Player Matchup

Ah Muzen Cab
Ah Muzen Cab
AayyeMayne
Ah Muzen Cab
Level 36
God Stats
16W - 20L
1,554 SR
Queue Stats
84W - 154L
1,317 Elo+
Party 2
Tiamat
Tiamat
DurtyDan8
Tiamat
Level 48
God Stats
4W - 2L
1,500 SR
Queue Stats
47W - 59L
1,267 Elo+
Solo
Cthulhu
Cthulhu
OohKillem4795
Cthulhu
Level 37
God Stats
9W - 11L
1,175 SR
Queue Stats
98W - 181L
1,220 Elo+
Party 2
Team Averages
Level 40
1,410 SR
1,268 Elo+

VS

Team Averages
Level 44
1,685 SR
1,243 Elo+
Da Ji
Da Ji
ARealBlood
Da Ji
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,062 Elo+
Solo
Merlin
Merlin
Im_BlckJoC
Merlin
Level 36
God Stats
3W - 2L
1,754 SR
Queue Stats
48W - 52L
1,333 Elo+
Party 1
Ymir
Ymir
TheCorinthian787
Ymir
Level 23
God Stats
8W - 6L
1,800 SR
Queue Stats
63W - 60L
1,333 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
AayyeMayne
Ah Muzen Cab
14
3 / 1 / 1
9,709
647
10,086
7,305
3,311
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tiamat
DurtyDan8
Tiamat
15
1 / 0 / 3
9,922
661
7,707
7,357
5,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
14
1 / 2 / 3
10,265
684
9,595
16,692
18,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
13
1 / 4 / 2
8,834
589
3,156
12,973
6,503
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Im_BlckJoC
Merlin
12
0 / 1 / 2
8,698
580
10,601
11,615
5,794
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 0 / 1
9,539
636
4,135
9,074
9,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
8
5
Kills
3
3
Deaths
5
7
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Da Ji
1
4
2
0.5
W
Ah Muzen Cab
AayyeMayne
Ah Muzen Cab
3
1
1
3.5
W
Tiamat
DurtyDan8
Tiamat
1
0
3
2.5
L
Merlin
Im_BlckJoC
Merlin
0
1
2
1
W
Cthulhu
1
2
3
1.25
L
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,388
Damage
17,892
31,354
Taken
33,662
26,982
Mitigated
21,801
6,754
Healing
2,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
3,156
1,076
0
250
12,973
6,503
0
6,287
6,686
0
15,465
W
Ah Muzen Cab
AayyeMayne
Ah Muzen Cab
10,086
2,979
0
2,160
7,305
3,311
1,256
3,341
3,964
0
31,105
W
Tiamat
DurtyDan8
Tiamat
7,707
438
93
2,392
7,357
5,503
278
4,538
2,819
29,607
0
L
Merlin
Im_BlckJoC
Merlin
10,601
429
0
1,670
11,615
5,794
0
6,865
4,750
40,524
0
W
Cthulhu
9,595
1,065
1,080
1,029
16,692
18,168
412
7,499
9,193
31,187
0
L
4,135
424
0
855
9,074
9,504
0
4,496
4,578
11,276
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,896
Gold Earned
27,071
150
Minions Killed
122
6
Camps Cleared
5
826,001
Distance Traveled
663,267
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,834
589
22
1
1
216,454
0
W
Ah Muzen Cab
9,709
647
51
3
2
266,670
4
W
Tiamat
9,922
661
50
3
2
281,171
0
L
Merlin
8,698
580
80
5
3
239,776
0
W
Cthulhu
10,265
684
49
3
2
278,160
1
L
Ymir
9,539
636
20
1
1
207,037
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role