Player Matchup

Sylvanus
Sylvanus
Dutchmasterbruh
Sylvanus
Level 141
God Stats
8W - 10L
1,500 SR
Queue Stats
36W - 37L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
EclipDuality
Ao Kuang
Level 69
God Stats
0W - 2L
1,275 SR
Queue Stats
62W - 66L
1,386 Elo+
Party 3
Discordia
Discordia
Kayli Culver
Discordia
Level 31
God Stats
9W - 12L
1,373 SR
Queue Stats
68W - 81L
1,373 Elo+
Party 3
Kuzenbo
Kuzenbo
Squirrel1Bear5
Kuzenbo
Level 5
God Stats
0W - 2L
1,664 SR
Queue Stats
5W - 11L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Ultimate252682
Danzaburou
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,015 Elo+
Party 3
Team Averages
Level 52
1,462 SR
1,355 Elo+

VS

Team Averages
Level 69
1,432 SR
1,362 Elo+
Merlin
Merlin
 
Merlin
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
BiggHiittaa
Baron Samedi
Level 29
God Stats
2W - 9L
1,077 SR
Queue Stats
21W - 41L
1,279 Elo+
Party 4
Mercury
Mercury
ICUDeadSoon666
Mercury
Level 127
God Stats
5W - 2L
1,581 SR
Queue Stats
134W - 136L
1,369 Elo+
Party 1
Cthulhu
Cthulhu
Null Rayzor
Cthulhu
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 64L
1,317 Elo+
Party 4
Amaterasu
Amaterasu
Raife01
Amaterasu
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
161W - 171L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
16
3 / 6 / 1
10,650
507
18,280
22,555
17,894
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ao Kuang
EclipDuality
Ao Kuang
14
2 / 4 / 0
9,037
430
7,678
19,797
8,315
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Discordia
Kayli Culver
Discordia
17
1 / 2 / 1
10,272
489
7,550
9,911
4,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
0 / 1 / 0
7,173
342
4,958
13,240
18,890
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
Ultimate252682
Danzaburou
13
0 / 3 / 0
7,187
342
4,832
13,667
7,187
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
18
2 / 2 / 1
11,264
536
7,101
10,313
4,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Baron Samedi
BiggHiittaa
Baron Samedi
15
1 / 0 / 3
8,875
423
12,900
8,412
4,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
8 / 1 / 4
12,080
575
14,909
20,172
9,902
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Null Rayzor
Cthulhu
16
3 / 1 / 5
10,818
515
9,541
17,677
19,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
Raife01
Amaterasu
19
2 / 2 / 3
11,563
551
9,671
22,809
17,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
6
Kills
16
16
Deaths
6
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
2
1
1.25
W
Baron Samedi
BiggHiittaa
Baron Samedi
1
0
3
2.5
L
Sylvanus
3
6
1
0.58
L
Ao Kuang
EclipDuality
Ao Kuang
2
4
0
0.5
W
8
1
4
10
L
Discordia
Kayli Culver
Discordia
1
2
1
0.75
W
Cthulhu
Null Rayzor
Cthulhu
3
1
5
5.5
W
Amaterasu
Raife01
Amaterasu
2
2
3
1.75
L
0
1
0
0
L
Danzaburou
Ultimate252682
Danzaburou
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,298
Damage
54,122
79,170
Taken
79,383
56,304
Mitigated
55,264
20,848
Healing
25,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
7,101
171
0
2,068
10,313
4,335
0
7,402
2,911
103,028
0
W
Baron Samedi
BiggHiittaa
Baron Samedi
12,900
744
1,600
2,476
8,412
4,712
762
3,497
4,915
65,247
0
L
Sylvanus
18,280
5,092
1,003
7,597
22,555
17,894
1,171
3,270
19,285
71,900
16,050
L
Ao Kuang
EclipDuality
Ao Kuang
7,678
2,080
0
5,781
19,797
8,315
0
3,723
16,074
68,288
0
W
14,909
9,380
0
5,875
20,172
9,902
1,591
7,270
12,902
0
119,236
L
Discordia
Kayli Culver
Discordia
7,550
148
0
498
9,911
4,018
0
4,986
4,925
90,708
0
W
Cthulhu
Null Rayzor
Cthulhu
9,541
427
0
3,859
17,677
19,058
118
5,629
12,048
50,869
0
W
Amaterasu
Raife01
Amaterasu
9,671
4,539
0
9,445
22,809
17,257
2,683
12,600
10,209
355
84,707
L
4,958
2,677
0
1,650
13,240
18,890
0
8,110
5,130
31,802
0
L
Danzaburou
Ultimate252682
Danzaburou
4,832
920
0
4,319
13,667
7,187
0
9,808
3,859
0
30,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,319
Gold Earned
54,600
454
Minions Killed
676
0
Camps Cleared
0
1,829,834
Distance Traveled
2,103,623
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,264
536
177
8
0
408,111
3
W
Baron Samedi
8,875
423
98
5
0
391,235
0
L
Sylvanus
10,650
507
137
7
0
314,829
0
L
Ao Kuang
9,037
430
85
4
0
436,476
0
W
Mercury
12,080
575
146
7
0
481,057
4
L
Discordia
10,272
489
155
7
0
341,595
0
W
Cthulhu
10,818
515
89
4
0
368,382
0
W
Amaterasu
11,563
551
166
8
0
454,838
1
L
Kuzenbo
7,173
342
33
2
0
385,633
2
L
Danzaburou
7,187
342
44
2
0
351,301
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role