Player Matchup

Ymir
Ymir
HOOD_OC
Ymir
Level 89
God Stats
6W - 7L
1,523 SR
Queue Stats
98W - 136L
1,315 Elo+
Solo
Danzaburou
Danzaburou
IPvPeedMyself
Danzaburou
Level 103
God Stats
11W - 4L
2,075 SR
Queue Stats
300W - 279L
1,550 Elo+
Solo
Susano
Susano
geoffrey080
Susano
Level 144
God Stats
49W - 43L
1,594 SR
Queue Stats
287W - 296L
1,477 Elo+
Solo
Zhong Kui
Zhong Kui
megaV3000
Zhong Kui
Level 128
God Stats
1W - 2L
1,332 SR
Queue Stats
123W - 123L
1,452 Elo+
Solo
Zeus
Zeus
mimi_ro_cort-_-
Zeus
Level 54
God Stats
8W - 4L
1,558 SR
Queue Stats
177W - 182L
1,369 Elo+
Solo
Team Averages
Level 104
1,616 SR
1,433 Elo+

VS

Team Averages
Level 83
1,518 SR
1,336 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Capitangera6934
Zeus
Level 32
God Stats
1W - 1L
1,274 SR
Queue Stats
7W - 25L
1,006 Elo+
Party 1
Skadi
Skadi
Henrique_GMachry
Skadi
Level 147
God Stats
5W - 4L
1,677 SR
Queue Stats
217W - 222L
1,483 Elo+
Solo
Osiris
Osiris
Two-K-Nav
Osiris
Level 152
God Stats
6W - 6L
1,640 SR
Queue Stats
67W - 56L
1,641 Elo+
Solo
Achilles
Achilles
darthjony
Achilles
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 10L
1,049 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
HOOD_OC
Ymir
13
0 / 7 / 8
10,253
410
8,769
29,683
31,729
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Danzaburou
IPvPeedMyself
Danzaburou
19
8 / 7 / 2
13,316
533
19,791
21,936
9,606
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Susano
2
0 / 2 / 0
5,158
206
0
2,179
231
Zhong Kui
megaV3000
Zhong Kui
19
9 / 7 / 1
13,432
537
28,428
26,104
24,924
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
1 / 7 / 0
10,430
417
9,161
15,744
5,737
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
18
2 / 4 / 15
13,116
525
9,444
22,165
32,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
3 / 4 / 5
13,793
552
11,067
16,357
7,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
5 / 3 / 7
14,418
577
18,999
18,133
8,882
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Osiris
Two-K-Nav
Osiris
20
18 / 0 / 6
16,972
679
27,898
31,722
23,695
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
darthjony
Achilles
19
2 / 7 / 3
13,547
542
7,960
26,278
26,724
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
66
18
Kills
30
30
Deaths
18
11
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
4
15
2.38
W
3
4
5
1.38
L
Ymir
HOOD_OC
Ymir
0
7
8
0.57
W
5
3
7
2.83
L
Danzaburou
IPvPeedMyself
Danzaburou
8
7
2
1.29
W
Osiris
Two-K-Nav
Osiris
18
0
6
21
W
Achilles
darthjony
Achilles
2
7
3
0.5
L
Susano
0
2
0
0
L
Zhong Kui
megaV3000
Zhong Kui
9
7
1
1.36
L
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,149
Damage
75,368
95,646
Taken
114,655
72,227
Mitigated
99,384
22,416
Healing
37,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
9,444
1,605
600
2,628
22,165
32,166
358
8,012
14,153
47,838
0
W
11,067
1,341
0
3,558
16,357
7,917
3,304
7,798
8,559
98,707
0
L
Ymir
HOOD_OC
Ymir
8,769
3,333
2,203
3,566
29,683
31,729
60
6,871
22,812
39,121
0
W
18,999
7,239
0
4,032
18,133
8,882
10,731
5,105
13,028
0
164,228
L
Danzaburou
IPvPeedMyself
Danzaburou
19,791
8,563
513
6,113
21,936
9,606
1,452
5,868
16,068
0
102,982
W
Osiris
Two-K-Nav
Osiris
27,898
14,607
0
17,566
31,722
23,695
3,702
11,809
18,203
0
185,044
W
Achilles
darthjony
Achilles
7,960
3,149
0
9,182
26,278
26,724
2,418
15,638
10,640
0
70,508
L
Susano
0
0
0
0
2,179
231
0
270
1,909
0
0
L
Zhong Kui
megaV3000
Zhong Kui
28,428
5,516
0
7,597
26,104
24,924
2,014
3,693
22,411
112,370
0
L
9,161
3,433
0
2,424
15,744
5,737
201
4,340
11,404
66,972
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,589
Gold Earned
71,846
498
Minions Killed
766
0
Camps Cleared
0
1,309,771
Distance Traveled
2,361,306
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,116
525
53
2
0
528,066
1
W
Zeus
13,793
552
150
6
0
384,304
0
L
Ymir
10,253
410
36
1
0
330,311
2
W
Skadi
14,418
577
208
8
0
433,332
4
L
Danzaburou
13,316
533
165
7
0
360,462
1
W
Osiris
16,972
679
229
9
0
595,572
2
W
Achilles
13,547
542
126
5
0
420,032
0
L
Susano
5,158
206
0
0
0
1,096
0
L
Zhong Kui
13,432
537
179
7
0
366,674
0
L
Zeus
10,430
417
118
5
0
251,228
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role