Player Matchup

Nike
Nike
Danny93
Nike
Level 131
God Stats
1W - 0L
1,891 SR
Queue Stats
32W - 30L
1,571 Elo+
Party 2
Kuzenbo
Kuzenbo
MuggyBat
Kuzenbo
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 14L
1,617 Elo+
Party 3
Apollo
Apollo
cletusjr
Apollo
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 11L
1,686 Elo+
Party 3
Raijin
Raijin
wrizd
Raijin
Level 87
God Stats
1W - 3L
1,296 SR
Queue Stats
110W - 111L
1,530 Elo+
Party 3
Osiris
Osiris
xCYZARx
Osiris
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,485 Elo+
Party 2
Team Averages
Level 84
1,537 SR
1,578 Elo+

VS

Team Averages
Level 83
1,548 SR
1,514 Elo+
Nox
Nox
B1ueChili
Nox
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 8L
1,494 Elo+
Party 1
Xing Tian
Xing Tian
OrionsConstant
Xing Tian
Level 152
God Stats
0W - 2L
1,274 SR
Queue Stats
7W - 8L
1,510 Elo+
Party 1
Da Ji
Da Ji
PinkHercules
Da Ji
Level 160
God Stats
0W - 1L
1,649 SR
Queue Stats
8W - 9L
1,510 Elo+
Party 1
Anubis
Anubis
m00nm-ilk
Anubis
Level 25
God Stats
1W - 2L
1,602 SR
Queue Stats
4W - 7L
1,401 Elo+
Party 1
Nu Wa
Nu Wa
sese2205
Nu Wa
Level 28
God Stats
1W - 1L
1,716 SR
Queue Stats
8W - 8L
1,653 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
Danny93
Nike
20
12 / 3 / 14
15,021
835
21,231
27,861
36,347
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Kuzenbo
MuggyBat
Kuzenbo
19
2 / 4 / 24
11,874
660
17,518
27,361
51,951
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Apollo
cletusjr
Apollo
20
5 / 6 / 18
12,700
706
20,427
20,629
9,434
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Raijin
wrizd
Raijin
20
7 / 3 / 15
13,373
743
28,908
18,708
10,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Osiris
xCYZARx
Osiris
18
4 / 4 / 13
13,367
743
9,541
24,211
28,319
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 5 / 9
10,894
605
10,940
14,638
10,645
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
OrionsConstant
Xing Tian
20
6 / 4 / 10
13,330
741
19,380
37,974
48,527
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

18
9 / 8 / 6
12,085
671
31,140
22,697
14,665
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
m00nm-ilk
Anubis
17
1 / 6 / 13
10,463
581
8,457
17,288
12,358
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
sese2205
Nu Wa
20
2 / 7 / 17
12,130
674
24,849
15,937
8,426
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
75
30
Kills
20
20
Deaths
30
84
Assists
55
Player
Kills
Deaths
Assists
KDA
L
2
5
9
1.3
W
Nike
Danny93
Nike
12
3
14
6.33
W
Kuzenbo
MuggyBat
Kuzenbo
2
4
24
3.5
L
Xing Tian
OrionsConstant
Xing Tian
6
4
10
2.75
L
9
8
6
1.5
W
Apollo
cletusjr
Apollo
5
6
18
2.33
L
Anubis
m00nm-ilk
Anubis
1
6
13
1.25
L
Nu Wa
sese2205
Nu Wa
2
7
17
1.5
W
Raijin
wrizd
Raijin
7
3
15
4.83
W
Osiris
xCYZARx
Osiris
4
4
13
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,625
Damage
94,766
118,770
Taken
108,534
136,095
Mitigated
94,621
44,714
Healing
26,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,940
413
2,387
596
14,638
10,645
235
4,473
10,165
27,132
0
W
Nike
Danny93
Nike
21,231
2,261
4,531
6,681
27,861
36,347
499
14,151
13,710
516
52,882
W
Kuzenbo
MuggyBat
Kuzenbo
17,518
6,586
3,307
1,973
27,361
51,951
586
13,797
13,564
32,266
0
L
Xing Tian
OrionsConstant
Xing Tian
19,380
972
1,307
12,052
37,974
48,527
377
16,384
21,590
39,468
0
L
31,140
6,747
1,899
4,900
22,697
14,665
0
9,194
13,503
0
40,364
W
Apollo
cletusjr
Apollo
20,427
15,441
2,436
6,026
20,629
9,434
3,751
11,970
8,659
80
50,585
L
Anubis
m00nm-ilk
Anubis
8,457
265
0
2,670
17,288
12,358
831
8,590
8,698
23,308
0
L
Nu Wa
sese2205
Nu Wa
24,849
6,651
495
601
15,937
8,426
584
8,146
7,791
50,997
0
W
Raijin
wrizd
Raijin
28,908
3,684
4,644
5,535
18,708
10,044
1,750
10,155
8,553
71,545
0
W
Osiris
xCYZARx
Osiris
9,541
4,109
4,878
4,703
24,211
28,319
2,020
13,553
10,658
0
27,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,335
Gold Earned
58,902
245
Minions Killed
171
0
Camps Cleared
0
1,644,216
Distance Traveled
1,479,984
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
10,894
605
38
2
0
304,723
2
W
Nike
15,021
835
50
3
0
361,244
0
W
Kuzenbo
11,874
660
25
1
0
330,857
0
L
Xing Tian
13,330
741
25
1
0
337,860
1
L
Da Ji
12,085
671
30
2
0
280,602
0
W
Apollo
12,700
706
60
3
0
340,993
0
L
Anubis
10,463
581
36
2
0
269,948
0
L
Nu Wa
12,130
674
42
2
0
286,851
3
W
Raijin
13,373
743
88
5
0
317,052
0
W
Osiris
13,367
743
22
1
0
294,070
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role