Player Matchup

Da Ji
Da Ji
CheesyJetz
Da Ji
Level 129
God Stats
26W - 20L
1,588 SR
Queue Stats
142W - 143L
1,484 Elo+
Party 2
Neith
Neith
Dabio
Neith
Level 142
God Stats
9W - 8L
1,492 SR
Queue Stats
27W - 24L
1,631 Elo+
Solo
Cabrakan
Cabrakan
FoxxyKunai
Cabrakan
Level 158
God Stats
8W - 6L
1,517 SR
Queue Stats
539W - 492L
1,456 Elo+
Party 2
Team Averages
Level 143
1,532 SR
1,523 Elo+

VS

Team Averages
Level 107
1,514 SR
1,488 Elo+
King Arthur
King Arthur
SAULPFELIX
King Arthur
Level 77
God Stats
128W - 129L
1,563 SR
Queue Stats
163W - 180L
1,541 Elo+
Party 1
Zeus
Zeus
XxImmortallexX
Zeus
Level 125
God Stats
3W - 2L
1,401 SR
Queue Stats
64W - 106L
1,323 Elo+
Solo
Danzaburou
Danzaburou
dany12472
Danzaburou
Level 120
God Stats
3W - 7L
1,577 SR
Queue Stats
288W - 292L
1,601 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
14
2 / 2 / 5
10,976
578
7,189
10,893
5,175
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
Dabio
Neith
18
3 / 3 / 3
12,243
644
17,435
16,112
7,707
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cabrakan
FoxxyKunai
Cabrakan
16
3 / 2 / 3
11,535
607
8,959
15,968
22,756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
SAULPFELIX
King Arthur
18
5 / 3 / 2
12,425
654
13,168
17,459
15,756
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

17
0 / 2 / 5
11,681
615
9,707
10,727
4,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
dany12472
Danzaburou
17
2 / 3 / 4
12,029
633
12,712
11,924
5,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
18
8
Kills
7
7
Deaths
8
11
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Da Ji
2
2
5
2.25
L
Neith
Dabio
Neith
3
3
3
1.5
L
Cabrakan
FoxxyKunai
Cabrakan
3
2
3
2.25
W
King Arthur
SAULPFELIX
King Arthur
5
3
2
2
W
0
2
5
1.25
W
Danzaburou
dany12472
Danzaburou
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,583
Damage
35,587
42,973
Taken
40,110
35,638
Mitigated
25,028
6,038
Healing
9,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
7,189
1,426
0
1,580
10,893
5,175
0
1,928
8,965
0
18,331
L
Neith
Dabio
Neith
17,435
6,817
0
4,188
16,112
7,707
0
4,268
11,844
0
71,254
L
Cabrakan
FoxxyKunai
Cabrakan
8,959
1,054
0
270
15,968
22,756
0
3,686
12,282
27,445
0
W
King Arthur
SAULPFELIX
King Arthur
13,168
2,013
475
4,469
17,459
15,756
0
3,772
13,416
0
38,438
W
9,707
895
0
1,380
10,727
4,170
603
3,350
7,147
52,989
0
W
Danzaburou
dany12472
Danzaburou
12,712
4,369
0
2,933
11,924
5,102
501
1,838
9,964
0
63,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,754
Gold Earned
36,135
184
Minions Killed
221
8
Camps Cleared
8
892,920
Distance Traveled
968,082
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
10,976
578
22
1
3
285,518
0
L
Neith
12,243
644
119
6
4
286,801
6
L
Cabrakan
11,535
607
43
2
1
320,601
5
W
King Arthur
12,425
654
37
2
0
323,338
0
W
Zeus
11,681
615
86
5
1
311,766
3
W
Danzaburou
12,029
633
98
5
7
332,978
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role