Player Matchup

Izanami
Izanami
BIushy_-
Izanami
Level 120
God Stats
12W - 9L
1,532 SR
Queue Stats
153W - 143L
1,559 Elo+
Solo
He Bo
He Bo
BeaverBoys69
He Bo
Level 65
God Stats
3W - 4L
1,527 SR
Queue Stats
11W - 10L
1,478 Elo+
Party 2
King Arthur
King Arthur
LegendaryElite9
King Arthur
Level 99
God Stats
4W - 9L
1,430 SR
Queue Stats
78W - 95L
1,417 Elo+
Solo
Cthulhu
Cthulhu
Tann271
Cthulhu
Level 80
God Stats
3W - 0L
1,809 SR
Queue Stats
27W - 30L
1,471 Elo+
Party 2
Camazotz
Camazotz
Zminer10
Camazotz
Level 96
God Stats
2W - 2L
1,814 SR
Queue Stats
61W - 56L
1,551 Elo+
Party 2
Team Averages
Level 92
1,622 SR
1,495 Elo+

VS

Team Averages
Level 132
1,567 SR
1,504 Elo+
Ares
Ares
BAD_ViBesKT
Ares
Level 117
God Stats
0W - 1L
1,705 SR
Queue Stats
59W - 39L
1,575 Elo+
Solo
Cthulhu
Cthulhu
Father Piccaso
Cthulhu
Level 128
God Stats
1W - 2L
1,606 SR
Queue Stats
90W - 113L
1,515 Elo+
Party 1
Sylvanus
Sylvanus
MasterPadawanD
Sylvanus
Level 149
God Stats
1W - 2L
1,562 SR
Queue Stats
69W - 89L
1,481 Elo+
Party 1
Skadi
Skadi
jana936116
Skadi
Level 106
God Stats
0W - 5L
1,414 SR
Queue Stats
12W - 11L
1,482 Elo+
Solo
Ishtar
Ishtar
recovery57
Ishtar
Level 160
God Stats
3W - 4L
1,545 SR
Queue Stats
113W - 158L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BIushy_-
Izanami
20
5 / 2 / 11
15,667
783
30,154
15,261
7,834
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
8 / 4 / 10
14,228
711
18,503
19,394
9,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
LegendaryElite9
King Arthur
20
1 / 4 / 8
13,318
666
24,416
30,574
45,747
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cthulhu
Tann271
Cthulhu
19
1 / 1 / 14
13,050
653
17,278
23,326
31,696
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Camazotz
Zminer10
Camazotz
20
8 / 1 / 10
14,810
741
19,944
23,531
11,501
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 5 / 6
12,301
615
14,022
35,238
52,913
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

20
5 / 4 / 3
13,462
673
21,528
25,631
42,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sylvanus
19
0 / 7 / 6
12,166
608
12,053
32,054
41,979
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Skadi
19
3 / 3 / 1
12,576
629
17,257
17,635
10,462
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ishtar
recovery57
Ishtar
20
2 / 4 / 5
13,151
658
19,762
22,084
14,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
31
23
Kills
10
12
Deaths
23
53
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
5
6
0.6
W
Izanami
BIushy_-
Izanami
5
2
11
5.25
W
8
4
10
3.25
L
5
4
3
1.63
W
King Arthur
LegendaryElite9
King Arthur
1
4
8
1.25
L
Sylvanus
0
7
6
0.43
W
Cthulhu
Tann271
Cthulhu
1
1
14
8
W
Camazotz
Zminer10
Camazotz
8
1
10
13
L
Skadi
3
3
1
1.17
L
Ishtar
recovery57
Ishtar
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

110,295
Damage
84,622
112,086
Taken
132,642
106,768
Mitigated
161,974
28,785
Healing
26,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,022
1,157
0
3,196
35,238
52,913
168
12,009
23,229
24,166
0
W
Izanami
BIushy_-
Izanami
30,154
16,659
515
5,165
15,261
7,834
7,029
9,332
5,468
22
103,447
W
18,503
821
1,799
2,077
19,394
9,990
2,763
10,225
8,862
40,189
0
L
21,528
1,321
337
1,800
25,631
42,436
640
7,924
17,707
50,674
0
W
King Arthur
LegendaryElite9
King Arthur
24,416
1,574
491
1,106
30,574
45,747
0
9,953
20,153
0
55,513
L
Sylvanus
12,053
2,922
7,119
6,798
32,054
41,979
1,109
7,440
24,614
37,006
0
W
Cthulhu
Tann271
Cthulhu
17,278
1,503
3,975
3,207
23,326
31,696
1,009
9,363
13,722
44,492
0
W
Camazotz
Zminer10
Camazotz
19,944
5,353
0
10,450
23,531
11,501
3,748
7,125
15,078
88
48,351
L
Skadi
17,257
10,198
5
1,823
17,635
10,462
0
3,135
14,500
0
63,093
L
Ishtar
recovery57
Ishtar
19,762
11,077
0
5,096
22,084
14,184
1,410
5,383
16,701
0
82,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,073
Gold Earned
63,656
358
Minions Killed
315
0
Camps Cleared
0
2,038,815
Distance Traveled
1,712,557
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
12,301
615
17
1
0
352,660
0
W
Izanami
15,667
783
157
8
0
391,903
4
W
He Bo
14,228
711
45
2
0
354,775
1
L
Cthulhu
13,462
673
61
3
0
375,389
0
W
King Arthur
13,318
666
55
3
0
421,488
0
L
Sylvanus
12,166
608
47
2
0
301,471
9
W
Cthulhu
13,050
653
48
2
0
445,468
2
W
Camazotz
14,810
741
53
3
0
425,181
1
L
Skadi
12,576
629
75
4
0
338,315
0
L
Ishtar
13,151
658
115
6
0
344,722
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role