Player Matchup

Fenrir
Fenrir
Bleachme7595
Fenrir
Level 68
God Stats
17W - 5L
1,715 SR
Queue Stats
398W - 417L
1,515 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
IsItzMagic
Morgan Le Fay
Level 119
God Stats
5W - 6L
1,619 SR
Queue Stats
675W - 643L
1,494 Elo+
Solo
Fafnir
Fafnir
OThatsTyeSoWave
Fafnir
Level 99
God Stats
18W - 15L
1,651 SR
Queue Stats
208W - 231L
1,460 Elo+
Solo
Jormungandr
Jormungandr
OllllDaffi
Jormungandr
Level 149
God Stats
22W - 20L
1,598 SR
Queue Stats
860W - 843L
1,504 Elo+
Solo
Apollo
Apollo
desmoronador51
Apollo
Level 142
God Stats
1W - 1L
1,321 SR
Queue Stats
127W - 141L
1,422 Elo+
Solo
Team Averages
Level 115
1,581 SR
1,479 Elo+

VS

Team Averages
Level 122
1,482 SR
1,461 Elo+
Sol
Sol
 
Sol
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Dubss169
Atlas
Level 34
God Stats
2W - 3L
1,242 SR
Queue Stats
23W - 41L
1,341 Elo+
Solo
Anhur
Anhur
Her Tricks
Anhur
Level 129
God Stats
5W - 6L
1,582 SR
Queue Stats
51W - 55L
1,488 Elo+
Party 1
Thor
Thor
Reayru
Thor
Level 160
God Stats
17W - 12L
1,584 SR
Queue Stats
85W - 87L
1,536 Elo+
Party 1
Scylla
Scylla
Xavius
Scylla
Level 139
God Stats
71W - 75L
1,504 SR
Queue Stats
208W - 235L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
7
0 / 2 / 3
4,253
532
2,781
6,568
2,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
IsItzMagic
Morgan Le Fay
9
1 / 0 / 0
4,836
605
2,347
5,403
2,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

6
0 / 0 / 0
4,398
550
890
4,985
3,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jormungandr
OllllDaffi
Jormungandr
10
3 / 2 / 0
5,495
687
5,297
6,388
3,025
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

7
0 / 0 / 0
4,006
501
2,310
3,995
1,231
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
8
2 / 3 / 0
5,032
629
5,132
7,094
2,939
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Talisman

Talisman

+75
Health
+15
Magical Protection

Atlas
Dubss169
Atlas
7
0 / 0 / 0
4,318
540
2,978
5,318
2,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
6
0 / 1 / 0
3,769
471
1,860
3,137
670
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thor
Reayru
Thor
5
0 / 1 / 3
4,023
503
2,432
4,408
1,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
Xavius
Scylla
8
2 / 0 / 0
5,067
633
4,392
3,272
1,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
7
4
Kills
4
4
Deaths
5
3
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
3
0
0.67
W
Fenrir
0
2
3
0.75
L
Atlas
Dubss169
Atlas
0
0
0
0
L
Anhur
0
1
0
0
W
Morgan Le Fay
IsItzMagic
Morgan Le Fay
1
0
0
1
W
0
0
0
0
W
Jormungandr
OllllDaffi
Jormungandr
3
2
0
1.5
L
Thor
Reayru
Thor
0
1
3
1.5
L
Scylla
Xavius
Scylla
2
0
0
2
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,625
Damage
16,794
27,339
Taken
23,229
12,239
Mitigated
8,649
10,808
Healing
9,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,132
2,434
0
3,342
7,094
2,939
378
4,551
2,543
27,031
4,238
W
Fenrir
2,781
1,174
0
2,933
6,568
2,362
0
2,073
4,495
0
17,940
L
Atlas
Dubss169
Atlas
2,978
1,767
0
2,040
5,318
2,495
0
403
4,915
13,690
0
L
Anhur
1,860
1,236
0
877
3,137
670
0
487
2,650
0
18,540
W
Morgan Le Fay
IsItzMagic
Morgan Le Fay
2,347
439
0
1,653
5,403
2,275
0
3,213
2,190
33,185
0
W
890
196
59
2,835
4,985
3,346
81
861
4,124
10,080
0
W
Jormungandr
OllllDaffi
Jormungandr
5,297
1,530
0
1,748
6,388
3,025
0
3,422
2,966
35,270
0
L
Thor
Reayru
Thor
2,432
1,270
0
2,218
4,408
1,355
0
917
3,489
0
13,453
L
Scylla
Xavius
Scylla
4,392
821
0
1,116
3,272
1,190
0
2,002
1,098
30,182
0
W
2,310
1,437
45
1,535
3,995
1,231
757
2,117
1,878
0
28,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,988
Gold Earned
22,209
225
Minions Killed
177
0
Camps Cleared
0
743,405
Distance Traveled
667,180
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,032
629
55
7
0
131,054
0
W
Fenrir
4,253
532
37
5
0
163,050
2
L
Atlas
4,318
540
15
2
0
136,238
0
L
Anhur
3,769
471
27
3
0
133,928
1
W
Morgan Le Fay
4,836
605
60
8
0
146,585
2
W
Fafnir
4,398
550
13
2
0
152,373
0
W
Jormungandr
5,495
687
65
8
0
151,189
3
L
Thor
4,023
503
30
4
0
128,538
1
L
Scylla
5,067
633
50
6
0
137,422
3
W
Apollo
4,006
501
50
6
0
130,208
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role