Player Matchup

Sol
Sol
Fooksy01
Sol
Level 37
God Stats
0W - 4L
1,083 SR
Queue Stats
3W - 14L
1,161 Elo+
Solo
Hun Batz
Hun Batz
Thewolfblue20
Hun Batz
Level 62
God Stats
1W - 5L
1,216 SR
Queue Stats
5W - 13L
1,282 Elo+
Party 3
Ishtar
Ishtar
Thomasdeile974
Ishtar
Level 40
God Stats
3W - 6L
1,500 SR
Queue Stats
37W - 53L
1,194 Elo+
Party 4
Amaterasu
Amaterasu
Ytheragan
Amaterasu
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,408 Elo+
Party 3
Bastet
Bastet
slim42
Bastet
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,226 Elo+
Party 4
Team Averages
Level 42
1,360 SR
1,254 Elo+

VS

Team Averages
Level 49
1,383 SR
1,310 Elo+
Cu Chulainn
Cu Chulainn
GAHSDVGFSDH
Cu Chulainn
Level 49
God Stats
1W - 2L
1,168 SR
Queue Stats
18W - 29L
1,292 Elo+
Party 2
Cernunnos
Cernunnos
Ivadd
Cernunnos
Level 47
God Stats
29W - 26L
1,516 SR
Queue Stats
140W - 173L
1,347 Elo+
Party 1
Ravana
Ravana
PhilippeDeNevers
Ravana
Level 56
God Stats
9W - 6L
1,421 SR
Queue Stats
156W - 171L
1,362 Elo+
Party 1
Terra
Terra
chicov
Terra
Level 34
God Stats
20W - 17L
1,603 SR
Queue Stats
135W - 174L
1,268 Elo+
Party 1
Baron Samedi
Baron Samedi
claw13
Baron Samedi
Level 60
God Stats
3W - 2L
1,207 SR
Queue Stats
96W - 114L
1,280 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 13 / 5
8,935
406
17,600
29,355
8,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
Thewolfblue20
Hun Batz
13
2 / 11 / 4
8,676
394
7,613
29,266
12,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
2 / 2 / 3
9,291
422
9,218
15,596
5,743
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Amaterasu
Ytheragan
Amaterasu
14
4 / 10 / 3
9,070
412
7,540
22,455
12,205
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bastet
slim42
Bastet
13
3 / 11 / 3
9,197
418
4,808
19,115
6,870
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
GAHSDVGFSDH
Cu Chulainn
16
8 / 7 / 10
12,098
550
16,615
23,206
18,059
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cernunnos
Ivadd
Cernunnos
18
7 / 0 / 12
12,288
559
20,809
20,920
10,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
16 / 1 / 7
13,018
592
16,828
13,301
13,633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Terra
chicov
Terra
13
5 / 3 / 14
11,268
512
12,300
19,083
15,430
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
claw13
Baron Samedi
17
11 / 3 / 18
12,228
556
24,032
19,079
10,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
108
13
Kills
47
47
Deaths
14
18
Assists
61
Player
Kills
Deaths
Assists
KDA
L
2
13
5
0.35
W
Cu Chulainn
GAHSDVGFSDH
Cu Chulainn
8
7
10
1.86
W
Cernunnos
Ivadd
Cernunnos
7
0
12
13
W
16
1
7
19.5
L
Hun Batz
Thewolfblue20
Hun Batz
2
11
4
0.36
L
2
2
3
1.75
L
Amaterasu
Ytheragan
Amaterasu
4
10
3
0.55
W
Terra
chicov
Terra
5
3
14
4
W
Baron Samedi
claw13
Baron Samedi
11
3
18
6.67
L
Bastet
slim42
Bastet
3
11
3
0.41

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,779
Damage
90,584
115,787
Taken
95,589
46,047
Mitigated
68,370
15,157
Healing
45,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,600
5,788
0
7,227
29,355
8,824
0
11,501
17,854
69,365
0
W
Cu Chulainn
GAHSDVGFSDH
Cu Chulainn
16,615
4,613
0
1,759
23,206
18,059
2,673
3,018
20,188
0
57,155
W
Cernunnos
Ivadd
Cernunnos
20,809
10,434
0
13,833
20,920
10,401
10,251
2,050
18,870
0
104,297
W
16,828
3,801
415
7,100
13,301
13,633
1,624
1,410
11,891
0
85,236
L
Hun Batz
Thewolfblue20
Hun Batz
7,613
3,319
0
4,287
29,266
12,405
0
11,582
17,684
0
35,565
L
9,218
4,168
0
874
15,596
5,743
0
4,252
11,344
0
54,142
L
Amaterasu
Ytheragan
Amaterasu
7,540
2,731
113
1,558
22,455
12,205
0
4,131
18,324
899
25,065
W
Terra
chicov
Terra
12,300
2,877
6,421
6,448
19,083
15,430
1,073
5,693
13,390
29,789
0
W
Baron Samedi
claw13
Baron Samedi
24,032
4,284
2,055
7,326
19,079
10,847
2,053
6,192
12,887
79,791
0
L
Bastet
slim42
Bastet
4,808
1,226
0
1,098
19,115
6,870
0
4,866
14,249
0
25,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,169
Gold Earned
60,900
258
Minions Killed
452
0
Camps Cleared
0
1,683,506
Distance Traveled
2,074,375
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,935
406
80
4
0
313,314
0
W
Cu Chulainn
12,098
550
78
4
0
362,727
0
W
Cernunnos
12,288
559
129
6
0
395,467
0
W
Ravana
13,018
592
120
5
0
504,204
0
L
Hun Batz
8,676
394
41
2
0
317,503
4
L
Ishtar
9,291
422
71
3
0
323,088
0
L
Amaterasu
9,070
412
33
2
0
384,905
3
W
Terra
11,268
512
30
1
0
420,330
0
W
Baron Samedi
12,228
556
95
4
0
391,647
1
L
Bastet
9,197
418
33
2
0
344,696
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role