Player Matchup

Set
Set
 
Set
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chernobog
Chernobog
BerryMelon
Chernobog
Level 144
God Stats
1W - 0L
1,832 SR
Queue Stats
12W - 10L
1,585 Elo+
Party 1
Achilles
Achilles
InbetweenMelons
Achilles
Level 126
God Stats
4W - 2L
1,757 SR
Queue Stats
55W - 34L
1,609 Elo+
Party 1
Nu Wa
Nu Wa
LeftMelon
Nu Wa
Level 142
God Stats
2W - 1L
1,500 SR
Queue Stats
87W - 66L
1,601 Elo+
Party 1
Jormungandr
Jormungandr
PlumpMelon
Jormungandr
Level 47
God Stats
2W - 1L
1,638 SR
Queue Stats
87W - 55L
1,660 Elo+
Party 1
Team Averages
Level 123
1,645 SR
1,591 Elo+

VS

Team Averages
Level 114
1,430 SR
1,432 Elo+
Fenrir
Fenrir
Extra_Logical
Fenrir
Level 42
God Stats
0W - 2L
1,097 SR
Queue Stats
2W - 2L
1,245 Elo+
Solo
Hel
Hel
SEYVANHEL
Hel
Level 157
God Stats
16W - 23L
1,403 SR
Queue Stats
1,472W - 1,621L
1,503 Elo+
Solo
Ganesha
Ganesha
acidbur37
Ganesha
Level 160
God Stats
104W - 110L
1,486 SR
Queue Stats
743W - 716L
1,494 Elo+
Party 2
Chiron
Chiron
brightgamer
Chiron
Level 160
God Stats
140W - 99L
1,596 SR
Queue Stats
695W - 664L
1,498 Elo+
Party 2
Janus
Janus
manemarin
Janus
Level 53
God Stats
1W - 1L
1,569 SR
Queue Stats
32W - 33L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
11
7 / 0 / 1
6,650
665
6,563
6,782
2,682
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chernobog
BerryMelon
Chernobog
8
0 / 1 / 1
4,731
473
4,581
5,449
1,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Achilles
9
0 / 0 / 2
5,553
555
2,609
6,070
3,234
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nu Wa
LeftMelon
Nu Wa
10
3 / 0 / 5
6,123
612
4,312
4,081
1,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jormungandr
PlumpMelon
Jormungandr
8
0 / 0 / 2
4,833
483
2,154
7,530
3,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 2 / 0
4,196
420
2,033
5,284
1,713
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

9
0 / 2 / 0
5,205
521
1,547
5,307
2,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ganesha
acidbur37
Ganesha
7
0 / 1 / 1
4,780
478
3,404
7,309
3,170
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chiron
7
0 / 1 / 0
4,362
436
6,510
5,937
1,701
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Janus
manemarin
Janus
7
0 / 4 / 0
4,317
432
2,274
5,326
1,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
2
10
Kills
1
1
Deaths
10
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
7
0
1
7.5
W
Chernobog
BerryMelon
Chernobog
0
1
1
0.5
L
1
2
0
0.5
W
Achilles
0
0
2
1
W
Nu Wa
LeftMelon
Nu Wa
3
0
5
5.5
W
Jormungandr
PlumpMelon
Jormungandr
0
0
2
1
L
0
2
0
0
L
Ganesha
acidbur37
Ganesha
0
1
1
0.5
L
Chiron
0
1
0
0
L
Janus
manemarin
Janus
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,219
Damage
15,768
29,912
Taken
29,163
12,449
Mitigated
10,583
10,686
Healing
8,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
6,563
3,604
0
1,069
6,782
2,682
0
189
6,553
0
48,513
W
Chernobog
BerryMelon
Chernobog
4,581
2,444
0
2,066
5,449
1,565
0
1,185
4,224
0
32,162
L
2,033
155
0
736
5,284
1,713
0
658
4,626
0
11,992
W
Achilles
2,609
516
0
2,456
6,070
3,234
0
1,401
4,669
0
27,760
W
Nu Wa
LeftMelon
Nu Wa
4,312
1,353
0
1,500
4,081
1,419
24
2,127
1,714
33,070
0
W
Jormungandr
PlumpMelon
Jormungandr
2,154
1,099
290
3,305
7,530
3,549
0
1,929
5,601
15,614
0
L
1,547
255
0
2,075
5,307
2,381
0
334
4,973
28,162
2,508
L
Ganesha
acidbur37
Ganesha
3,404
439
1,340
2,419
7,309
3,170
0
1,926
5,383
16,090
0
L
Chiron
6,510
2,785
371
1,671
5,937
1,701
131
1,484
4,453
0
28,276
L
Janus
manemarin
Janus
2,274
40
0
0
5,326
1,618
0
2,064
3,262
26,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,890
Gold Earned
22,860
271
Minions Killed
188
0
Camps Cleared
0
959,271
Distance Traveled
904,021
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
6,650
665
74
7
0
220,308
2
W
Chernobog
4,731
473
51
5
0
178,272
0
L
Fenrir
4,196
420
30
3
0
208,188
1
W
Achilles
5,553
555
66
7
0
181,189
2
W
Nu Wa
6,123
612
55
6
0
192,549
1
W
Jormungandr
4,833
483
25
3
0
186,953
2
L
Hel
5,205
521
63
6
0
180,222
2
L
Ganesha
4,780
478
1
0
0
179,716
5
L
Chiron
4,362
436
52
5
0
152,871
2
L
Janus
4,317
432
42
4
0
183,024
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role