Player Matchup

Tyr
Tyr
 
Tyr
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Lit_dancer9
Skadi
Level 101
God Stats
2W - 2L
1,444 SR
Queue Stats
71W - 78L
1,436 Elo+
Party 2
Janus
Janus
SpawnVision2001
Janus
Level 142
God Stats
2W - 1L
1,774 SR
Queue Stats
64W - 68L
1,438 Elo+
Party 2
Kuzenbo
Kuzenbo
jsmooth180
Kuzenbo
Level 79
God Stats
11W - 5L
1,515 SR
Queue Stats
68W - 77L
1,411 Elo+
Solo
Ishtar
Ishtar
mastercontorted
Ishtar
Level 147
God Stats
4W - 8L
1,215 SR
Queue Stats
158W - 177L
1,407 Elo+
Solo
Team Averages
Level 125
1,490 SR
1,438 Elo+

VS

Team Averages
Level 99
1,483 SR
1,438 Elo+
Osiris
Osiris
 
Osiris
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
C0okillz209
Terra
Level 126
God Stats
0W - 1L
1,514 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Ishtar
Ishtar
Chunchunmaru768
Ishtar
Level 88
God Stats
0W - 2L
1,330 SR
Queue Stats
1W - 6L
1,367 Elo+
Party 1
Nemesis
Nemesis
HiyajoMaho
Nemesis
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,367 Elo+
Party 1
Discordia
Discordia
reimon27
Discordia
Level 121
God Stats
0W - 1L
1,571 SR
Queue Stats
2W - 3L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
10
1 / 0 / 0
6,139
614
2,286
4,488
1,932
Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 1 / 2
4,709
471
3,472
4,572
1,161
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 1 / 1
5,646
565
3,152
3,766
1,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kuzenbo
jsmooth180
Kuzenbo
9
3 / 1 / 0
5,587
559
3,660
7,796
5,589
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 1 / 3
5,685
569
4,887
7,168
2,182
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
5
0 / 1 / 0
3,979
398
818
4,331
3,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

7
0 / 0 / 2
5,013
501
2,155
6,641
5,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

8
2 / 1 / 1
5,148
515
6,955
5,676
2,054
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Nemesis
HiyajoMaho
Nemesis
6
0 / 2 / 0
4,059
406
1,255
5,455
1,502
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Discordia
reimon27
Discordia
10
2 / 1 / 0
5,557
556
3,890
6,774
2,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
7
5
Kills
4
4
Deaths
5
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
1
0
0
1
L
Osiris
 
Osiris
0
1
0
0
L
0
0
2
1
L
2
1
1
2.5
L
Nemesis
HiyajoMaho
Nemesis
0
2
0
0
W
0
1
2
1
W
0
1
1
0.5
W
Kuzenbo
jsmooth180
Kuzenbo
3
1
0
3
W
1
1
3
2.5
L
Discordia
reimon27
Discordia
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,457
Damage
15,073
27,790
Taken
28,877
12,307
Mitigated
14,701
7,026
Healing
8,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
2,286
695
0
1,955
4,488
1,932
390
1,480
3,008
0
36,689
L
Osiris
 
Osiris
818
300
0
1,334
4,331
3,138
0
714
3,617
0
7,255
L
2,155
1,010
922
1,981
6,641
5,566
0
1,213
5,428
13,931
0
L
6,955
4,392
0
1,432
5,676
2,054
0
1,414
4,262
0
33,250
L
Nemesis
HiyajoMaho
Nemesis
1,255
667
0
703
5,455
1,502
0
694
4,697
0
20,009
W
3,472
1,767
0
1,075
4,572
1,161
82
798
3,774
0
20,720
W
3,152
161
0
1,074
3,766
1,443
404
2,201
1,565
31,949
0
W
Kuzenbo
jsmooth180
Kuzenbo
3,660
1,525
647
1,775
7,796
5,589
58
1,399
6,397
19,696
0
W
4,887
3,066
0
500
7,168
2,182
111
167
7,001
0
45,461
L
Discordia
reimon27
Discordia
3,890
436
0
1,720
6,774
2,441
0
2,471
4,061
31,394
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,766
Gold Earned
23,756
280
Minions Killed
176
0
Camps Cleared
0
904,111
Distance Traveled
776,848
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,139
614
68
7
0
197,792
3
L
Osiris
3,979
398
10
1
0
132,667
0
L
Terra
5,013
501
16
2
0
170,119
2
L
Ishtar
5,148
515
47
5
0
143,419
0
L
Nemesis
4,059
406
38
4
0
160,413
0
W
Skadi
4,709
471
39
4
0
136,238
2
W
Janus
5,646
565
61
6
0
200,357
2
W
Kuzenbo
5,587
559
29
3
0
178,916
3
W
Ishtar
5,685
569
83
8
0
190,808
0
L
Discordia
5,557
556
65
7
0
170,230
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role