Player Matchup

Arachne
Arachne
KAPkiba
Arachne
Level 87
God Stats
1W - 0L
1,779 SR
Queue Stats
15W - 17L
1,403 Elo+
Solo
Kuzenbo
Kuzenbo
RetiredReptile
Kuzenbo
Level 62
God Stats
21W - 20L
1,422 SR
Queue Stats
832W - 929L
1,431 Elo+
Solo
Ne Zha
Ne Zha
VidelEden
Ne Zha
Level 100
God Stats
2W - 2L
1,211 SR
Queue Stats
141W - 147L
1,428 Elo+
Solo
Janus
Janus
WhitestSneakers
Janus
Level 105
God Stats
3W - 2L
1,298 SR
Queue Stats
290W - 261L
1,492 Elo+
Solo
Cupid
Cupid
deep daddy420
Cupid
Level 123
God Stats
1W - 1L
1,285 SR
Queue Stats
305W - 319L
1,461 Elo+
Solo
Team Averages
Level 95
1,399 SR
1,443 Elo+

VS

Team Averages
Level 93
1,540 SR
1,424 Elo+
Ishtar
Ishtar
 
Ishtar
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
Papa Rabi 96
Thoth
Level 104
God Stats
1W - 2L
1,217 SR
Queue Stats
72W - 77L
1,524 Elo+
Party 1
Hades
Hades
Pyroenthused
Hades
Level 36
God Stats
1W - 2L
1,500 SR
Queue Stats
81W - 83L
1,266 Elo+
Party 1
Baron Samedi
Baron Samedi
Tahki
Baron Samedi
Level 98
God Stats
6W - 2L
1,905 SR
Queue Stats
259W - 291L
1,436 Elo+
Solo
Rama
Rama
ididntdoit95
Rama
Level 67
God Stats
2W - 3L
1,580 SR
Queue Stats
87W - 102L
1,393 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
KAPkiba
Arachne
17
2 / 2 / 16
10,019
911
7,048
14,237
10,588
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
4 / 2 / 18
9,292
845
10,405
20,853
24,744
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ne Zha
VidelEden
Ne Zha
17
11 / 3 / 9
10,205
928
12,120
11,392
5,292
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
3 / 1 / 15
9,235
840
10,090
5,910
2,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
6 / 6 / 14
9,591
872
17,455
12,410
5,746
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
13
3 / 7 / 3
7,861
715
7,916
12,714
5,757
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

16
2 / 4 / 7
8,770
797
8,479
9,944
4,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 5 / 8
7,962
724
7,836
14,585
10,257
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Baron Samedi
Tahki
Baron Samedi
15
3 / 5 / 7
8,627
784
9,586
10,964
6,746
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
5 / 5 / 5
9,266
842
8,552
11,913
5,369
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
44
26
Kills
14
14
Deaths
26
72
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
3
7
3
0.64
W
Arachne
KAPkiba
Arachne
2
2
16
5
L
2
4
7
1.38
L
1
5
8
1
W
4
2
18
6.5
L
Baron Samedi
Tahki
Baron Samedi
3
5
7
1.3
W
Ne Zha
VidelEden
Ne Zha
11
3
9
5.17
W
3
1
15
10.5
W
6
6
14
2.17
L
5
5
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,118
Damage
42,369
64,802
Taken
60,120
48,985
Mitigated
32,249
29,202
Healing
17,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
7,916
3,517
94
354
12,714
5,757
0
3,758
8,956
0
20,578
W
Arachne
KAPkiba
Arachne
7,048
3,940
4,319
6,332
14,237
10,588
985
5,000
9,237
0
11,454
L
8,479
759
1,531
2,202
9,944
4,120
0
3,961
5,983
30,020
0
L
7,836
1,403
931
4,573
14,585
10,257
0
5,512
9,073
16,377
0
W
10,405
3,447
1,695
8,125
20,853
24,744
290
8,643
12,210
19,424
0
L
Baron Samedi
Tahki
Baron Samedi
9,586
558
3,425
2,618
10,964
6,746
0
3,501
7,463
27,285
0
W
Ne Zha
VidelEden
Ne Zha
12,120
2,111
1,049
3,126
11,392
5,292
2,234
4,353
7,039
0
24,504
W
10,090
722
0
500
5,910
2,615
1,789
3,203
2,707
20,176
0
W
17,455
7,879
2,800
1,256
12,410
5,746
345
4,702
7,708
0
34,390
L
8,552
6,490
281
1,581
11,913
5,369
0
3,763
8,150
0
14,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,342
Gold Earned
42,486
121
Minions Killed
181
0
Camps Cleared
0
1,105,611
Distance Traveled
923,539
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
7,861
715
35
3
0
161,715
0
W
Arachne
10,019
911
20
2
0
269,936
1
L
Thoth
8,770
797
64
6
0
195,005
0
L
Hades
7,962
724
31
3
0
173,549
0
W
Kuzenbo
9,292
845
9
1
0
215,466
1
L
Baron Samedi
8,627
784
35
3
0
208,531
4
W
Ne Zha
10,205
928
26
2
0
215,507
0
W
Janus
9,235
840
23
2
0
218,913
0
W
Cupid
9,591
872
43
4
0
185,789
1
L
Rama
9,266
842
16
1
0
184,739
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role