Player Matchup

Shiva
Shiva
Jamboy11
Shiva
Level 80
God Stats
3W - 1L
1,928 SR
Queue Stats
6W - 4L
1,615 Elo+
Party 1
Hou Yi
Hou Yi
Staygreen23
Hou Yi
Level 20
God Stats
0W - 1L
1,721 SR
Queue Stats
3W - 1L
1,796 Elo+
Party 1
Vulcan
Vulcan
Willy Stroker2
Vulcan
Level 17
God Stats
0W - 1L
1,794 SR
Queue Stats
3W - 1L
1,796 Elo+
Party 1
Team Averages
Level 39
1,814 SR
1,736 Elo+

VS

Team Averages
Level 105
1,530 SR
1,547 Elo+
Neith
Neith
Dvotchka
Neith
Level 129
God Stats
60W - 45L
1,644 SR
Queue Stats
520W - 364L
1,542 Elo+
Party 2
He Bo
He Bo
mugui100
He Bo
Level 159
God Stats
3W - 2L
1,455 SR
Queue Stats
660W - 494L
1,539 Elo+
Party 2
Horus
Horus
precio-desusado
Horus
Level 27
God Stats
2W - 1L
1,492 SR
Queue Stats
33W - 29L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Jamboy11
Shiva
16
0 / 3 / 6
11,075
583
15,959
20,109
20,951
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hou Yi
17
3 / 3 / 3
11,607
611
12,934
14,197
5,552
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
3 / 1 / 2
11,828
623
15,376
11,268
4,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Dvotchka
Neith
18
2 / 1 / 5
12,277
646
22,487
18,512
10,249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

He Bo
mugui100
He Bo
17
3 / 3 / 4
12,213
643
8,728
17,027
7,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
2 / 2 / 5
13,232
696
8,091
23,579
23,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
21
6
Kills
7
7
Deaths
6
11
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Neith
Dvotchka
Neith
2
1
5
4.5
L
Shiva
Jamboy11
Shiva
0
3
6
1
L
Hou Yi
3
3
3
1.5
L
3
1
2
4
W
He Bo
mugui100
He Bo
3
3
4
1.67
W
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,269
Damage
39,306
45,574
Taken
59,118
31,256
Mitigated
41,054
5,591
Healing
21,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Dvotchka
Neith
22,487
9,658
0
4,768
18,512
10,249
1,557
5,189
13,323
0
78,925
L
Shiva
Jamboy11
Shiva
15,959
2,137
815
709
20,109
20,951
0
4,024
16,085
0
37,352
L
Hou Yi
12,934
6,546
0
4,067
14,197
5,552
803
2,940
11,257
0
48,263
L
15,376
4,601
0
0
11,268
4,753
503
2,208
9,060
54,204
0
W
He Bo
mugui100
He Bo
8,728
263
0
2,637
17,027
7,299
948
4,511
12,516
63,125
0
W
8,091
3,209
2,780
11,125
23,579
23,506
90
5,967
17,612
0
13,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,510
Gold Earned
37,722
205
Minions Killed
237
8
Camps Cleared
7
1,081,868
Distance Traveled
1,060,716
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,277
646
122
6
1
322,852
4
L
Shiva
11,075
583
42
2
1
368,778
0
L
Hou Yi
11,607
611
76
4
4
323,951
4
L
Vulcan
11,828
623
87
5
3
389,139
4
W
He Bo
12,213
643
109
6
6
350,105
3
W
Horus
13,232
696
6
0
0
387,759
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role