Player Matchup

Ares
Ares
Gold IV
PixL MarViin
Ares
Gold IV
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 21L
1,584 MMR
Party 2
Baron Samedi
Baron Samedi
Silver II
Rude-Boy7_
Baron Samedi
Silver II
Level 46
God Stats
6W - 8L
1,560 SR
Queue Stats
65W - 88L
1,118 MMR
Party 2
Neith
Neith
Silver III
niletee09
Neith
Silver III
Level 66
God Stats
3W - 5L
1,544 SR
Queue Stats
16W - 32L
1,140 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 88
1,535 SR
1,281 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 89
1,632 SR
1,554 MMR
Bastet
Bastet
Silver III
 
Bastet
Silver III
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Gold I
DarckCortes
Geb
Gold I
Level 129
God Stats
18W - 17L
1,621 SR
Queue Stats
187W - 272L
1,800 MMR
Solo
Zhong Kui
Zhong Kui
Gold IV
EviLGarceS
Zhong Kui
Gold IV
Level 67
God Stats
3W - 0L
1,775 SR
Queue Stats
49W - 69L
1,362 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 1
10,376
576
8,917
23,529
31,798
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
Rude-Boy7_
Baron Samedi
16
2 / 6 / 0
11,192
622
8,820
16,827
10,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Neith
niletee09
Neith
15
0 / 3 / 2
10,375
576
9,487
13,487
6,578
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
AtlasPersephoneCupidBaba YagaMerlin

VS

Bans
AchillesDanzaburouCabrakanAh Muzen CabYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
18
5 / 2 / 6
12,123
674
13,800
13,843
7,494
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
2 / 0 / 11
11,552
642
12,238
20,620
30,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Zhong Kui
EviLGarceS
Zhong Kui
19
7 / 0 / 7
12,950
719
21,989
13,232
11,620
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
38
2
Kills
14
14
Deaths
2
3
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
5
2
6
4
W
2
0
11
7.5
W
Zhong Kui
EviLGarceS
Zhong Kui
7
0
7
10.5
L
0
5
1
0.1
L
Baron Samedi
Rude-Boy7_
Baron Samedi
2
6
0
0.33
L
Neith
niletee09
Neith
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,224
Damage
48,027
53,843
Taken
47,695
48,894
Mitigated
49,776
11,638
Healing
12,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
13,800
2,469
0
3,365
13,843
7,494
965
6,371
7,472
88
47,215
W
12,238
753
0
2,923
20,620
30,662
0
6,516
14,104
28,154
0
W
Zhong Kui
EviLGarceS
Zhong Kui
21,989
1,204
0
6,662
13,232
11,620
1,904
5,349
7,883
81,048
0
L
8,917
445
0
2,437
23,529
31,798
0
13,177
9,711
21,529
0
L
Baron Samedi
Rude-Boy7_
Baron Samedi
8,820
550
2,730
4,718
16,827
10,518
0
10,869
5,691
42,528
0
L
Neith
niletee09
Neith
9,487
1,438
0
1,753
13,487
6,578
0
9,510
3,720
0
36,844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,943
Gold Earned
36,625
181
Minions Killed
215
3
Camps Cleared
12
799,937
Distance Traveled
1,044,944
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
12,123
674
57
3
5
373,771
5
W
Geb
11,552
642
27
2
2
336,537
1
W
Zhong Kui
12,950
719
131
7
5
334,636
1
L
Ares
10,376
576
26
1
1
294,552
4
L
Baron Samedi
11,192
622
74
4
2
251,929
1
L
Neith
10,375
576
81
5
0
253,456
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role