Player Matchup

Horus
Horus
 
Horus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
DutchDolphoodle
Neith
Level 16
God Stats
1W - 4L
1,500 SR
Queue Stats
89W - 97L
1,483 Elo+
Party 2
Ratatoskr
Ratatoskr
Frost_DoesDubs
Ratatoskr
Level 66
God Stats
19W - 11L
1,638 SR
Queue Stats
248W - 281L
1,378 Elo+
Party 4
Baron Samedi
Baron Samedi
babiasz03
Baron Samedi
Level 86
God Stats
1W - 5L
1,504 SR
Queue Stats
407W - 462L
1,520 Elo+
Party 4
Cthulhu
Cthulhu
maggie12686
Cthulhu
Level 85
God Stats
23W - 31L
1,428 SR
Queue Stats
470W - 515L
1,542 Elo+
Party 4
Team Averages
Level 75
1,514 SR
1,485 Elo+

VS

Team Averages
Level 103
1,651 SR
1,560 Elo+
Ne Zha
Ne Zha
JustDontLike_em
Ne Zha
Level 149
God Stats
2W - 1L
1,519 SR
Queue Stats
92W - 81L
1,593 Elo+
Party 1
Bacchus
Bacchus
KratostheGOW2081
Bacchus
Level 155
God Stats
2W - 2L
1,705 SR
Queue Stats
110W - 99L
1,478 Elo+
Party 3
Chernobog
Chernobog
VersaceTrapLord
Chernobog
Level 155
God Stats
1W - 0L
1,755 SR
Queue Stats
22W - 29L
1,524 Elo+
Party 1
Artio
Artio
YouAreSoooCringe
Artio
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,664 Elo+
Party 1
Scylla
Scylla
oncehuman925
Scylla
Level 33
God Stats
4W - 1L
1,774 SR
Queue Stats
64W - 44L
1,539 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
0 / 3 / 2
8,052
424
4,122
19,715
22,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
0 / 1 / 0
10,352
545
3,415
7,823
3,478
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ratatoskr
Frost_DoesDubs
Ratatoskr
13
1 / 4 / 1
8,395
442
7,398
17,413
7,176
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
babiasz03
Baron Samedi
16
2 / 2 / 0
9,557
503
11,255
12,981
7,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
maggie12686
Cthulhu
15
0 / 3 / 1
9,409
495
20,273
23,220
28,452
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 0 / 5
10,612
559
21,168
24,245
15,333
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
3 / 0 / 9
9,712
511
9,128
14,541
19,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chernobog
VersaceTrapLord
Chernobog
17
1 / 0 / 5
10,152
534
9,122
8,386
3,636
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
1 / 2 / 9
8,857
466
6,894
19,384
15,147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Scylla
17
6 / 1 / 3
10,179
536
12,182
8,924
3,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
44
3
Kills
13
13
Deaths
3
4
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
3
2
0.33
L
0
1
0
0
L
Ratatoskr
Frost_DoesDubs
Ratatoskr
1
4
1
0.38
W
2
0
5
4.5
W
3
0
9
7.5
W
Chernobog
VersaceTrapLord
Chernobog
1
0
5
3.5
W
1
2
9
2.75
L
Baron Samedi
babiasz03
Baron Samedi
2
2
0
1
L
Cthulhu
maggie12686
Cthulhu
0
3
1
0.17
W
Scylla
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,463
Damage
58,494
81,152
Taken
75,480
68,505
Mitigated
57,011
32,051
Healing
32,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
4,122
2,172
4,268
7,032
19,715
22,167
36
7,346
12,369
83
19,626
L
3,415
820
0
3,228
7,823
3,478
1,086
1,551
6,272
0
111,547
L
Ratatoskr
Frost_DoesDubs
Ratatoskr
7,398
1,052
0
4,685
17,413
7,176
0
6,731
10,682
0
49,896
W
21,168
9,745
0
13,496
24,245
15,333
840
15,863
8,308
0
103,199
W
9,128
1,188
0
2,919
14,541
19,030
345
5,928
8,375
29,819
0
W
Chernobog
VersaceTrapLord
Chernobog
9,122
5,222
0
2,328
8,386
3,636
1,173
1,035
7,344
0
104,456
W
6,894
597
3,113
9,416
19,384
15,147
277
4,161
15,057
63,544
0
L
Baron Samedi
babiasz03
Baron Samedi
11,255
754
1,956
3,573
12,981
7,232
992
7,698
5,283
72,309
0
L
Cthulhu
maggie12686
Cthulhu
20,273
2,733
815
6,494
23,220
28,452
0
4,878
18,342
90,613
0
W
Scylla
12,182
715
0
1,117
8,924
3,865
1,775
3,845
4,785
80,545
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,765
Gold Earned
49,512
585
Minions Killed
619
0
Camps Cleared
0
1,843,256
Distance Traveled
1,941,211
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,052
424
18
1
0
348,874
4
L
Neith
10,352
545
193
10
0
346,518
5
L
Ratatoskr
8,395
442
83
4
0
428,445
3
W
Ne Zha
10,612
559
168
9
0
373,029
2
W
Bacchus
9,712
511
39
2
0
396,144
2
W
Chernobog
10,152
534
180
9
0
383,026
3
W
Artio
8,857
466
95
5
0
403,019
1
L
Baron Samedi
9,557
503
135
7
0
346,574
4
L
Cthulhu
9,409
495
156
8
0
372,845
1
W
Scylla
10,179
536
137
7
0
385,993
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role