Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Aldo-Apache2
Ah Muzen Cab
Level 160
God Stats
1W - 2L
1,737 SR
Queue Stats
1,008W - 734L
1,600 Elo+
Party 1
Chiron
Chiron
Alphawolfus-wolf
Chiron
Level 155
God Stats
3W - 1L
1,762 SR
Queue Stats
147W - 92L
1,620 Elo+
Party 1
Ra
Ra
Eshu3981
Ra
Level 27
God Stats
1W - 0L
1,720 SR
Queue Stats
58W - 24L
1,619 Elo+
Party 1
Bellona
Bellona
assassina457
Bellona
Level 157
God Stats
22W - 8L
1,788 SR
Queue Stats
351W - 243L
1,603 Elo+
Party 1
Cthulhu
Cthulhu
hookipa__
Cthulhu
Level 160
God Stats
4W - 1L
1,767 SR
Queue Stats
644W - 506L
1,671 Elo+
Party 1
Team Averages
Level 132
1,755 SR
1,623 Elo+

VS

Team Averages
Level 68
1,498 SR
1,470 Elo+
Merlin
Merlin
Ararorka
Merlin
Level 34
God Stats
6W - 6L
1,184 SR
Queue Stats
41W - 42L
1,469 Elo+
Solo
Chaac
Chaac
RAYANBEST1
Chaac
Level 112
God Stats
12W - 3L
1,783 SR
Queue Stats
156W - 160L
1,490 Elo+
Party 2
Neith
Neith
WrayzTzd
Neith
Level 41
God Stats
3W - 7L
1,452 SR
Queue Stats
24W - 25L
1,386 Elo+
Solo
Ares
Ares
Zona__orientale
Ares
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 69L
1,473 Elo+
Solo
Set
Set
yasser-altaweel
Set
Level 100
God Stats
4W - 5L
1,570 SR
Queue Stats
89W - 79L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Aldo-Apache2
Ah Muzen Cab
20
5 / 1 / 8
13,639
546
20,605
16,498
9,572
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
9 / 5 / 7
12,924
517
22,953
24,897
15,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
3 / 5 / 11
11,932
477
17,771
22,007
12,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
assassina457
Bellona
17
6 / 2 / 14
11,894
476
14,934
26,746
33,028
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cthulhu
hookipa__
Cthulhu
19
7 / 2 / 8
13,377
535
25,570
27,176
39,101
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Ararorka
Merlin
16
1 / 8 / 4
10,371
415
10,250
20,256
8,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
20
9 / 5 / 2
13,875
555
29,518
35,547
45,417
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
WrayzTzd
Neith
14
1 / 6 / 2
8,863
355
10,830
16,526
8,440
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
1 / 7 / 4
9,997
400
9,943
28,396
31,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
3 / 5 / 5
11,156
446
13,723
27,487
21,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
32
30
Kills
15
15
Deaths
31
48
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Aldo-Apache2
Ah Muzen Cab
5
1
8
9
W
9
5
7
2.5
L
Merlin
Ararorka
Merlin
1
8
4
0.38
W
3
5
11
1.7
L
Chaac
9
5
2
2
L
Neith
WrayzTzd
Neith
1
6
2
0.33
L
1
7
4
0.43
W
Bellona
assassina457
Bellona
6
2
14
6.5
W
Cthulhu
hookipa__
Cthulhu
7
2
8
5.5
L
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,833
Damage
74,264
117,324
Taken
128,212
109,845
Mitigated
114,845
48,358
Healing
20,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Aldo-Apache2
Ah Muzen Cab
20,605
9,818
0
7,087
16,498
9,572
3,400
3,086
13,412
30
163,884
W
22,953
11,135
1,520
9,151
24,897
15,844
2,980
5,268
19,629
36
119,169
L
Merlin
Ararorka
Merlin
10,250
773
0
1,796
20,256
8,359
630
5,086
15,170
68,785
0
W
17,771
1,830
4,473
7,639
22,007
12,300
1,808
2,066
19,941
108,059
0
L
Chaac
29,518
7,293
0
10,721
35,547
45,417
0
20,875
14,672
0
119,773
L
Neith
WrayzTzd
Neith
10,830
3,097
0
2,320
16,526
8,440
1,004
4,298
12,228
0
63,103
L
9,943
275
637
3,400
28,396
31,102
216
4,413
23,983
33,548
0
W
Bellona
assassina457
Bellona
14,934
4,457
2,262
6,177
26,746
33,028
571
6,068
20,678
243
37,671
W
Cthulhu
hookipa__
Cthulhu
25,570
3,019
2,429
7,620
27,176
39,101
140
4,059
22,609
104,029
0
L
13,723
5,345
0
2,040
27,487
21,527
0
8,978
18,509
0
87,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,766
Gold Earned
54,262
696
Minions Killed
567
0
Camps Cleared
0
2,385,275
Distance Traveled
2,147,695
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
13,639
546
216
9
0
453,513
1
W
Chiron
12,924
517
145
6
0
439,254
2
L
Merlin
10,371
415
107
4
0
388,508
0
W
Ra
11,932
477
143
6
0
477,320
8
L
Chaac
13,875
555
182
7
0
457,841
1
L
Neith
8,863
355
97
4
0
419,801
1
L
Ares
9,997
400
62
2
0
448,760
4
W
Bellona
11,894
476
44
2
0
500,962
3
W
Cthulhu
13,377
535
148
6
0
514,226
0
L
Set
11,156
446
119
5
0
432,785
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role