Player Matchup

Cerberus
Cerberus
LEWI VERT
Cerberus
Level 18
God Stats
1W - 3L
1,505 SR
Queue Stats
3W - 9L
1,210 Elo+
Party 1
Amaterasu
Amaterasu
McFredrick2067
Amaterasu
Level 13
God Stats
0W - 2L
1,322 SR
Queue Stats
1W - 4L
1,328 Elo+
Party 1
Thoth
Thoth
inscribedW
Thoth
Level 65
God Stats
1W - 1L
1,722 SR
Queue Stats
4W - 9L
1,210 Elo+
Party 1
Team Averages
Level 32
1,516 SR
1,249 Elo+

VS

Team Averages
Level 77
1,688 SR
1,365 Elo+
Cernunnos
Cernunnos
MADNESS2DMETHOD
Cernunnos
Level 57
God Stats
1W - 0L
1,724 SR
Queue Stats
3W - 3L
1,263 Elo+
Party 2
Zhong Kui
Zhong Kui
SK_NOCAP93
Zhong Kui
Level 142
God Stats
19W - 17L
1,513 SR
Queue Stats
279W - 330L
1,326 Elo+
Solo
Baron Samedi
Baron Samedi
isopodjones
Baron Samedi
Level 32
God Stats
14W - 6L
1,827 SR
Queue Stats
57W - 55L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
LEWI VERT
Cerberus
19
2 / 2 / 4
13,994
636
14,524
47,049
65,068
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Amaterasu
McFredrick2067
Amaterasu
14
0 / 6 / 2
10,890
495
8,805
34,144
19,758
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Thoth
18
4 / 6 / 2
12,863
585
26,502
19,114
12,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
MADNESS2DMETHOD
Cernunnos
17
4 / 7 / 8
13,368
608
26,877
21,679
8,845
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
SK_NOCAP93
Zhong Kui
20
7 / 0 / 6
14,986
681
41,405
23,611
25,646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Baron Samedi
isopodjones
Baron Samedi
19
3 / 0 / 10
13,825
628
23,335
17,349
20,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
38
6
Kills
14
14
Deaths
7
8
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Cerberus
LEWI VERT
Cerberus
2
2
4
2
W
Cernunnos
MADNESS2DMETHOD
Cernunnos
4
7
8
1.14
L
Amaterasu
McFredrick2067
Amaterasu
0
6
2
0.17
W
Zhong Kui
SK_NOCAP93
Zhong Kui
7
0
6
10
L
Thoth
4
6
2
0.83
W
Baron Samedi
isopodjones
Baron Samedi
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,831
Damage
91,617
100,307
Taken
62,639
97,703
Mitigated
55,348
25,763
Healing
27,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
LEWI VERT
Cerberus
14,524
812
1,427
20,445
47,049
65,068
142
27,542
18,518
47,736
0
W
Cernunnos
MADNESS2DMETHOD
Cernunnos
26,877
12,895
0
5,184
21,679
8,845
715
15,661
6,018
0
48,269
L
Amaterasu
McFredrick2067
Amaterasu
8,805
2,696
0
1,777
34,144
19,758
332
21,487
12,052
0
21,330
W
Zhong Kui
SK_NOCAP93
Zhong Kui
41,405
5,598
86
10,184
23,611
25,646
170
13,703
9,908
85,682
0
L
Thoth
26,502
1,415
0
2,114
19,114
12,877
310
13,930
4,752
79,330
0
W
Baron Samedi
isopodjones
Baron Samedi
23,335
4,171
5,261
6,322
17,349
20,857
208
12,124
5,225
63,232
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,747
Gold Earned
42,179
219
Minions Killed
231
5
Camps Cleared
8
1,089,920
Distance Traveled
1,000,542
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
13,994
636
77
4
2
390,570
1
W
Cernunnos
13,368
608
47
2
1
284,586
2
L
Amaterasu
10,890
495
24
1
0
356,662
0
W
Zhong Kui
14,986
681
116
5
4
376,206
3
L
Thoth
12,863
585
118
5
3
342,688
1
W
Baron Samedi
13,825
628
68
3
3
339,750
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role