Player Matchup

Ymir
Ymir
BilobateCash696
Ymir
Level 17
God Stats
18W - 14L
1,468 SR
Queue Stats
38W - 52L
1,242 Elo+
Party 2
Da Ji
Da Ji
ClassyCube0
Da Ji
Level 67
God Stats
0W - 3L
1,347 SR
Queue Stats
220W - 227L
1,424 Elo+
Party 2
Hel
Hel
GR1M SHoTZz
Hel
Level 69
God Stats
0W - 2L
1,386 SR
Queue Stats
5W - 15L
1,233 Elo+
Solo
Team Averages
Level 51
1,400 SR
1,300 Elo+

VS

Team Averages
Level 109
1,476 SR
1,556 Elo+
Mulan
Mulan
LordFatshark
Mulan
Level 143
God Stats
27W - 9L
1,761 SR
Queue Stats
437W - 162L
1,734 Elo+
Party 1
Chaac
Chaac
Sergiiogut
Chaac
Level 37
God Stats
2W - 7L
932 SR
Queue Stats
13W - 39L
1,145 Elo+
Solo
Merlin
Merlin
SteakTeppich945
Merlin
Level 148
God Stats
17W - 7L
1,734 SR
Queue Stats
415W - 132L
1,789 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 1
6,444
644
4,302
9,595
7,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
1 / 5 / 0
5,871
587
4,941
9,892
4,126
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 5 / 0
5,664
566
3,680
9,289
3,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 6
8,144
814
9,022
10,775
8,676
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chaac
11
3 / 1 / 8
7,401
740
3,259
8,114
4,964
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
5 / 0 / 5
7,831
783
12,212
5,353
2,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
30
1
Kills
11
11
Deaths
1
1
Assists
19
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
L
1
5
0
0.2
L
0
5
0
0
W
3
0
6
6
W
Chaac
3
1
8
7
W
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,923
Damage
24,493
28,776
Taken
24,242
14,883
Mitigated
15,871
4,296
Healing
8,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,302
128
406
1,129
9,595
7,692
0
3,523
6,072
11,785
0
L
4,941
928
0
0
9,892
4,126
0
4,868
5,024
0
11,930
L
3,680
279
850
1,911
9,289
3,065
0
4,487
4,802
19,800
0
W
9,022
1,036
1,504
3,509
10,775
8,676
0
4,195
6,580
472
25,836
W
Chaac
3,259
159
59
1,694
8,114
4,964
193
1,626
6,488
0
13,536
W
12,212
755
0
1,860
5,353
2,231
333
2,635
2,718
37,708
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,979
Gold Earned
23,376
76
Minions Killed
117
2
Camps Cleared
7
477,352
Distance Traveled
526,127
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,444
644
26
3
0
170,302
3
L
Da Ji
5,871
587
16
2
2
159,435
3
L
Hel
5,664
566
34
3
0
147,615
1
W
Mulan
8,144
814
41
4
2
164,844
1
W
Chaac
7,401
740
11
1
0
183,462
2
W
Merlin
7,831
783
65
7
5
177,821
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role