Player Matchup

Tyr
Tyr
Diamond IV
DrLoveKnight
Tyr
Diamond IV
Level 141
God Stats
1W - 5L
1,644 SR
Queue Stats
38W - 34L
2,407 MMR
Party 1
Shiva
Shiva
Masters
SeaIed Taco
Shiva
Masters
Level 128
God Stats
88W - 41L
1,763 SR
Queue Stats
271W - 247L
2,383 MMR
Party 1
Yu Huang
Yu Huang
Masters
my busch
Yu Huang
Masters
Level 158
God Stats
3W - 8L
1,500 SR
Queue Stats
622W - 524L
3,085 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 142
1,636 SR
2,625 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 84
1,763 SR
2,385 MMR
Lancelot
Lancelot
Masters
DRlLLZ
Lancelot
Masters
Level 127
God Stats
2W - 1L
1,576 SR
Queue Stats
454W - 170L
1,878 MMR
Party 2
Achilles
Achilles
Masters
GrimyGremlin
Achilles
Masters
Level 64
God Stats
15W - 7L
1,867 SR
Queue Stats
276W - 81L
2,596 MMR
Party 2
Scylla
Scylla
Masters
lilMMR
Scylla
Masters
Level 62
God Stats
7W - 4L
1,845 SR
Queue Stats
263W - 63L
2,681 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 2 / 5
12,436
592
15,345
27,500
33,052
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

18
4 / 4 / 4
13,901
662
19,821
27,106
39,072
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Yu Huang
my busch
Yu Huang
16
1 / 4 / 3
11,969
570
20,374
21,221
13,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AtlasAh Muzen CabBaba YagaFenrirCabrakan

VS

Bans
SobekAresCerberusGebGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
DRlLLZ
Lancelot
15
0 / 4 / 7
11,859
565
12,494
23,675
27,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
GrimyGremlin
Achilles
19
5 / 3 / 4
13,774
656
21,440
28,255
41,224
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
lilMMR
Scylla
20
5 / 1 / 5
14,900
710
30,729
12,829
6,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
26
8
Kills
10
10
Deaths
8
12
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Lancelot
DRlLLZ
Lancelot
0
4
7
0.88
L
3
2
5
2.75
W
Achilles
GrimyGremlin
Achilles
5
3
4
2.33
L
4
4
4
1.5
W
Scylla
lilMMR
Scylla
5
1
5
7.5
L
Yu Huang
my busch
Yu Huang
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,540
Damage
64,663
75,827
Taken
64,759
85,530
Mitigated
75,513
21,192
Healing
7,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
DRlLLZ
Lancelot
12,494
1,364
660
2,457
23,675
27,662
550
7,754
15,347
0
23,176
L
15,345
1,012
0
6,203
27,500
33,052
0
11,825
14,635
0
32,758
W
Achilles
GrimyGremlin
Achilles
21,440
3,987
0
2,307
28,255
41,224
590
7,193
20,152
0
39,779
L
19,821
1,067
2,121
8,516
27,106
39,072
0
9,886
16,027
0
53,159
W
Scylla
lilMMR
Scylla
30,729
3,081
162
1,938
12,829
6,627
1,065
4,143
8,303
111,097
0
L
Yu Huang
my busch
Yu Huang
20,374
1,283
502
3,850
21,221
13,406
0
7,776
13,008
72,016
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,306
Gold Earned
40,533
229
Minions Killed
229
8
Camps Cleared
7
1,163,129
Distance Traveled
1,156,943
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
11,859
565
20
1
0
377,329
4
L
Tyr
12,436
592
42
2
3
415,980
7
W
Achilles
13,774
656
38
2
1
395,726
4
L
Shiva
13,901
662
56
3
0
392,213
2
W
Scylla
14,900
710
171
8
6
383,888
3
L
Yu Huang
11,969
570
131
6
5
354,936
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role