Player Matchup

King Arthur
King Arthur
BoricDragonXVII
King Arthur
Level 143
God Stats
6W - 6L
1,327 SR
Queue Stats
407W - 431L
1,394 Elo+
Solo
Ishtar
Ishtar
Mateus015393
Ishtar
Level 66
God Stats
3W - 1L
1,681 SR
Queue Stats
136W - 148L
1,409 Elo+
Solo
Neith
Neith
Ms Mazukine
Neith
Level 105
God Stats
47W - 61L
1,484 SR
Queue Stats
352W - 444L
1,452 Elo+
Party 1
Sylvanus
Sylvanus
Nerotier
Sylvanus
Level 157
God Stats
9W - 12L
1,271 SR
Queue Stats
350W - 449L
1,440 Elo+
Party 1
Sol
Sol
lifeleft
Sol
Level 119
God Stats
16W - 24L
1,412 SR
Queue Stats
305W - 334L
1,423 Elo+
Solo
Team Averages
Level 118
1,435 SR
1,424 Elo+

VS

Team Averages
Level 101
1,464 SR
1,443 Elo+
Sol
Sol
 
Sol
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ravana
Ravana
BigNastyDuplex
Ravana
Level 115
God Stats
4W - 7L
1,368 SR
Queue Stats
326W - 306L
1,455 Elo+
Party 2
Charybdis
Charybdis
EX_FATE_010010
Charybdis
Level 66
God Stats
83W - 70L
1,472 SR
Queue Stats
273W - 261L
1,439 Elo+
Solo
Janus
Janus
Fonsolo
Janus
Level 125
God Stats
11W - 8L
1,500 SR
Queue Stats
394W - 348L
1,416 Elo+
Party 3
Guan Yu
Guan Yu
mufasacasa
Guan Yu
Level 108
God Stats
5W - 5L
1,481 SR
Queue Stats
328W - 313L
1,408 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BoricDragonXVII
King Arthur
13
5 / 1 / 4
8,667
578
6,691
14,287
8,259
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ishtar
14
4 / 0 / 4
8,716
581
6,309
10,815
4,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

13
4 / 3 / 2
8,552
570
6,966
7,108
3,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
Nerotier
Sylvanus
15
2 / 0 / 1
9,578
639
10,124
12,718
7,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
1 / 1 / 5
8,232
549
7,905
9,196
4,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
0 / 1 / 2
7,201
480
7,284
10,171
4,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
1 / 2 / 1
7,218
481
5,377
7,678
3,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charybdis
EX_FATE_010010
Charybdis
13
4 / 7 / 0
7,798
520
6,629
13,198
4,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
Fonsolo
Janus
12
0 / 3 / 1
7,358
491
5,559
9,534
4,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Guan Yu
mufasacasa
Guan Yu
13
0 / 3 / 0
7,348
490
8,147
15,077
12,625
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
16
Kills
5
5
Deaths
16
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
1
2
1
L
1
2
1
0.75
W
King Arthur
BoricDragonXVII
King Arthur
5
1
4
7
L
Charybdis
EX_FATE_010010
Charybdis
4
7
0
0.57
L
Janus
Fonsolo
Janus
0
3
1
0.17
W
Ishtar
4
0
4
6
W
4
3
2
1.67
W
Sylvanus
Nerotier
Sylvanus
2
0
1
2.5
W
1
1
5
3.5
L
Guan Yu
mufasacasa
Guan Yu
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,995
Damage
32,996
54,124
Taken
55,658
27,781
Mitigated
29,197
24,493
Healing
18,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,284
2,133
0
5,434
10,171
4,320
837
1,585
8,586
48,487
0
L
5,377
1,940
0
4,068
7,678
3,415
0
1,075
6,603
0
57,559
W
King Arthur
BoricDragonXVII
King Arthur
6,691
914
1,437
5,345
14,287
8,259
0
4,434
9,742
0
38,430
L
Charybdis
EX_FATE_010010
Charybdis
6,629
2,857
0
2,467
13,198
4,540
807
286
12,912
0
51,110
L
Janus
Fonsolo
Janus
5,559
235
0
1,813
9,534
4,297
0
4,584
4,950
52,902
0
W
Ishtar
6,309
3,525
0
1,463
10,815
4,777
441
2,967
7,736
0
62,254
W
6,966
3,499
0
1,340
7,108
3,141
294
954
6,154
0
55,858
W
Sylvanus
Nerotier
Sylvanus
10,124
3,166
0
9,545
12,718
7,463
1,432
0
12,718
66,367
15,609
W
7,905
3,119
0
5,363
9,196
4,141
999
4,031
4,931
48,745
7,775
L
Guan Yu
mufasacasa
Guan Yu
8,147
1,208
0
5,077
15,077
12,625
0
7,992
7,085
0
55,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,745
Gold Earned
36,923
515
Minions Killed
448
0
Camps Cleared
0
1,372,737
Distance Traveled
1,477,121
24
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,201
480
49
3
0
326,462
5
L
Ravana
7,218
481
115
8
0
365,262
2
W
King Arthur
8,667
578
50
3
0
317,138
9
L
Charybdis
7,798
520
84
6
0
246,239
0
L
Janus
7,358
491
95
6
0
263,402
2
W
Ishtar
8,716
581
102
7
0
305,860
4
W
Neith
8,552
570
108
7
0
265,176
0
W
Sylvanus
9,578
639
144
10
0
209,030
5
W
Sol
8,232
549
111
7
0
275,533
6
L
Guan Yu
7,348
490
105
7
0
275,756
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role