Player Matchup

Medusa
Medusa
Masters
AK RobbZZ
Medusa
Masters
Level 156
God Stats
26W - 0L
2,024 SR
Queue Stats
121W - 8L
3,229 MMR
Party 1
Atlas
Atlas
Grandmaster
Avecio
Atlas
Grandmaster
Level 160
God Stats
32W - 0L
2,130 SR
Queue Stats
138W - 14L
3,500 MMR
Party 1
Fenrir
Fenrir
Masters
ThreeMode
Fenrir
Masters
Level 86
God Stats
8W - 0L
1,995 SR
Queue Stats
45W - 6L
2,631 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 134
2,050 SR
3,120 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 85
1,598 SR
2,004 MMR
Anhur
Anhur
Masters
CremitayTal
Anhur
Masters
Level 108
God Stats
12W - 7L
1,853 SR
Queue Stats
140W - 93L
3,130 MMR
Solo
Thanatos
Thanatos
Gold IV
HunterGamer_King
Thanatos
Gold IV
Level 81
God Stats
3W - 2L
1,534 SR
Queue Stats
66W - 85L
1,381 MMR
Solo
Hel
Hel
Bronze III
Mr-Weed-ITA-94
Hel
Bronze III
Level 65
God Stats
0W - 2L
1,406 SR
Queue Stats
0W - 2L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AK RobbZZ
Medusa
13
8 / 1 / 4
8,925
893
16,944
7,999
4,277
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atlas
Avecio
Atlas
11
0 / 1 / 10
7,916
792
6,427
12,569
11,170
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
ThreeMode
Fenrir
12
5 / 1 / 6
8,442
844
12,282
11,029
9,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
Baba YagaAchillesPersephoneAh Muzen CabThoth

VS

Bans
AresCabrakanScyllaSobekMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 2
6,512
651
8,777
13,276
5,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
3 / 2 / 0
7,803
780
6,816
18,030
18,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
0 / 9 / 1
5,991
599
5,012
11,875
4,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
13
Kills
3
3
Deaths
13
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
AK RobbZZ
Medusa
8
1
4
10
W
Atlas
Avecio
Atlas
0
1
10
5
L
0
2
2
0.5
L
3
2
0
1.5
L
0
9
1
0.06
W
Fenrir
ThreeMode
Fenrir
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,653
Damage
20,605
31,597
Taken
43,181
24,466
Mitigated
28,453
9,701
Healing
12,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
AK RobbZZ
Medusa
16,944
9,132
0
1,841
7,999
4,277
1,867
1,198
6,801
0
47,626
W
Atlas
Avecio
Atlas
6,427
2,108
1,110
3,265
12,569
11,170
430
2,823
9,746
17,101
0
L
8,777
5,583
0
2,465
13,276
5,209
0
2,776
10,410
0
33,679
L
6,816
1,356
0
6,169
18,030
18,776
0
2,442
15,168
0
12,727
L
5,012
320
2,143
1,595
11,875
4,468
0
1,671
10,049
16,704
0
W
Fenrir
ThreeMode
Fenrir
12,282
3,647
0
3,485
11,029
9,019
260
1,188
9,841
0
25,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,283
Gold Earned
20,306
112
Minions Killed
90
6
Camps Cleared
3
582,788
Distance Traveled
557,677
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,925
893
70
7
4
175,423
2
W
Atlas
7,916
792
9
1
0
198,871
1
L
Anhur
6,512
651
52
5
2
187,156
3
L
Thanatos
7,803
780
13
1
0
209,941
1
L
Hel
5,991
599
25
3
1
160,580
1
W
Fenrir
8,442
844
33
3
2
208,494
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role