Player Matchup

Erlang Shen
Erlang Shen
AMG Zer0
Erlang Shen
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 37L
1,150 Elo+
Party 2
Cerberus
Cerberus
Tannnyy
Cerberus
Level 97
God Stats
0W - 1L
1,290 SR
Queue Stats
18W - 23L
1,265 Elo+
Party 2
Zhong Kui
Zhong Kui
aSourSnatch
Zhong Kui
Level 102
God Stats
1W - 1L
1,471 SR
Queue Stats
8W - 20L
1,274 Elo+
Party 2
Team Averages
Level 94
1,420 SR
1,230 Elo+

VS

Team Averages
Level 72
1,466 SR
1,589 Elo+
Agni
Agni
SunderMePapi
Agni
Level 43
God Stats
3W - 1L
1,645 SR
Queue Stats
19W - 11L
1,673 Elo+
Party 1
Chiron
Chiron
TwinCity18
Chiron
Level 63
God Stats
2W - 4L
1,254 SR
Queue Stats
93W - 129L
1,368 Elo+
Solo
Serqet
Serqet
muridz
Serqet
Level 109
God Stats
3W - 4L
1,499 SR
Queue Stats
332W - 248L
1,725 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
AMG Zer0
Erlang Shen
9
0 / 4 / 1
5,857
586
3,004
10,778
6,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
Tannnyy
Cerberus
10
1 / 5 / 0
7,124
712
3,372
16,473
10,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zhong Kui
aSourSnatch
Zhong Kui
10
0 / 5 / 1
6,156
616
5,706
11,386
6,834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 8
8,479
848
12,759
7,722
3,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Chiron
TwinCity18
Chiron
12
2 / 0 / 11
7,689
769
10,409
6,025
2,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Serqet
muridz
Serqet
13
8 / 0 / 5
8,669
867
9,011
8,110
5,743
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
38
1
Kills
14
14
Deaths
1
2
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
AMG Zer0
Erlang Shen
0
4
1
0.13
W
4
1
8
8
L
Cerberus
Tannnyy
Cerberus
1
5
0
0.2
W
Chiron
TwinCity18
Chiron
2
0
11
7.5
L
Zhong Kui
aSourSnatch
Zhong Kui
0
5
1
0.1
W
Serqet
muridz
Serqet
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,082
Damage
32,179
38,637
Taken
21,857
24,291
Mitigated
12,245
8,846
Healing
6,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
AMG Zer0
Erlang Shen
3,004
1,280
188
2,744
10,778
6,823
0
2,827
7,551
0
8,759
W
12,759
1,294
0
2,409
7,722
3,715
147
3,247
4,305
34,254
0
L
Cerberus
Tannnyy
Cerberus
3,372
320
337
3,038
16,473
10,634
0
5,996
10,259
16,323
0
W
Chiron
TwinCity18
Chiron
10,409
3,585
802
2,155
6,025
2,787
1,702
2,499
3,364
0
28,360
L
Zhong Kui
aSourSnatch
Zhong Kui
5,706
806
236
2,303
11,386
6,834
0
4,146
6,706
17,077
0
W
Serqet
muridz
Serqet
9,011
1,887
0
1,363
8,110
5,743
878
3,167
4,651
0
21,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,137
Gold Earned
24,837
77
Minions Killed
131
1
Camps Cleared
8
486,712
Distance Traveled
578,717
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
5,857
586
7
1
0
158,915
2
W
Agni
8,479
848
63
6
4
210,173
3
L
Cerberus
7,124
712
31
3
0
164,514
0
W
Chiron
7,689
769
44
4
1
168,520
0
L
Zhong Kui
6,156
616
39
4
1
163,283
3
W
Serqet
8,669
867
24
2
3
200,024
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role