Player Matchup

Izanami
Izanami
 
Izanami
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
 
Hades
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
DepressionFF
Nike
Level 95
God Stats
14W - 8L
1,541 SR
Queue Stats
485W - 457L
1,435 Elo+
Solo
Bellona
Bellona
N2N Chaos
Bellona
Level 31
God Stats
5W - 4L
1,581 SR
Queue Stats
38W - 68L
1,358 Elo+
Solo
Susano
Susano
XAlonne-knightX
Susano
Level 69
God Stats
28W - 17L
1,541 SR
Queue Stats
187W - 203L
1,466 Elo+
Solo
Team Averages
Level 95
1,533 SR
1,452 Elo+

VS

Team Averages
Level 58
1,442 SR
1,409 Elo+
Jing Wei
Jing Wei
AveragePeach_
Jing Wei
Level 37
God Stats
6W - 7L
1,778 SR
Queue Stats
22W - 24L
1,537 Elo+
Solo
Ra
Ra
TRC_LSCH_2530
Ra
Level 39
God Stats
3W - 8L
1,313 SR
Queue Stats
41W - 58L
1,295 Elo+
Solo
Terra
Terra
Vipertonyx
Terra
Level 43
God Stats
1W - 2L
1,437 SR
Queue Stats
107W - 117L
1,350 Elo+
Solo
Fenrir
Fenrir
andre_calejan
Fenrir
Level 106
God Stats
3W - 9L
1,194 SR
Queue Stats
237W - 236L
1,444 Elo+
Solo
Bellona
Bellona
wadednfaded
Bellona
Level 63
God Stats
5W - 7L
1,491 SR
Queue Stats
67W - 89L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
2 / 0 / 3
6,452
587
10,135
4,744
1,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hades
 
Hades
11
1 / 0 / 0
6,039
549
4,347
7,358
3,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
1 / 0 / 4
6,369
579
7,197
7,511
5,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bellona
N2N Chaos
Bellona
11
1 / 0 / 1
6,556
596
3,522
6,590
5,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 1 / 2
6,628
603
3,476
7,793
2,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AveragePeach_
Jing Wei
8
0 / 2 / 0
4,837
440
2,416
9,258
2,299
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 1 / 0
6,216
565
2,843
6,044
2,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Terra
7
0 / 1 / 0
4,895
445
821
10,804
6,185
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

8
1 / 3 / 0
5,268
479
4,787
8,881
3,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
wadednfaded
Bellona
11
0 / 1 / 0
5,708
519
4,538
6,432
5,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
1
8
Kills
1
1
Deaths
8
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
2
0
3
3.5
W
Hades
 
Hades
1
0
0
1
L
Jing Wei
AveragePeach_
Jing Wei
0
2
0
0
W
1
0
4
3
W
Bellona
N2N Chaos
Bellona
1
0
1
1.5
L
0
1
0
0
L
Terra
0
1
0
0
W
3
1
2
4
L
1
3
0
0.33
L
Bellona
wadednfaded
Bellona
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,677
Damage
15,405
33,996
Taken
41,419
19,643
Mitigated
19,525
18,231
Healing
19,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
10,135
7,345
0
2,382
4,744
1,786
1,056
260
4,484
0
63,463
W
Hades
 
Hades
4,347
219
175
4,557
7,358
3,739
0
2,597
4,761
42,059
0
L
Jing Wei
AveragePeach_
Jing Wei
2,416
1,596
0
2,365
9,258
2,299
0
0
9,258
0
37,098
W
7,197
1,306
74
2,618
7,511
5,587
0
561
6,950
0
19,480
W
Bellona
N2N Chaos
Bellona
3,522
1,502
0
3,949
6,590
5,600
0
0
6,590
0
39,997
L
2,843
894
202
2,437
6,044
2,585
74
4,009
1,769
48,557
0
L
Terra
821
260
2,324
5,553
10,804
6,185
0
0
10,804
8,491
0
W
3,476
386
0
4,476
7,793
2,931
0
246
7,547
0
42,040
L
4,787
1,075
371
3,915
8,881
3,279
0
72
8,809
0
26,396
L
Bellona
wadednfaded
Bellona
4,538
1,431
0
2,512
6,432
5,177
0
0
6,432
0
41,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,044
Gold Earned
26,924
359
Minions Killed
287
0
Camps Cleared
0
1,118,063
Distance Traveled
1,081,825
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,452
587
100
9
0
181,062
3
W
Hades
6,039
549
73
7
0
206,616
1
L
Jing Wei
4,837
440
57
5
0
214,572
0
W
Nike
6,369
579
20
2
0
235,625
2
W
Bellona
6,556
596
80
7
0
238,732
0
L
Ra
6,216
565
90
8
0
217,859
1
L
Terra
4,895
445
11
1
0
198,062
0
W
Susano
6,628
603
86
8
0
256,028
0
L
Fenrir
5,268
479
58
5
0
221,548
2
L
Bellona
5,708
519
71
6
0
229,784
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role