Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
LILRILBIL
Cliodhna
Level 49
God Stats
10W - 18L
1,423 SR
Queue Stats
72W - 96L
1,350 Elo+
Solo
Kukulkan
Kukulkan
serathskyemartin
Kukulkan
Level 61
God Stats
1W - 5L
1,307 SR
Queue Stats
167W - 148L
1,414 Elo+
Solo
Set
Set
thexjus
Set
Level 82
God Stats
26W - 32L
1,349 SR
Queue Stats
278W - 342L
1,318 Elo+
Party 1
Rama
Rama
中国歌唱家2
Rama
Level 33
God Stats
0W - 1L
1,294 SR
Queue Stats
27W - 29L
1,550 Elo+
Solo
Team Averages
Level 61
1,375 SR
1,426 Elo+

VS

Team Averages
Level 78
1,595 SR
1,425 Elo+
Janus
Janus
Byniu
Janus
Level 129
God Stats
2W - 4L
1,682 SR
Queue Stats
13W - 12L
1,572 Elo+
Party 2
Chiron
Chiron
Filven
Chiron
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,554 Elo+
Party 2
Arachne
Arachne
Fred10frL
Arachne
Level 88
God Stats
143W - 118L
1,528 SR
Queue Stats
715W - 787L
1,352 Elo+
Solo
Vulcan
Vulcan
Pkmnguy
Vulcan
Level 66
God Stats
8W - 3L
1,755 SR
Queue Stats
41W - 58L
1,294 Elo+
Solo
Nox
Nox
vergils1n
Nox
Level 83
God Stats
8W - 5L
1,511 SR
Queue Stats
240W - 277L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
0 / 3 / 1
5,465
390
3,912
16,022
11,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cliodhna
LILRILBIL
Cliodhna
11
3 / 4 / 3
6,980
499
8,020
11,263
4,180
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 5 / 1
6,502
464
3,137
9,597
4,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Set
11
3 / 4 / 2
7,311
522
4,191
11,597
9,541
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 4 / 0
6,583
470
2,437
11,366
3,990
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Byniu
Janus
14
3 / 1 / 5
8,421
602
8,289
7,320
2,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chiron
Filven
Chiron
15
4 / 0 / 7
9,045
646
13,140
10,782
3,933
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Bow

Short Bow

+15%
Attack Speed

Arachne
Fred10frL
Arachne
16
8 / 1 / 0
9,826
702
6,181
12,562
5,009
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vulcan
Pkmnguy
Vulcan
12
2 / 4 / 4
7,827
559
8,801
7,216
2,758
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
2 / 3 / 8
7,047
503
5,485
11,032
5,363
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
43
8
Kills
19
20
Deaths
9
7
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
3
1
0.17
W
Janus
Byniu
Janus
3
1
5
5.5
W
Chiron
Filven
Chiron
4
0
7
7.5
W
Arachne
Fred10frL
Arachne
8
1
0
8
L
Cliodhna
LILRILBIL
Cliodhna
3
4
3
1.13
W
Vulcan
Pkmnguy
Vulcan
2
4
4
1
L
1
5
1
0.3
L
Set
3
4
2
1
W
2
3
8
2
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,697
Damage
41,896
59,845
Taken
48,912
33,266
Mitigated
19,868
12,538
Healing
13,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,912
372
223
1,926
16,022
11,516
0
7,454
8,568
16,694
0
W
Janus
Byniu
Janus
8,289
260
160
1,686
7,320
2,805
246
2,035
5,285
60,229
0
W
Chiron
Filven
Chiron
13,140
5,201
392
4,604
10,782
3,933
3,043
1,367
9,203
0
81,101
W
Arachne
Fred10frL
Arachne
6,181
4,897
0
3,223
12,562
5,009
194
703
11,826
0
82,807
L
Cliodhna
LILRILBIL
Cliodhna
8,020
477
0
3,796
11,263
4,180
0
2,388
8,875
0
45,136
W
Vulcan
Pkmnguy
Vulcan
8,801
3,152
0
509
7,216
2,758
558
861
6,289
40,783
0
L
3,137
453
0
551
9,597
4,039
53
3,514
6,083
46,126
0
L
Set
4,191
969
0
2,722
11,597
9,541
0
5,128
6,469
0
35,855
W
5,485
858
218
3,068
11,032
5,363
622
2,248
8,544
22,948
0
L
2,437
1,686
0
3,320
11,366
3,990
0
4,091
7,275
0
47,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,841
Gold Earned
42,166
344
Minions Killed
448
0
Camps Cleared
0
1,300,539
Distance Traveled
1,374,265
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,465
390
21
2
0
274,196
3
W
Janus
8,421
602
95
7
0
296,416
3
W
Chiron
9,045
646
129
9
0
279,169
2
W
Arachne
9,826
702
135
10
0
282,332
3
L
Cliodhna
6,980
499
76
5
0
317,716
0
W
Vulcan
7,827
559
61
4
0
239,889
3
L
Kukulkan
6,502
464
98
7
0
236,085
4
L
Set
7,311
522
67
5
0
239,345
4
W
Nox
7,047
503
28
2
0
276,459
6
L
Rama
6,583
470
82
6
0
233,197
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role