Player Matchup

Rama
Rama
Masters
Marvalz
Rama
Masters
Level 160
God Stats
41W - 31L
1,702 SR
Queue Stats
115W - 98L
2,562 MMR
Party 1
Erlang Shen
Erlang Shen
Masters
MoodiGuru
Erlang Shen
Masters
Level 157
God Stats
1W - 3L
1,528 SR
Queue Stats
127W - 110L
2,488 MMR
Solo
Ra
Ra
Masters
Orhka
Ra
Masters
Level 155
God Stats
2W - 2L
1,711 SR
Queue Stats
268W - 263L
2,539 MMR
Solo
Cabrakan
Cabrakan
Diamond II
TheKam3leon
Cabrakan
Diamond II
Level 160
God Stats
13W - 13L
1,694 SR
Queue Stats
258W - 230L
2,319 MMR
Party 1
Achilles
Achilles
Diamond II
Wood
Achilles
Diamond II
Level 160
God Stats
1W - 2L
1,725 SR
Queue Stats
114W - 101L
2,429 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 158
1,672 SR
2,467 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 126
1,681 SR
2,295 MMR
Yu Huang
Yu Huang
Platinum I
 
Yu Huang
Platinum I
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Masters
K4iHav3rtz
Ullr
Masters
Level 87
God Stats
94W - 109L
1,568 SR
Queue Stats
575W - 572L
2,390 MMR
Solo
Ravana
Ravana
Diamond I
Pertenshen
Ravana
Diamond I
Level 158
God Stats
23W - 10L
1,913 SR
Queue Stats
121W - 104L
2,501 MMR
Solo
Bacchus
Bacchus
Masters
Ragzuus
Bacchus
Masters
Level 157
God Stats
22W - 9L
1,823 SR
Queue Stats
191W - 180L
2,805 MMR
Solo
Anhur
Anhur
Diamond II
TranquillizeMe
Anhur
Diamond II
Level 160
God Stats
4W - 2L
1,601 SR
Queue Stats
285W - 268L
2,277 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Marvalz
Rama
10
1 / 1 / 0
5,746
575
4,656
6,809
1,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
MoodiGuru
Erlang Shen
9
0 / 3 / 0
5,124
512
1,316
8,744
4,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ra
9
0 / 3 / 0
5,227
523
3,752
7,805
2,914
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cabrakan
TheKam3leon
Cabrakan
8
0 / 3 / 0
4,841
484
1,220
9,446
7,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Achilles
Wood
Achilles
11
0 / 0 / 0
6,030
603
4,348
8,174
8,398
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
Ah Muzen CabKhepriDa JiHades

VS

Bans
CupidNemesisOsirisLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
10
1 / 0 / 5
5,928
593
5,274
3,076
1,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 0 / 1
6,596
660
3,594
5,944
2,392
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ravana
Pertenshen
Ravana
11
4 / 0 / 2
6,109
611
5,059
5,623
2,585
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bacchus
Ragzuus
Bacchus
9
3 / 0 / 3
6,327
633
6,548
6,565
4,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

10
1 / 1 / 1
5,920
592
3,509
6,066
1,828
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
21
1
Kills
9
10
Deaths
1
0
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
 
Yu Huang
1
0
5
3.5
W
0
0
1
0.5
L
Rama
Marvalz
Rama
1
1
0
1
L
Erlang Shen
MoodiGuru
Erlang Shen
0
3
0
0
L
Ra
0
3
0
0
W
Ravana
Pertenshen
Ravana
4
0
2
5
W
Bacchus
Ragzuus
Bacchus
3
0
3
4.5
L
Cabrakan
TheKam3leon
Cabrakan
0
3
0
0
W
1
1
1
1.5
L
Achilles
Wood
Achilles
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,292
Damage
23,984
40,978
Taken
27,274
25,628
Mitigated
12,165
13,152
Healing
9,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
 
Yu Huang
5,274
372
0
823
3,076
1,104
0
956
2,120
50,866
0
W
3,594
1,655
0
2,016
5,944
2,392
0
0
5,944
0
46,840
L
Rama
Marvalz
Rama
4,656
3,670
0
3,117
6,809
1,907
0
1,088
5,721
0
50,159
L
Erlang Shen
MoodiGuru
Erlang Shen
1,316
663
0
3,200
8,744
4,466
0
2,918
5,826
0
35,227
L
Ra
3,752
229
242
1,090
7,805
2,914
0
3,736
4,069
41,097
0
W
Ravana
Pertenshen
Ravana
5,059
1,282
0
790
5,623
2,585
0
2,759
2,864
0
39,442
W
Bacchus
Ragzuus
Bacchus
6,548
1,270
208
3,427
6,565
4,256
0
1,154
5,411
19,111
0
L
Cabrakan
TheKam3leon
Cabrakan
1,220
238
49
3,020
9,446
7,943
0
4,080
5,366
9,566
0
W
3,509
1,601
0
2,013
6,066
1,828
0
103
5,963
0
44,080
L
Achilles
Wood
Achilles
4,348
973
0
2,434
8,174
8,398
0
0
8,174
0
41,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,968
Gold Earned
30,880
346
Minions Killed
363
0
Camps Cleared
0
1,010,704
Distance Traveled
1,019,075
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
5,928
593
81
8
0
195,791
2
W
Ullr
6,596
660
114
11
0
185,487
6
L
Rama
5,746
575
89
9
0
180,126
5
L
Erlang Shen
5,124
512
70
7
0
238,777
0
L
Ra
5,227
523
78
8
0
205,581
3
W
Ravana
6,109
611
74
7
0
244,361
1
W
Bacchus
6,327
633
14
1
0
222,477
3
L
Cabrakan
4,841
484
15
2
0
189,465
5
W
Anhur
5,920
592
80
8
0
170,959
4
L
Achilles
6,030
603
94
9
0
196,755
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role