Player Matchup

Sol
Sol
CH4R13
Sol
Level 88
God Stats
1W - 3L
1,231 SR
Queue Stats
32W - 49L
1,381 Elo+
Solo
Sylvanus
Sylvanus
bossneynay
Sylvanus
Level 64
God Stats
1W - 1L
1,481 SR
Queue Stats
74W - 98L
1,577 Elo+
Party 2
Neith
Neith
northsideheady
Neith
Level 66
God Stats
6W - 12L
1,311 SR
Queue Stats
55W - 62L
1,381 Elo+
Party 2
Team Averages
Level 73
1,341 SR
1,446 Elo+

VS

Team Averages
Level 103
1,341 SR
1,359 Elo+
Hercules
Hercules
NANFER321
Hercules
Level 124
God Stats
3W - 3L
1,410 SR
Queue Stats
145W - 179L
1,510 Elo+
Solo
Sol
Sol
Nosreg
Sol
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 130L
1,275 Elo+
Party 1
Danzaburou
Danzaburou
alambrito22
Danzaburou
Level 39
God Stats
21W - 29L
1,112 SR
Queue Stats
78W - 113L
1,292 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
CH4R13
Sol
11
3 / 3 / 0
7,579
632
7,375
9,877
3,209
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sylvanus
bossneynay
Sylvanus
12
0 / 1 / 3
7,792
649
7,146
16,329
15,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 5 / 2
6,699
558
7,298
13,010
4,722
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
NANFER321
Hercules
14
4 / 0 / 3
8,541
712
9,808
12,064
8,071
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sol
Nosreg
Sol
11
1 / 3 / 3
7,505
625
10,013
9,929
3,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
alambrito22
Danzaburou
14
4 / 0 / 5
9,311
776
13,944
7,855
3,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
20
3
Kills
9
9
Deaths
3
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sol
CH4R13
Sol
3
3
0
1
W
Hercules
NANFER321
Hercules
4
0
3
5.5
W
Sol
Nosreg
Sol
1
3
3
0.83
W
Danzaburou
alambrito22
Danzaburou
4
0
5
6.5
L
Sylvanus
bossneynay
Sylvanus
0
1
3
1.5
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,819
Damage
33,765
39,216
Taken
29,848
23,845
Mitigated
15,225
16,764
Healing
11,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
CH4R13
Sol
7,375
2,134
324
3,565
9,877
3,209
0
1,985
7,892
27,917
0
W
Hercules
NANFER321
Hercules
9,808
3,039
0
6,783
12,064
8,071
403
5,538
6,526
0
28,002
W
Sol
Nosreg
Sol
10,013
2,760
0
2,004
9,929
3,663
623
5,733
4,196
25,678
2,874
W
Danzaburou
alambrito22
Danzaburou
13,944
4,250
0
3,171
7,855
3,491
0
3,847
4,008
0
36,480
L
Sylvanus
bossneynay
Sylvanus
7,146
1,855
2,726
8,103
16,329
15,914
0
4,078
12,251
18,876
0
L
7,298
3,381
207
1,839
13,010
4,722
0
3,500
9,510
0
16,424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,070
Gold Earned
25,357
109
Minions Killed
149
3
Camps Cleared
8
594,911
Distance Traveled
663,990
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,579
632
48
4
2
180,839
5
W
Hercules
8,541
712
51
4
3
251,111
4
W
Sol
7,505
625
37
3
1
195,253
0
W
Danzaburou
9,311
776
61
5
4
217,626
0
L
Sylvanus
7,792
649
27
2
0
214,415
3
L
Neith
6,699
558
34
3
1
199,657
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role