Player Matchup

Ishtar
Ishtar
BTB Faceless
Ishtar
Level 28
God Stats
1W - 4L
1,272 SR
Queue Stats
4W - 13L
1,254 Elo+
Party 1
Rama
Rama
DabberDaddy
Rama
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,174 Elo+
Party 1
Danzaburou
Danzaburou
Orellon
Danzaburou
Level 156
God Stats
53W - 56L
1,510 SR
Queue Stats
286W - 323L
1,403 Elo+
Party 1
Cupid
Cupid
WhoDatMoney
Cupid
Level 158
God Stats
3W - 4L
1,444 SR
Queue Stats
132W - 165L
1,338 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
XIXIceColdXIX
Ah Muzen Cab
Level 109
God Stats
33W - 32L
1,445 SR
Queue Stats
68W - 70L
1,390 Elo+
Solo
Team Averages
Level 92
1,434 SR
1,312 Elo+

VS

Team Averages
Level 112
1,483 SR
1,527 Elo+
Ishtar
Ishtar
CLD OKAMI CHAOS
Ishtar
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 20L
1,440 Elo+
Solo
Terra
Terra
FlacidGamer69
Terra
Level 148
God Stats
1W - 2L
1,093 SR
Queue Stats
375W - 319L
1,572 Elo+
Party 2
Cerberus
Cerberus
HeftyBitties
Cerberus
Level 106
God Stats
3W - 3L
1,334 SR
Queue Stats
303W - 262L
1,501 Elo+
Party 2
Sobek
Sobek
SpeedBoatRandy
Sobek
Level 124
God Stats
4W - 2L
1,849 SR
Queue Stats
136W - 115L
1,578 Elo+
Party 2
Jormungandr
Jormungandr
backwood59
Jormungandr
Level 114
God Stats
13W - 7L
1,637 SR
Queue Stats
228W - 174L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
15
2 / 2 / 2
10,123
1,012
10,492
15,137
7,008
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

15
2 / 4 / 2
9,775
978
12,777
12,646
5,610
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Danzaburou
Orellon
Danzaburou
15
0 / 8 / 3
9,190
919
9,260
17,072
7,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
0 / 3 / 4
9,432
943
18,692
12,754
5,523
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Muzen Cab
XIXIceColdXIX
Ah Muzen Cab
15
0 / 4 / 2
9,116
912
12,742
11,997
5,034
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Team 1 Tickets

179

VS

Team 2 Tickets

306

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 0 / 8
9,579
958
7,288
8,481
4,662
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

16
3 / 0 / 16
11,369
1,137
8,626
11,682
15,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cerberus
HeftyBitties
Cerberus
16
5 / 1 / 12
11,031
1,103
16,192
17,305
12,976
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 2 / 16
11,475
1,148
11,813
19,238
29,813
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
backwood59
Jormungandr
17
10 / 1 / 8
12,014
1,201
21,483
15,590
11,549
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
81
4
Kills
21
21
Deaths
4
13
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Ishtar
2
2
2
1.5
W
0
0
8
4
L
2
4
2
0.75
W
3
0
16
11
W
Cerberus
HeftyBitties
Cerberus
5
1
12
11
L
Danzaburou
Orellon
Danzaburou
0
8
3
0.19
W
3
2
16
5.5
L
0
3
4
0.67
L
Ah Muzen Cab
XIXIceColdXIX
Ah Muzen Cab
0
4
2
0.25
W
Jormungandr
backwood59
Jormungandr
10
1
8
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,963
Damage
65,402
69,606
Taken
72,296
30,969
Mitigated
74,935
5,860
Healing
25,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
10,492
6,130
198
723
15,137
7,008
0
12,382
2,755
0
22,116
W
7,288
3,597
0
0
8,481
4,662
0
0
8,481
0
23,573
L
12,777
8,447
0
1,278
12,646
5,610
0
10,999
1,647
0
20,454
W
8,626
1,993
9,881
6,767
11,682
15,935
0
0
11,682
18,374
0
W
Cerberus
HeftyBitties
Cerberus
16,192
1,006
941
2,506
17,305
12,976
0
0
17,305
20,356
0
L
Danzaburou
Orellon
Danzaburou
9,260
4,184
0
693
17,072
7,794
0
13,904
3,168
0
19,060
W
11,813
912
1,712
2,602
19,238
29,813
0
0
19,238
22,295
0
L
18,692
8,871
328
647
12,754
5,523
0
10,964
1,790
0
40,980
L
Ah Muzen Cab
XIXIceColdXIX
Ah Muzen Cab
12,742
3,605
0
1,993
11,997
5,034
0
9,865
2,132
0
32,716
W
Jormungandr
backwood59
Jormungandr
21,483
7,360
0
797
15,590
11,549
0
0
15,590
50,597
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,636
Gold Earned
55,468
156
Minions Killed
187
5
Camps Cleared
7
856,895
Distance Traveled
956,549
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
10,123
1,012
25
3
3
165,938
2
W
Ishtar
9,579
958
49
5
2
154,609
0
L
Rama
9,775
978
24
2
0
170,253
1
W
Terra
11,369
1,137
23
2
1
226,871
5
W
Cerberus
11,031
1,103
18
2
0
192,592
0
L
Danzaburou
9,190
919
19
2
2
153,338
0
W
Sobek
11,475
1,148
18
2
1
209,489
1
L
Cupid
9,432
943
47
5
0
166,072
0
L
Ah Muzen Cab
9,116
912
41
4
0
201,294
1
W
Jormungandr
12,014
1,201
79
8
3
172,988
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role