Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Artorias Abysss
Fenrir
Level 160
God Stats
78W - 48L
1,656 SR
Queue Stats
356W - 284L
1,646 Elo+
Solo
Sun Wukong
Sun Wukong
TrentChancellor
Sun Wukong
Level 121
God Stats
3W - 2L
1,646 SR
Queue Stats
36W - 34L
1,459 Elo+
Solo
Team Averages
Level 137
1,601 SR
1,535 Elo+

VS

Team Averages
Level 75
1,537 SR
1,509 Elo+
Tiamat
Tiamat
ItsukiYuge
Tiamat
Level 42
God Stats
5W - 15L
1,309 SR
Queue Stats
107W - 139L
1,465 Elo+
Party 1
Chiron
Chiron
TheStoryOfGods
Chiron
Level 128
God Stats
5W - 2L
1,788 SR
Queue Stats
21W - 22L
1,599 Elo+
Party 1
King Arthur
King Arthur
gandywarrior5
King Arthur
Level 55
God Stats
1W - 2L
1,514 SR
Queue Stats
105W - 140L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
3 / 0 / 11
8,962
815
7,943
12,742
7,627
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
11 / 0 / 3
9,455
860
13,877
11,626
8,243
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sun Wukong
TrentChancellor
Sun Wukong
13
1 / 2 / 12
8,024
729
10,520
14,211
10,491
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ItsukiYuge
Tiamat
11
0 / 4 / 2
7,003
637
8,750
10,011
5,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

12
1 / 5 / 0
7,186
653
8,491
11,025
4,142
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
gandywarrior5
King Arthur
10
1 / 6 / 0
7,045
640
6,602
15,195
15,353
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
4
15
Kills
2
2
Deaths
15
26
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
3
0
11
8.5
W
11
0
3
12.5
L
Tiamat
ItsukiYuge
Tiamat
0
4
2
0.25
L
1
5
0
0.2
W
Sun Wukong
TrentChancellor
Sun Wukong
1
2
12
3.5
L
King Arthur
gandywarrior5
King Arthur
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,340
Damage
23,843
38,579
Taken
36,231
26,361
Mitigated
24,503
16,188
Healing
3,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
7,943
1,051
513
5,374
12,742
7,627
27
3,700
9,042
37,447
0
W
13,877
5,421
0
4,183
11,626
8,243
1,823
2,363
9,263
0
28,277
L
Tiamat
ItsukiYuge
Tiamat
8,750
674
0
1,110
10,011
5,008
0
2,515
7,496
21,814
0
L
8,491
3,729
585
1,780
11,025
4,142
0
2,063
8,962
0
30,509
W
Sun Wukong
TrentChancellor
Sun Wukong
10,520
1,531
392
5,726
14,211
10,491
391
3,241
10,970
0
31,036
L
King Arthur
gandywarrior5
King Arthur
6,602
746
216
297
15,195
15,353
0
3,528
11,667
0
16,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,441
Gold Earned
21,234
188
Minions Killed
97
8
Camps Cleared
2
721,259
Distance Traveled
601,568
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,962
815
102
9
5
247,418
2
W
Fenrir
9,455
860
46
4
3
243,300
1
L
Tiamat
7,003
637
33
3
0
174,433
3
L
Chiron
7,186
653
48
4
1
209,915
3
W
Sun Wukong
8,024
729
40
4
0
230,541
2
L
King Arthur
7,045
640
16
1
1
217,220
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role