Player Matchup

Serqet
Serqet
IdSmashDaji
Serqet
Level 61
God Stats
2W - 4L
1,322 SR
Queue Stats
31W - 37L
1,593 Elo+
Solo
Sol
Sol
Phaiilz
Sol
Level 128
God Stats
3W - 0L
1,881 SR
Queue Stats
58W - 55L
1,518 Elo+
Party 2
Xbalanque
Xbalanque
SpiritGrove
Xbalanque
Level 51
God Stats
7W - 3L
1,688 SR
Queue Stats
54W - 48L
1,532 Elo+
Party 2
Guan Yu
Guan Yu
non00bzone
Guan Yu
Level 54
God Stats
23W - 15L
1,560 SR
Queue Stats
41W - 32L
1,568 Elo+
Party 2
Terra
Terra
saturnssupernova
Terra
Level 16
God Stats
1W - 0L
1,602 SR
Queue Stats
1W - 3L
1,203 Elo+
Party 2
Team Averages
Level 62
1,611 SR
1,483 Elo+

VS

Team Averages
Level 85
1,592 SR
1,477 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
AetherReborn
Fafnir
Level 27
God Stats
0W - 2L
1,333 SR
Queue Stats
4W - 5L
1,453 Elo+
Party 3
Shiva
Shiva
CaveBonk
Shiva
Level 95
God Stats
11W - 10L
1,701 SR
Queue Stats
172W - 128L
1,554 Elo+
Party 3
Nu Wa
Nu Wa
Evildavid10
Nu Wa
Level 22
God Stats
0W - 1L
1,720 SR
Queue Stats
7W - 10L
1,420 Elo+
Party 1
Nemesis
Nemesis
XLAIFER
Nemesis
Level 144
God Stats
1W - 2L
1,704 SR
Queue Stats
140W - 142L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
16
3 / 1 / 7
10,643
507
10,318
18,544
9,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
18
6 / 0 / 9
11,720
558
20,486
19,366
10,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Xbalanque
SpiritGrove
Xbalanque
19
7 / 0 / 6
12,011
572
18,903
14,978
7,501
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Guan Yu
non00bzone
Guan Yu
15
3 / 1 / 12
11,325
539
7,397
24,807
31,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
0 / 2 / 7
9,483
452
6,145
20,310
15,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
1 / 3 / 0
9,722
463
10,328
13,443
5,690
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fafnir
13
0 / 4 / 1
9,590
457
5,463
17,511
17,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shiva
CaveBonk
Shiva
15
2 / 5 / 1
9,970
475
21,776
23,176
20,905
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

14
0 / 3 / 2
8,814
420
15,201
11,265
5,032
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Nemesis
XLAIFER
Nemesis
13
1 / 4 / 1
8,573
408
5,954
24,959
10,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
9
19
Kills
4
4
Deaths
19
41
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
3
0
0.33
L
Fafnir
0
4
1
0.13
L
Shiva
CaveBonk
Shiva
2
5
1
0.5
L
0
3
2
0.33
W
Serqet
3
1
7
6.5
W
Sol
6
0
9
10.5
W
Xbalanque
SpiritGrove
Xbalanque
7
0
6
10
L
Nemesis
XLAIFER
Nemesis
1
4
1
0.38
W
Guan Yu
non00bzone
Guan Yu
3
1
12
9
W
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,249
Damage
58,722
98,005
Taken
90,354
74,020
Mitigated
58,650
57,048
Healing
27,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
10,328
3,729
0
4,026
13,443
5,690
3,241
1,196
11,885
0
92,238
L
Fafnir
5,463
1,507
310
5,032
17,511
17,007
0
5,849
11,580
36,910
0
L
Shiva
CaveBonk
Shiva
21,776
2,840
0
3,600
23,176
20,905
0
6,455
15,665
0
86,215
L
15,201
2,239
0
2,596
11,265
5,032
244
3,472
7,559
63,060
0
W
Serqet
10,318
2,579
0
6,742
18,544
9,032
353
3,011
15,533
0
75,558
W
Sol
20,486
9,526
0
12,946
19,366
10,438
7,232
4,901
14,465
108,399
11,137
W
Xbalanque
SpiritGrove
Xbalanque
18,903
11,639
0
6,778
14,978
7,501
8,121
3,216
11,762
0
110,762
L
Nemesis
XLAIFER
Nemesis
5,954
2,350
0
11,970
24,959
10,016
187
6,559
18,078
0
64,214
W
Guan Yu
non00bzone
Guan Yu
7,397
662
7,525
11,744
24,807
31,186
551
6,554
18,253
0
28,456
W
6,145
337
4,975
6,338
20,310
15,863
321
4,039
16,271
43,945
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,182
Gold Earned
46,669
580
Minions Killed
520
0
Camps Cleared
0
2,210,991
Distance Traveled
1,889,077
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,722
463
166
8
0
364,886
5
L
Fafnir
9,590
457
43
2
0
363,999
5
L
Shiva
9,970
475
133
6
0
369,760
1
L
Nu Wa
8,814
420
87
4
0
374,919
1
W
Serqet
10,643
507
122
6
0
472,222
5
W
Sol
11,720
558
192
9
0
416,001
5
W
Xbalanque
12,011
572
156
7
0
410,442
4
L
Nemesis
8,573
408
91
4
0
415,513
0
W
Guan Yu
11,325
539
35
2
0
448,767
2
W
Terra
9,483
452
75
4
0
463,559
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role