Player Matchup

Shiva
Shiva
Demascus69420
Shiva
Level 26
God Stats
9W - 6L
1,688 SR
Queue Stats
37W - 29L
1,669 Elo+
Party 2
Sol
Sol
Kingzolo
Sol
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 2L
1,694 Elo+
Party 2
Ao Kuang
Ao Kuang
SmiteSucksMeNuts
Ao Kuang
Level 77
God Stats
9W - 11L
1,473 SR
Queue Stats
122W - 148L
1,455 Elo+
Party 2
Team Averages
Level 39
1,554 SR
1,606 Elo+

VS

Team Averages
Level 116
1,523 SR
1,432 Elo+
Hercules
Hercules
DrakenTheHooks
Hercules
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,390 Elo+
Party 1
Artemis
Artemis
Young_Saint1
Artemis
Level 126
God Stats
20W - 20L
1,515 SR
Queue Stats
134W - 155L
1,419 Elo+
Solo
Kuzenbo
Kuzenbo
zUpdated
Kuzenbo
Level 104
God Stats
47W - 54L
1,555 SR
Queue Stats
455W - 503L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 6
12,215
719
21,979
20,040
26,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
1 / 0 / 4
11,105
653
16,112
9,789
4,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
6 / 1 / 2
11,503
677
19,314
20,515
19,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
14
0 / 1 / 1
9,228
543
6,913
22,696
26,567
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
Young_Saint1
Artemis
14
1 / 5 / 1
10,044
591
12,531
14,447
7,334
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kuzenbo
zUpdated
Kuzenbo
13
1 / 3 / 0
10,451
615
11,555
26,777
40,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
9
Kills
2
2
Deaths
9
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
2
1
6
5
L
Hercules
0
1
1
0.5
W
1
0
4
3
W
6
1
2
7
L
Artemis
Young_Saint1
Artemis
1
5
1
0.3
L
Kuzenbo
zUpdated
Kuzenbo
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,405
Damage
30,999
50,344
Taken
63,920
50,322
Mitigated
74,021
24,037
Healing
13,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,979
2,133
1,174
6,534
20,040
26,074
0
4,670
15,370
1,065
60,957
L
Hercules
6,913
2,470
0
6,606
22,696
26,567
0
11,798
10,898
0
15,036
W
16,112
4,636
0
3,153
9,789
4,525
2,020
2,897
6,892
50,353
5,048
W
19,314
5,096
243
12,933
20,515
19,723
699
5,913
14,602
58,443
0
L
Artemis
Young_Saint1
Artemis
12,531
6,625
0
1,626
14,447
7,334
0
8,592
5,855
0
40,229
L
Kuzenbo
zUpdated
Kuzenbo
11,555
3,097
0
5,222
26,777
40,120
0
14,054
12,723
33,867
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,823
Gold Earned
29,723
196
Minions Killed
130
12
Camps Cleared
2
942,075
Distance Traveled
918,218
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
12,215
719
55
3
3
337,473
3
L
Hercules
9,228
543
20
1
1
332,029
0
W
Sol
11,105
653
84
5
3
300,540
0
W
Ao Kuang
11,503
677
57
3
6
304,062
1
L
Artemis
10,044
591
71
4
0
260,971
5
L
Kuzenbo
10,451
615
39
2
1
325,218
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role