
1
11
5.5
L
Danzaburou
jketylr
Danzaburou
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,726
Damage
36,761
54,407
Taken
57,670
40,987
Mitigated
31,315
16,533
Healing
10,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
6,434
541
3,964
6,106
16,854
15,621
27
3,562
13,292
12,888
0
W
9,296
965
0
250
7,349
2,635
213
1,012
6,337
36,716
0
L
King Arthur
MATTmilla3
King Arthur
6,566
1,144
89
1,092
14,854
10,419
0
5,349
9,348
0
21,705
L
Thanatos
7,100
2,023
0
5,752
10,975
6,806
0
5,832
4,953
0
29,136
L
Lancelot
Newtype_Sato
Lancelot
6,665
579
0
1,645
13,288
6,315
0
8,354
4,622
0
15,279
W
Freya
Shineyjo
Freya
9,255
2,663
0
3,509
9,152
4,481
1,157
3,318
5,834
36,901
0
L
12,350
3,063
0
567
8,653
3,580
13
5,004
3,485
27,444
0
W
Susano
17,677
4,388
0
500
9,765
4,570
59
1,831
7,934
0
31,844
W
Bacchus
YoungNoah_
Bacchus
5,064
560
448
1,756
11,287
13,680
50
2,627
8,660
20,818
0
L
Danzaburou
jketylr
Danzaburou
4,080
1,536
0
907
9,900
4,195
0
4,641
5,213
0
20,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,763
Gold Earned
37,670
229
Minions Killed
176
0
Camps Cleared
0
1,158,407
Distance Traveled
965,759
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
8,777
798
6
1
0
227,974
1
W
He Bo
9,146
831
65
6
0
222,981
2
L
King Arthur
7,580
689
35
3
0
195,682
1
L
Thanatos
8,867
806
54
5
0
215,639
1
L
Lancelot
6,819
620
29
3
0
194,548
1
W
Freya
8,511
774
79
7
0
203,403
0
L
Nu Wa
7,240
658
26
2
0
184,276
0
W
Susano
8,820
802
38
3
0
247,238
1
W
Bacchus
7,509
683
41
4
0
256,811
4
L
Danzaburou
7,164
651
32
3
0
175,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role