Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Cornello22199
Hel
Level 148
God Stats
2W - 1L
1,781 SR
Queue Stats
110W - 98L
1,544 Elo+
Party 1
Hun Batz
Hun Batz
SolOnFire
Hun Batz
Level 103
God Stats
27W - 33L
1,488 SR
Queue Stats
168W - 167L
1,507 Elo+
Party 1
Team Averages
Level 132
1,589 SR
1,517 Elo+

VS

Team Averages
Level 118
1,505 SR
1,432 Elo+
Chiron
Chiron
ImTryingHere84
Chiron
Level 107
God Stats
6W - 8L
1,529 SR
Queue Stats
241W - 260L
1,536 Elo+
Party 2
Ne Zha
Ne Zha
ToxicKlam
Ne Zha
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,277 Elo+
Solo
Vulcan
Vulcan
xxPRESTOWIGxx
Vulcan
Level 158
God Stats
74W - 87L
1,486 SR
Queue Stats
1,284W - 1,415L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
14
1 / 0 / 2
8,920
595
12,559
21,355
19,846
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
0 / 4 / 3
9,350
623
5,129
17,426
5,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Hun Batz
SolOnFire
Hun Batz
12
2 / 5 / 1
9,051
603
9,755
15,319
5,228
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 0 / 2
10,905
727
22,098
11,938
5,914
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Ne Zha
ToxicKlam
Ne Zha
13
1 / 3 / 8
9,467
631
12,892
14,109
11,150
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

15
1 / 0 / 5
9,802
653
15,373
7,244
4,424
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
24
3
Kills
9
9
Deaths
3
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
1
0
2
2
L
0
4
3
0.38
W
7
0
2
8
L
Hun Batz
SolOnFire
Hun Batz
2
5
1
0.5
W
Ne Zha
ToxicKlam
Ne Zha
1
3
8
1.67
W
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,443
Damage
50,363
54,100
Taken
33,291
30,377
Mitigated
21,488
18,829
Healing
11,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
12,559
985
0
1,678
21,355
19,846
0
7,136
14,219
0
38,698
L
5,129
226
7,639
8,595
17,426
5,303
0
4,972
12,454
39,763
0
W
22,098
6,655
1,116
5,938
11,938
5,914
0
1,783
10,155
0
53,534
L
Hun Batz
SolOnFire
Hun Batz
9,755
1,175
483
434
15,319
5,228
0
3,500
11,819
0
23,269
W
Ne Zha
ToxicKlam
Ne Zha
12,892
2,535
0
3,336
14,109
11,150
0
2,376
11,733
0
39,459
W
15,373
9,645
0
828
7,244
4,424
0
1,565
5,679
44,360
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,321
Gold Earned
30,174
176
Minions Killed
174
3
Camps Cleared
8
851,771
Distance Traveled
892,343
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
8,920
595
34
2
1
297,120
6
L
Hel
9,350
623
101
7
0
277,248
0
W
Chiron
10,905
727
71
5
1
295,920
2
L
Hun Batz
9,051
603
41
3
2
277,403
3
W
Ne Zha
9,467
631
37
2
4
296,175
3
W
Vulcan
9,802
653
66
4
3
300,248
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role