Player Matchup

Medusa
Medusa
Masters
AK RobbZZ
Medusa
Masters
Level 156
God Stats
26W - 0L
2,029 SR
Queue Stats
121W - 8L
3,304 MMR
Party 2
Atlas
Atlas
Grandmaster
Avecio
Atlas
Grandmaster
Level 160
God Stats
32W - 0L
2,146 SR
Queue Stats
138W - 14L
3,500 MMR
Party 2
Achilles
Achilles
Masters
ThreeMode
Achilles
Masters
Level 86
God Stats
7W - 0L
2,113 SR
Queue Stats
45W - 6L
2,691 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 134
2,096 SR
3,165 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 155
1,536 SR
1,914 MMR
Chiron
Chiron
Gold I
CharlieChaos
Chiron
Gold I
Level 159
God Stats
23W - 20L
1,573 SR
Queue Stats
52W - 62L
1,852 MMR
Solo
Artio
Artio
Diamond IV
Tack-Down-
Artio
Diamond IV
Level 149
God Stats
16W - 19L
1,617 SR
Queue Stats
291W - 253L
1,811 MMR
Party 1
Yu Huang
Yu Huang
Diamond II
byTwiiss
Yu Huang
Diamond II
Level 158
God Stats
0W - 3L
1,419 SR
Queue Stats
194W - 144L
2,078 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AK RobbZZ
Medusa
14
3 / 1 / 6
9,401
723
16,791
13,639
7,957
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Atlas
Avecio
Atlas
15
3 / 1 / 8
10,046
773
12,170
18,752
19,580
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Achilles
ThreeMode
Achilles
14
5 / 1 / 5
10,310
793
18,718
20,526
17,326
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Baba YagaFenrirPersephoneAh Muzen CabThoth

VS

Bans
SobekBaron SamediHou YiCabrakanCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
12
0 / 3 / 2
7,937
611
13,268
14,851
6,518
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artio
12
1 / 6 / 2
8,781
675
6,949
26,470
27,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Yu Huang
byTwiiss
Yu Huang
12
2 / 2 / 1
8,311
639
16,717
11,965
5,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
11
Kills
3
3
Deaths
11
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Medusa
AK RobbZZ
Medusa
3
1
6
6
W
Atlas
Avecio
Atlas
3
1
8
7
L
Chiron
0
3
2
0.33
L
Artio
1
6
2
0.33
W
Achilles
ThreeMode
Achilles
5
1
5
7.5
L
Yu Huang
byTwiiss
Yu Huang
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,679
Damage
36,934
52,917
Taken
53,286
44,863
Mitigated
39,427
21,032
Healing
11,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
AK RobbZZ
Medusa
16,791
8,386
0
2,176
13,639
7,957
1,324
7,687
5,952
0
70,106
W
Atlas
Avecio
Atlas
12,170
5,383
1,157
6,655
18,752
19,580
586
7,773
10,979
25,495
0
L
Chiron
13,268
4,241
476
4,525
14,851
6,518
0
3,780
11,071
0
41,379
L
Artio
6,949
965
1,536
4,629
26,470
27,495
0
6,319
20,151
12,370
0
W
Achilles
ThreeMode
Achilles
18,718
5,089
2,461
8,583
20,526
17,326
455
8,565
11,961
0
29,905
L
Yu Huang
byTwiiss
Yu Huang
16,717
1,723
0
601
11,965
5,414
0
2,425
9,540
40,139
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,757
Gold Earned
25,029
135
Minions Killed
134
8
Camps Cleared
4
778,438
Distance Traveled
733,372
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,401
723
85
7
6
243,911
3
W
Atlas
10,046
773
22
2
1
255,042
5
L
Chiron
7,937
611
66
5
1
252,704
6
L
Artio
8,781
675
9
1
0
242,436
1
W
Achilles
10,310
793
28
2
1
279,485
6
L
Yu Huang
8,311
639
59
5
3
238,232
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role