Player Matchup

Anubis
Anubis
CoquiRican
Anubis
Level 125
God Stats
8W - 12L
1,518 SR
Queue Stats
347W - 345L
1,545 Elo+
Solo
Skadi
Skadi
Ovrk-AUKingMan
Skadi
Level 129
God Stats
3W - 1L
1,500 SR
Queue Stats
162W - 159L
1,534 Elo+
Party 1
Mercury
Mercury
Rake_67
Mercury
Level 139
God Stats
10W - 7L
1,507 SR
Queue Stats
175W - 175L
1,506 Elo+
Party 1
Eset
Eset
Trey_Troll
Eset
Level 142
God Stats
2W - 0L
1,756 SR
Queue Stats
308W - 329L
1,529 Elo+
Solo
Ravana
Ravana
luisel_34BV
Ravana
Level 140
God Stats
10W - 5L
1,611 SR
Queue Stats
239W - 210L
1,560 Elo+
Party 1
Team Averages
Level 135
1,578 SR
1,535 Elo+

VS

Team Averages
Level 121
1,478 SR
1,536 Elo+
Mulan
Mulan
Belligerent8189
Mulan
Level 128
God Stats
2W - 3L
1,500 SR
Queue Stats
145W - 129L
1,585 Elo+
Solo
Nemesis
Nemesis
CHAIRMANKING
Nemesis
Level 68
God Stats
11W - 12L
1,614 SR
Queue Stats
146W - 138L
1,561 Elo+
Solo
Atlas
Atlas
SSR0S3GBLACK
Atlas
Level 157
God Stats
9W - 10L
1,492 SR
Queue Stats
295W - 290L
1,495 Elo+
Party 2
Merlin
Merlin
jagsman119
Merlin
Level 124
God Stats
4W - 9L
1,479 SR
Queue Stats
363W - 328L
1,590 Elo+
Solo
Sol
Sol
pr0genjii-_-
Sol
Level 129
God Stats
0W - 2L
1,306 SR
Queue Stats
245W - 291L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
CoquiRican
Anubis
14
2 / 0 / 6
8,582
572
11,341
13,713
8,480
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

14
2 / 1 / 4
8,418
561
5,189
8,181
3,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mercury
Rake_67
Mercury
13
3 / 1 / 1
8,054
537
5,465
12,437
5,015
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 1 / 7
7,583
506
6,403
10,920
10,326
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ravana
15
8 / 2 / 1
9,311
621
14,143
15,108
12,115
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 0
7,026
468
13,651
21,764
12,285
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
CHAIRMANKING
Nemesis
11
1 / 5 / 1
6,698
447
6,299
13,696
6,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Bow

Short Bow

+15%
Attack Speed

11
2 / 2 / 0
6,831
455
6,172
13,229
11,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Merlin
jagsman119
Merlin
12
0 / 3 / 0
6,694
446
8,370
8,738
3,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
1 / 2 / 2
7,130
475
6,593
6,590
2,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
16
Kills
5
5
Deaths
16
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
L
Nemesis
CHAIRMANKING
Nemesis
1
5
1
0.3
W
Anubis
CoquiRican
Anubis
2
0
6
5
W
2
1
4
4
W
Mercury
Rake_67
Mercury
3
1
1
3.5
L
2
2
0
1
W
1
1
7
4.5
L
Merlin
jagsman119
Merlin
0
3
0
0
W
Ravana
8
2
1
4.25
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,541
Damage
41,085
60,359
Taken
64,017
39,224
Mitigated
35,451
23,162
Healing
21,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,651
2,955
0
9,755
21,764
12,285
0
2,884
18,880
0
56,206
L
Nemesis
CHAIRMANKING
Nemesis
6,299
2,329
0
4,279
13,696
6,391
0
3,179
10,517
0
48,164
W
Anubis
CoquiRican
Anubis
11,341
918
0
9,226
13,713
8,480
0
9,082
4,631
71,061
0
W
5,189
2,721
0
3,559
8,181
3,288
1,446
5,094
3,087
0
68,899
W
Mercury
Rake_67
Mercury
5,465
2,820
0
769
12,437
5,015
542
809
11,628
0
72,979
L
6,172
2,779
464
3,825
13,229
11,203
0
4,715
8,514
25,039
0
W
6,403
710
334
2,870
10,920
10,326
113
4,667
6,253
26,463
0
L
Merlin
jagsman119
Merlin
8,370
776
0
500
8,738
3,206
0
5,448
3,290
58,381
0
W
Ravana
14,143
4,255
0
6,404
15,108
12,115
143
968
14,140
98
62,907
L
6,593
1,616
0
2,225
6,590
2,366
0
1,616
4,974
42,170
7,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,948
Gold Earned
34,379
501
Minions Killed
390
0
Camps Cleared
0
1,424,520
Distance Traveled
1,388,560
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,026
468
96
6
0
267,414
0
L
Nemesis
6,698
447
71
5
0
294,959
3
W
Anubis
8,582
572
131
9
0
261,955
4
W
Skadi
8,418
561
119
8
0
262,689
4
W
Mercury
8,054
537
118
8
0
353,928
0
L
Atlas
6,831
455
20
1
0
302,931
3
W
Eset
7,583
506
40
3
0
273,069
2
L
Merlin
6,694
446
114
8
0
262,691
5
W
Ravana
9,311
621
93
6
0
272,879
4
L
Sol
7,130
475
89
6
0
260,565
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role