Player Matchup

Chaac
Chaac
Aiirr
Chaac
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,196 Elo+
Party 3
Zeus
Zeus
BattousaiJNS
Zeus
Level 102
God Stats
1W - 3L
1,531 SR
Queue Stats
184W - 201L
1,450 Elo+
Party 1
Skadi
Skadi
Drachensaft
Skadi
Level 125
God Stats
3W - 2L
1,737 SR
Queue Stats
111W - 125L
1,515 Elo+
Party 3
Geb
Geb
Saw friend
Geb
Level 86
God Stats
25W - 27L
1,516 SR
Queue Stats
152W - 171L
1,383 Elo+
Party 1
Ne Zha
Ne Zha
TyRome19
Ne Zha
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 97L
1,465 Elo+
Party 1
Team Averages
Level 85
1,557 SR
1,402 Elo+

VS

Team Averages
Level 68
1,524 SR
1,439 Elo+
Chaac
Chaac
BlindVegeta
Chaac
Level 109
God Stats
9W - 9L
1,369 SR
Queue Stats
105W - 123L
1,382 Elo+
Party 4
Thor
Thor
Colosus7
Thor
Level 39
God Stats
5W - 4L
1,551 SR
Queue Stats
91W - 92L
1,518 Elo+
Party 2
Discordia
Discordia
StompinBabies
Discordia
Level 55
God Stats
7W - 4L
1,598 SR
Queue Stats
119W - 110L
1,576 Elo+
Party 2
Ra
Ra
criticallord
Ra
Level 40
God Stats
2W - 0L
1,590 SR
Queue Stats
12W - 24L
1,332 Elo+
Party 2
Cupid
Cupid
lyricist1997
Cupid
Level 99
God Stats
16W - 13L
1,512 SR
Queue Stats
130W - 143L
1,388 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Aiirr
Chaac
10
0 / 4 / 0
6,065
433
4,447
8,778
6,031
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 6 / 0
6,274
448
4,042
12,003
5,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
3 / 5 / 0
6,768
483
8,817
14,873
5,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 2 / 2
6,239
446
2,484
11,399
8,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Ne Zha
TyRome19
Ne Zha
9
0 / 5 / 0
5,884
420
1,004
13,555
5,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 0
8,834
631
6,453
10,992
12,111
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thor
15
5 / 0 / 5
9,033
645
6,505
8,483
3,471
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Discordia
StompinBabies
Discordia
15
5 / 0 / 4
8,949
639
12,597
7,878
3,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
1 / 2 / 6
7,505
536
9,128
8,994
2,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

14
6 / 1 / 1
8,735
624
10,300
9,352
3,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
38
3
Kills
22
22
Deaths
3
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Chaac
Aiirr
Chaac
0
4
0
0
L
0
6
0
0
W
5
0
0
5
W
Thor
5
0
5
7.5
L
3
5
0
0.6
L
0
2
2
0.5
W
Discordia
StompinBabies
Discordia
5
0
4
7
L
Ne Zha
TyRome19
Ne Zha
0
5
0
0
W
1
2
6
2
W
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,794
Damage
44,983
60,608
Taken
45,699
30,722
Mitigated
24,836
12,572
Healing
20,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Aiirr
Chaac
4,447
1,482
0
1,433
8,778
6,031
0
0
8,778
0
30,603
L
4,042
540
0
1,682
12,003
5,959
0
7,849
4,154
42,251
0
W
6,453
2,752
0
7,037
10,992
12,111
1,180
0
10,992
0
47,191
W
Thor
6,505
1,911
0
4,182
8,483
3,471
2,027
1,067
7,329
0
65,822
L
8,817
3,702
0
3,647
14,873
5,308
0
4,020
10,853
0
48,761
L
2,484
164
0
1,678
11,399
8,025
0
5,271
6,128
19,117
0
W
Discordia
StompinBabies
Discordia
12,597
312
0
3,175
7,878
3,047
1,073
3,152
4,379
66,666
0
L
Ne Zha
TyRome19
Ne Zha
1,004
259
0
4,132
13,555
5,399
0
4,585
8,970
0
32,309
W
9,128
1,525
373
1,620
8,994
2,916
524
1,129
7,865
39,353
0
W
10,300
5,833
0
3,916
9,352
3,291
3,304
744
8,608
0
58,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,230
Gold Earned
43,056
305
Minions Killed
474
0
Camps Cleared
0
1,246,879
Distance Traveled
1,408,986
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,065
433
51
4
0
262,573
0
L
Zeus
6,274
448
88
6
0
221,615
1
W
Chaac
8,834
631
87
6
0
306,379
1
W
Thor
9,033
645
127
9
0
292,027
2
L
Skadi
6,768
483
78
6
0
251,949
1
L
Geb
6,239
446
27
2
0
262,358
1
W
Discordia
8,949
639
107
8
0
286,738
10
L
Ne Zha
5,884
420
61
4
0
248,384
0
W
Ra
7,505
536
57
4
0
267,742
0
W
Cupid
8,735
624
96
7
0
256,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role