Player Matchup

Tyr
Tyr
Chananis
Tyr
Level 124
God Stats
5W - 5L
1,752 SR
Queue Stats
164W - 159L
1,602 Elo+
Solo
Neith
Neith
HatCHyPiTcY
Neith
Level 81
God Stats
40W - 24L
1,607 SR
Queue Stats
172W - 176L
1,494 Elo+
Party 1
Eset
Eset
Konan008
Eset
Level 109
God Stats
9W - 9L
1,468 SR
Queue Stats
168W - 174L
1,494 Elo+
Party 1
Team Averages
Level 105
1,609 SR
1,530 Elo+

VS

Team Averages
Level 118
1,500 SR
1,596 Elo+
Hera
Hera
 
Hera
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
 
Atlas
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ishtar
Ishtar
ReadySka
Ishtar
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,788 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 2 / 8
8,852
885
9,632
14,310
11,408
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
6 / 2 / 9
8,653
865
6,541
7,382
3,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Eset
13
4 / 1 / 12
8,197
820
12,141
7,155
2,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
11
2 / 9 / 2
7,625
763
6,734
11,386
4,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
 
Atlas
10
1 / 1 / 1
6,901
690
4,129
8,019
6,000
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ishtar
ReadySka
Ishtar
10
1 / 8 / 3
6,925
693
3,617
12,126
4,661
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
10
18
Kills
4
5
Deaths
18
29
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
2
9
2
0.33
L
Atlas
 
Atlas
1
1
1
1.5
W
8
2
8
6
W
6
2
9
5.25
W
Eset
4
1
12
10
L
Ishtar
ReadySka
Ishtar
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,314
Damage
14,480
28,847
Taken
31,531
17,635
Mitigated
14,815
8,775
Healing
655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
6,734
1,527
0
0
11,386
4,154
0
4,471
6,525
24,041
0
L
Atlas
 
Atlas
4,129
1,474
150
505
8,019
6,000
0
2,034
5,773
8,147
0
W
9,632
1,225
0
4,870
14,310
11,408
170
4,152
10,158
0
22,967
W
6,541
2,873
272
1,664
7,382
3,482
233
2,862
4,520
0
32,588
W
Eset
12,141
384
493
1,476
7,155
2,745
301
4,170
2,985
27,448
0
L
Ishtar
ReadySka
Ishtar
3,617
1,838
0
0
12,126
4,661
0
4,626
7,092
0
11,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,702
Gold Earned
21,451
135
Minions Killed
59
8
Camps Cleared
0
584,545
Distance Traveled
452,873
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
7,625
763
40
4
0
170,386
1
L
Atlas
6,901
690
7
1
0
132,152
1
W
Tyr
8,852
885
24
2
0
200,592
1
W
Neith
8,653
865
70
7
5
179,634
2
W
Eset
8,197
820
41
4
3
204,319
4
L
Ishtar
6,925
693
12
1
0
150,335
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role