Player Matchup

Fenrir
Fenrir
AliasNastyPR
Fenrir
Level 69
God Stats
3W - 6L
1,038 SR
Queue Stats
242W - 291L
1,381 Elo+
Solo
Achilles
Achilles
FatalPandaCD
Achilles
Level 62
God Stats
1W - 0L
1,866 SR
Queue Stats
3W - 4L
1,363 Elo+
Solo
Scylla
Scylla
Vaihvo
Scylla
Level 28
God Stats
4W - 2L
1,500 SR
Queue Stats
80W - 107L
1,304 Elo+
Solo
Guan Yu
Guan Yu
rabbid_drake
Guan Yu
Level 90
God Stats
2W - 3L
1,469 SR
Queue Stats
525W - 546L
1,431 Elo+
Solo
Artio
Artio
tommysmokes
Artio
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 23L
1,360 Elo+
Solo
Team Averages
Level 80
1,475 SR
1,368 Elo+

VS

Team Averages
Level 94
1,420 SR
1,389 Elo+
Morgan Le Fay
Morgan Le Fay
AshSlinginSlshr
Morgan Le Fay
Level 104
God Stats
6W - 9L
1,451 SR
Queue Stats
329W - 320L
1,379 Elo+
Solo
Sylvanus
Sylvanus
Kz3r Gangster
Sylvanus
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 28L
1,390 Elo+
Party 1
Chernobog
Chernobog
osdt 911
Chernobog
Level 128
God Stats
4W - 3L
1,767 SR
Queue Stats
206W - 258L
1,425 Elo+
Party 1
Anhur
Anhur
osdt 999
Anhur
Level 107
God Stats
0W - 5L
1,180 SR
Queue Stats
120W - 153L
1,312 Elo+
Party 1
Bellona
Bellona
xHurder
Bellona
Level 67
God Stats
2W - 4L
1,203 SR
Queue Stats
190W - 195L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
14 / 3 / 14
14,678
734
29,464
27,591
18,509
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Achilles
FatalPandaCD
Achilles
19
2 / 7 / 20
12,348
617
16,316
33,211
44,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
Vaihvo
Scylla
20
11 / 4 / 13
15,015
751
33,266
19,895
11,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Guan Yu
rabbid_drake
Guan Yu
20
4 / 5 / 20
12,798
640
13,417
32,927
46,560
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heavy Mace

Heavy Mace

+30
Physical Power

19
2 / 6 / 19
12,790
640
6,991
36,699
38,242
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AshSlinginSlshr
Morgan Le Fay
20
9 / 6 / 10
13,034
652
28,754
19,532
8,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Kz3r Gangster
Sylvanus
20
0 / 4 / 23
11,784
589
12,067
22,491
22,799
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chernobog
osdt 911
Chernobog
20
5 / 7 / 15
13,061
653
22,820
22,117
9,984
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Anhur
osdt 999
Anhur
18
2 / 9 / 15
11,670
584
20,595
21,209
9,022
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Bellona
xHurder
Bellona
20
9 / 8 / 12
14,266
713
33,429
28,319
36,195
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
100
33
Kills
25
25
Deaths
34
86
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Fenrir
14
3
14
7
L
Morgan Le Fay
AshSlinginSlshr
Morgan Le Fay
9
6
10
2.33
W
Achilles
FatalPandaCD
Achilles
2
7
20
1.71
L
Sylvanus
Kz3r Gangster
Sylvanus
0
4
23
2.88
W
Scylla
Vaihvo
Scylla
11
4
13
4.38
L
Chernobog
osdt 911
Chernobog
5
7
15
1.79
L
Anhur
osdt 999
Anhur
2
9
15
1.06
W
Guan Yu
rabbid_drake
Guan Yu
4
5
20
2.8
W
2
6
19
1.92
L
Bellona
xHurder
Bellona
9
8
12
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,454
Damage
117,665
150,323
Taken
113,668
158,435
Mitigated
86,675
65,956
Healing
34,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
29,464
5,202
4,522
8,440
27,591
18,509
2,850
4,784
22,807
0
49,909
L
Morgan Le Fay
AshSlinginSlshr
Morgan Le Fay
28,754
2,784
2,464
3,949
19,532
8,675
1,004
5,754
13,550
47,266
0
W
Achilles
FatalPandaCD
Achilles
16,316
2,487
1,978
2,809
33,211
44,046
983
9,209
24,002
0
30,906
L
Sylvanus
Kz3r Gangster
Sylvanus
12,067
3,424
7,569
6,406
22,491
22,799
495
7,422
14,832
21,939
0
W
Scylla
Vaihvo
Scylla
33,266
2,815
1,302
2,256
19,895
11,078
2,837
4,848
15,047
69,200
0
L
Chernobog
osdt 911
Chernobog
22,820
15,984
1,712
4,542
22,117
9,984
1,577
7,930
14,098
0
46,409
L
Anhur
osdt 999
Anhur
20,595
13,679
1,019
1,156
21,209
9,022
210
8,706
12,245
35
32,309
W
Guan Yu
rabbid_drake
Guan Yu
13,417
2,382
20,428
13,381
32,927
46,560
1,242
11,108
21,819
0
27,787
W
6,991
1,250
4,131
6,709
36,699
38,242
780
11,718
24,981
15,965
0
L
Bellona
xHurder
Bellona
33,429
8,875
1,560
3,671
28,319
36,195
987
10,445
17,376
811
51,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,629
Gold Earned
63,815
195
Minions Killed
164
0
Camps Cleared
0
1,819,991
Distance Traveled
1,522,647
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
14,678
734
28
1
0
417,936
0
L
Morgan Le Fay
13,034
652
37
2
0
309,999
0
W
Achilles
12,348
617
37
2
0
336,178
0
L
Sylvanus
11,784
589
11
1
0
304,405
0
W
Scylla
15,015
751
95
5
0
315,016
0
L
Chernobog
13,061
653
49
2
0
303,780
0
L
Anhur
11,670
584
37
2
0
268,040
0
W
Guan Yu
12,798
640
20
1
0
386,128
0
W
Artio
12,790
640
15
1
0
364,733
0
L
Bellona
14,266
713
30
2
0
336,423
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role