Player Matchup

Sobek
Sobek
Beansack
Sobek
Level 149
God Stats
5W - 1L
1,810 SR
Queue Stats
239W - 249L
1,403 Elo+
Solo
Danzaburou
Danzaburou
BiestHunter
Danzaburou
Level 104
God Stats
9W - 3L
1,497 SR
Queue Stats
355W - 370L
1,440 Elo+
Solo
Ganesha
Ganesha
EifachSo
Ganesha
Level 141
God Stats
7W - 4L
1,301 SR
Queue Stats
316W - 335L
1,360 Elo+
Solo
Fenrir
Fenrir
Nanacoo
Fenrir
Level 149
God Stats
2W - 6L
1,313 SR
Queue Stats
835W - 814L
1,514 Elo+
Solo
Izanami
Izanami
ankhimmortal
Izanami
Level 143
God Stats
2W - 4L
1,185 SR
Queue Stats
117W - 115L
1,496 Elo+
Solo
Team Averages
Level 137
1,421 SR
1,442 Elo+

VS

Team Averages
Level 123
1,458 SR
1,490 Elo+
Merlin
Merlin
 
Merlin
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
GrisLobo
Mercury
Level 85
God Stats
0W - 2L
1,291 SR
Queue Stats
101W - 99L
1,431 Elo+
Solo
Persephone
Persephone
TRYME4
Persephone
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Raijin
Raijin
ardi93siva
Raijin
Level 140
God Stats
2W - 3L
1,703 SR
Queue Stats
222W - 202L
1,528 Elo+
Party 1
Artio
Artio
farm95
Artio
Level 116
God Stats
2W - 3L
1,296 SR
Queue Stats
217W - 216L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Beansack
Sobek
16
3 / 5 / 20
10,872
836
7,848
20,186
26,465
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
BiestHunter
Danzaburou
19
12 / 3 / 13
12,050
927
19,033
14,548
8,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
EifachSo
Ganesha
16
0 / 2 / 24
9,389
722
8,544
20,900
20,739
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Fenrir
Nanacoo
Fenrir
18
7 / 5 / 18
11,064
851
13,010
14,662
14,226
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
ankhimmortal
Izanami
19
12 / 2 / 15
11,759
905
19,765
8,985
5,332
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
6 / 6 / 8
10,591
815
17,064
11,853
5,996
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
GrisLobo
Mercury
13
2 / 8 / 7
8,718
671
5,655
12,076
5,270
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Persephone
TRYME4
Persephone
13
0 / 9 / 7
8,440
649
9,076
13,550
4,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Raijin
ardi93siva
Raijin
19
6 / 6 / 7
11,125
856
12,556
16,589
16,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artio
farm95
Artio
15
3 / 6 / 6
8,769
675
3,569
23,812
27,711
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
52
34
Kills
17
17
Deaths
35
90
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
6
6
8
1.67
W
Sobek
Beansack
Sobek
3
5
20
2.6
W
Danzaburou
BiestHunter
Danzaburou
12
3
13
6.17
W
Ganesha
EifachSo
Ganesha
0
2
24
6
L
Mercury
GrisLobo
Mercury
2
8
7
0.69
W
Fenrir
Nanacoo
Fenrir
7
5
18
3.2
L
Persephone
TRYME4
Persephone
0
9
7
0.39
W
Izanami
ankhimmortal
Izanami
12
2
15
9.75
L
Raijin
ardi93siva
Raijin
6
6
7
1.58
L
Artio
farm95
Artio
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,200
Damage
47,920
79,281
Taken
77,880
75,198
Mitigated
60,862
32,704
Healing
15,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
17,064
275
675
873
11,853
5,996
0
2,469
9,384
30,112
0
W
Sobek
Beansack
Sobek
7,848
819
2,296
4,258
20,186
26,465
547
7,987
11,974
19,488
0
W
Danzaburou
BiestHunter
Danzaburou
19,033
10,511
1,211
5,616
14,548
8,436
2,845
8,982
5,566
0
38,549
W
Ganesha
EifachSo
Ganesha
8,544
455
2,081
7,405
20,900
20,739
479
10,360
10,540
17,362
0
L
Mercury
GrisLobo
Mercury
5,655
1,664
328
152
12,076
5,270
0
2,716
9,360
0
11,280
W
Fenrir
Nanacoo
Fenrir
13,010
2,589
1,818
2,151
14,662
14,226
1,333
7,574
7,088
0
23,142
L
Persephone
TRYME4
Persephone
9,076
508
700
684
13,550
4,937
252
2,863
10,678
18,651
0
W
Izanami
ankhimmortal
Izanami
19,765
12,486
2,991
2,877
8,985
5,332
4,102
7,362
1,623
0
40,270
L
Raijin
ardi93siva
Raijin
12,556
896
1,268
3,771
16,589
16,948
45
3,947
12,642
36,672
0
L
Artio
farm95
Artio
3,569
471
2,577
4,488
23,812
27,711
0
4,396
19,416
7,156
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,134
Gold Earned
47,643
127
Minions Killed
119
0
Camps Cleared
0
1,118,624
Distance Traveled
1,036,146
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,591
815
29
2
0
180,799
2
W
Sobek
10,872
836
19
1
0
228,387
1
W
Danzaburou
12,050
927
42
3
0
214,788
0
W
Ganesha
9,389
722
0
0
0
235,397
0
L
Mercury
8,718
671
7
1
0
175,038
0
W
Fenrir
11,064
851
20
2
0
237,858
0
L
Persephone
8,440
649
20
2
0
268,521
0
W
Izanami
11,759
905
46
4
0
202,194
0
L
Raijin
11,125
856
50
4
0
190,030
1
L
Artio
8,769
675
13
1
0
221,758
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role