Player Matchup

Gilgamesh
Gilgamesh
BlAcK_Odell_Jr
Gilgamesh
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 15L
1,518 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
MurKy_LuK
Morgan Le Fay
Level 85
God Stats
2W - 0L
1,216 SR
Queue Stats
25W - 15L
1,730 Elo+
Party 1
Hel
Hel
NaNoCryTeK-_-
Hel
Level 127
God Stats
2W - 0L
1,492 SR
Queue Stats
58W - 65L
1,476 Elo+
Party 1
Achilles
Achilles
Only4One
Achilles
Level 147
God Stats
3W - 2L
1,362 SR
Queue Stats
124W - 95L
1,550 Elo+
Solo
Ymir
Ymir
Shakozard
Ymir
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,573 Elo+
Solo
Team Averages
Level 95
1,414 SR
1,569 Elo+

VS

Team Averages
Level 65
1,434 SR
1,429 Elo+
Nox
Nox
HeavyStormJ
Nox
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Hel
Hel
Menux73
Hel
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 84L
1,311 Elo+
Solo
The Morrigan
The Morrigan
RenaissanceGamer
The Morrigan
Level 29
God Stats
2W - 4L
1,282 SR
Queue Stats
195W - 177L
1,460 Elo+
Solo
Ymir
Ymir
Saaaf-
Ymir
Level 102
God Stats
4W - 4L
1,528 SR
Queue Stats
414W - 432L
1,491 Elo+
Solo
Hachiman
Hachiman
WlmShk
Hachiman
Level 147
God Stats
6W - 10L
1,359 SR
Queue Stats
1,028W - 1,054L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BlAcK_Odell_Jr
Gilgamesh
20
8 / 3 / 20
13,706
761
20,704
32,165
32,382
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Morgan Le Fay
MurKy_LuK
Morgan Le Fay
20
6 / 3 / 15
12,510
695
40,507
20,264
10,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
4 / 3 / 20
12,730
707
13,201
18,776
9,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Achilles
Only4One
Achilles
20
9 / 3 / 19
12,911
717
20,811
27,475
34,784
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ymir
20
7 / 3 / 21
13,612
756
13,177
44,932
53,042
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 7 / 6
11,936
663
16,431
21,611
12,881
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hel
17
2 / 8 / 7
10,983
610
9,882
25,816
17,774
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

The Morrigan
RenaissanceGamer
The Morrigan
19
2 / 4 / 7
11,969
665
27,785
19,769
12,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ymir
Saaaf-
Ymir
18
2 / 7 / 8
12,019
668
10,368
35,278
51,305
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
WlmShk
Hachiman
17
2 / 9 / 7
10,869
604
31,937
24,429
13,536
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
48
34
Kills
13
15
Deaths
35
95
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BlAcK_Odell_Jr
Gilgamesh
8
3
20
6
L
5
7
6
1.14
L
Hel
2
8
7
0.69
W
Morgan Le Fay
MurKy_LuK
Morgan Le Fay
6
3
15
4.5
W
4
3
20
4.67
W
Achilles
Only4One
Achilles
9
3
19
6.17
L
The Morrigan
RenaissanceGamer
The Morrigan
2
4
7
1.38
L
Ymir
Saaaf-
Ymir
2
7
8
0.86
W
Ymir
7
3
21
5.83
L
Hachiman
WlmShk
Hachiman
2
9
7
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,400
Damage
96,403
143,612
Taken
126,903
140,651
Mitigated
107,965
85,839
Healing
46,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BlAcK_Odell_Jr
Gilgamesh
20,704
4,666
7,167
8,053
32,165
32,382
854
14,366
14,384
1,860
32,373
L
16,431
974
1,497
2,120
21,611
12,881
613
11,069
9,861
31,358
0
L
Hel
9,882
3,833
19,902
11,051
25,816
17,774
203
17,243
7,664
15,873
0
W
Morgan Le Fay
MurKy_LuK
Morgan Le Fay
40,507
3,826
2,430
6,616
20,264
10,664
2,348
8,157
11,884
74,587
0
W
13,201
171
24,645
10,985
18,776
9,779
1,582
10,041
8,599
31,098
0
W
Achilles
Only4One
Achilles
20,811
4,940
3,329
6,311
27,475
34,784
2,181
11,485
14,907
0
35,532
L
The Morrigan
RenaissanceGamer
The Morrigan
27,785
3,841
1,736
1,367
19,769
12,469
0
8,654
10,620
47,186
3,624
L
Ymir
Saaaf-
Ymir
10,368
794
1,739
3,794
35,278
51,305
30
14,688
19,520
21,572
0
W
Ymir
13,177
1,960
1,437
14,866
44,932
53,042
1,503
15,223
29,255
31,685
0
L
Hachiman
WlmShk
Hachiman
31,937
15,572
685
2,416
24,429
13,536
1,110
12,601
11,220
0
54,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,469
Gold Earned
57,776
173
Minions Killed
160
0
Camps Cleared
0
1,683,076
Distance Traveled
1,316,841
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
13,706
761
34
2
0
335,319
0
L
Nox
11,936
663
38
2
0
283,073
1
L
Hel
10,983
610
17
1
0
255,792
0
W
Morgan Le Fay
12,510
695
56
3
0
350,308
0
W
Hel
12,730
707
45
3
0
368,112
0
W
Achilles
12,911
717
16
1
0
324,233
0
L
The Morrigan
11,969
665
64
4
0
284,871
0
L
Ymir
12,019
668
17
1
0
242,148
0
W
Ymir
13,612
756
22
1
0
305,104
0
L
Hachiman
10,869
604
24
1
0
250,957
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role