Player Matchup

Horus
Horus
IItheJester
Horus
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,441 Elo+
Party 1
Cerberus
Cerberus
Rikahsha
Cerberus
Level 37
God Stats
0W - 1L
1,645 SR
Queue Stats
2W - 3L
1,508 Elo+
Party 1
Baron Samedi
Baron Samedi
jrekkter
Baron Samedi
Level 35
God Stats
1W - 2L
1,337 SR
Queue Stats
2W - 3L
1,508 Elo+
Party 1
Team Averages
Level 38
1,494 SR
1,486 Elo+

VS

Team Averages
Level 138
1,461 SR
1,626 Elo+
Jormungandr
Jormungandr
EightInchCyst
Jormungandr
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 5L
1,798 Elo+
Party 2
Serqet
Serqet
VERWIN220
Serqet
Level 149
God Stats
13W - 9L
1,551 SR
Queue Stats
227W - 276L
1,487 Elo+
Solo
Hachiman
Hachiman
sammisilami
Hachiman
Level 119
God Stats
1W - 0L
1,334 SR
Queue Stats
8W - 3L
1,593 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 6 / 5
10,024
771
12,991
19,271
23,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
Rikahsha
Cerberus
10
1 / 9 / 5
8,321
640
7,386
24,903
21,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
jrekkter
Baron Samedi
13
3 / 9 / 4
9,043
696
13,390
16,512
9,849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
EightInchCyst
Jormungandr
16
6 / 4 / 16
10,664
820
16,362
18,763
17,216
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Serqet
VERWIN220
Serqet
13
5 / 4 / 11
9,896
761
8,168
15,824
18,145
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
sammisilami
Hachiman
15
13 / 5 / 9
11,219
863
25,342
17,404
7,458
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
60
9
Kills
24
24
Deaths
13
14
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
EightInchCyst
Jormungandr
6
4
16
3.5
L
5
6
5
1.25
L
Cerberus
Rikahsha
Cerberus
1
9
5
0.39
W
Serqet
VERWIN220
Serqet
5
4
11
2.63
L
Baron Samedi
jrekkter
Baron Samedi
3
9
4
0.56
W
Hachiman
sammisilami
Hachiman
13
5
9
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,767
Damage
49,872
60,686
Taken
51,991
54,875
Mitigated
42,819
15,096
Healing
15,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
EightInchCyst
Jormungandr
16,362
3,568
570
5,587
18,763
17,216
670
8,372
10,203
42,136
0
L
12,991
5,906
978
4,112
19,271
23,081
350
5,659
13,154
195
26,965
L
Cerberus
Rikahsha
Cerberus
7,386
1,713
144
4,449
24,903
21,945
0
5,993
18,509
12,710
0
W
Serqet
VERWIN220
Serqet
8,168
2,092
0
2,951
15,824
18,145
220
5,494
9,745
219
20,456
L
Baron Samedi
jrekkter
Baron Samedi
13,390
1,996
2,039
3,374
16,512
9,849
120
5,260
11,252
30,388
0
W
Hachiman
sammisilami
Hachiman
25,342
15,221
523
6,129
17,404
7,458
1,185
7,834
9,416
0
45,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,388
Gold Earned
31,779
100
Minions Killed
129
2
Camps Cleared
9
623,419
Distance Traveled
685,603
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
10,664
820
54
4
1
211,983
1
L
Horus
10,024
771
28
2
1
241,613
2
L
Cerberus
8,321
640
26
2
0
187,860
1
W
Serqet
9,896
761
29
2
5
259,497
4
L
Baron Samedi
9,043
696
46
4
1
193,946
0
W
Hachiman
11,219
863
46
4
3
214,123
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role