Player Matchup

Ra
Ra
ImaSquirrel93
Ra
Level 101
God Stats
0W - 1L
1,152 SR
Queue Stats
0W - 2L
1,229 Elo+
Party 1
Mulan
Mulan
SirLankston91
Mulan
Level 68
God Stats
0W - 1L
1,155 SR
Queue Stats
0W - 2L
1,229 Elo+
Party 1
Apollo
Apollo
oAngrydado
Apollo
Level 26
God Stats
0W - 1L
1,201 SR
Queue Stats
0W - 2L
1,229 Elo+
Party 1
Team Averages
Level 65
1,169 SR
1,229 Elo+

VS

Team Averages
Level 87
1,435 SR
1,437 Elo+
Fenrir
Fenrir
Darkgrass_1
Fenrir
Level 71
God Stats
2W - 0L
1,574 SR
Queue Stats
33W - 31L
1,522 Elo+
Solo
Ymir
Ymir
Ulquiorra_Chiffe
Ymir
Level 82
God Stats
1W - 7L
1,210 SR
Queue Stats
61W - 91L
1,376 Elo+
Solo
Neith
Neith
iPro SnakeBite
Neith
Level 108
God Stats
25W - 22L
1,520 SR
Queue Stats
131W - 196L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 3
8,621
663
6,697
9,849
4,033
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 4 / 5
7,428
571
5,825
10,823
11,763
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
oAngrydado
Apollo
13
4 / 3 / 2
8,473
652
8,110
8,666
3,939
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
2 / 3 / 5
9,029
695
4,746
10,683
7,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
1 / 3 / 10
10,026
771
8,446
14,376
15,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
8 / 1 / 2
10,453
804
11,849
8,604
3,829
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
28
7
Kills
11
11
Deaths
7
10
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Fenrir
2
3
5
1.5
L
3
4
3
1.13
L
0
4
5
0.63
W
1
3
10
2
W
8
1
2
9
L
Apollo
oAngrydado
Apollo
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,632
Damage
25,041
29,338
Taken
33,663
19,735
Mitigated
26,547
5,213
Healing
8,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
4,746
1,242
0
2,209
10,683
7,033
614
2,449
8,096
0
32,422
L
6,697
483
2,657
1,744
9,849
4,033
0
2,603
7,246
30,039
0
L
5,825
750
0
456
10,823
11,763
0
3,214
7,609
0
8,956
W
8,446
1,533
275
2,510
14,376
15,685
127
3,006
11,244
34,331
0
W
11,849
4,828
0
3,092
8,604
3,829
1,702
1,843
6,726
0
31,848
L
Apollo
oAngrydado
Apollo
8,110
5,806
0
356
8,666
3,939
34
2,629
6,037
0
18,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,522
Gold Earned
29,508
98
Minions Killed
158
1
Camps Cleared
10
579,833
Distance Traveled
666,609
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,029
695
52
4
6
229,897
4
L
Ra
8,621
663
66
5
1
198,487
3
L
Mulan
7,428
571
7
1
0
190,900
1
W
Ymir
10,026
771
49
4
3
211,326
4
W
Neith
10,453
804
57
4
1
225,386
0
L
Apollo
8,473
652
25
2
0
190,446
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role