Player Matchup

Hachiman
Hachiman
GavertimeB29
Hachiman
Level 119
God Stats
2W - 1L
1,491 SR
Queue Stats
118W - 95L
1,526 Elo+
Party 2
Charybdis
Charybdis
Geno127
Charybdis
Level 86
God Stats
3W - 1L
1,508 SR
Queue Stats
163W - 157L
1,477 Elo+
Party 2
Merlin
Merlin
Wheelboy19
Merlin
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,476 Elo+
Party 2
Baron Samedi
Baron Samedi
kami_azzazzin_
Baron Samedi
Level 46
God Stats
1W - 0L
1,657 SR
Queue Stats
36W - 31L
1,533 Elo+
Party 2
Zhong Kui
Zhong Kui
temp-192929
Zhong Kui
Level 82
God Stats
4W - 1L
1,591 SR
Queue Stats
80W - 67L
1,532 Elo+
Party 2
Team Averages
Level 70
1,549 SR
1,509 Elo+

VS

Team Averages
Level 91
1,477 SR
1,452 Elo+
Thor
Thor
BokeSmoles420
Thor
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
203W - 198L
1,497 Elo+
Solo
Baron Samedi
Baron Samedi
CurranToBeastyy
Baron Samedi
Level 87
God Stats
8W - 5L
1,724 SR
Queue Stats
380W - 393L
1,397 Elo+
Solo
Anubis
Anubis
ObsidianJulian
Anubis
Level 108
God Stats
0W - 1L
1,334 SR
Queue Stats
139W - 171L
1,487 Elo+
Solo
Cthulhu
Cthulhu
UNUSEDPEPPER
Cthulhu
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
199W - 244L
1,438 Elo+
Party 1
Fafnir
Fafnir
unusedsalt
Fafnir
Level 81
God Stats
0W - 2L
1,328 SR
Queue Stats
234W - 270L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
GavertimeB29
Hachiman
20
15 / 2 / 19
14,957
748
38,899
22,857
10,622
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Charybdis
Geno127
Charybdis
20
8 / 2 / 31
14,594
730
36,887
20,608
9,994
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Merlin
Wheelboy19
Merlin
19
1 / 6 / 26
12,110
606
15,166
18,317
7,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
kami_azzazzin_
Baron Samedi
20
9 / 1 / 28
14,148
707
32,883
22,965
14,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
temp-192929
Zhong Kui
19
9 / 6 / 24
13,395
670
21,248
29,686
29,620
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 11 / 5
11,527
576
11,432
23,546
16,199
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
CurranToBeastyy
Baron Samedi
19
4 / 6 / 7
11,729
586
23,083
27,089
19,141
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
4 / 9 / 10
11,869
593
16,977
33,168
23,098
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
UNUSEDPEPPER
Cthulhu
19
1 / 9 / 8
11,245
562
18,080
36,113
53,554
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fafnir
unusedsalt
Fafnir
20
3 / 7 / 10
12,022
601
16,978
31,006
49,943
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

170
Kill Participation
56
42
Kills
16
17
Deaths
42
128
Assists
40
Player
Kills
Deaths
Assists
KDA
L
4
11
5
0.59
L
Baron Samedi
CurranToBeastyy
Baron Samedi
4
6
7
1.25
W
Hachiman
GavertimeB29
Hachiman
15
2
19
12.25
W
Charybdis
Geno127
Charybdis
8
2
31
11.75
L
4
9
10
1
L
Cthulhu
UNUSEDPEPPER
Cthulhu
1
9
8
0.56
W
Merlin
Wheelboy19
Merlin
1
6
26
2.33
W
Baron Samedi
kami_azzazzin_
Baron Samedi
9
1
28
23
W
Zhong Kui
temp-192929
Zhong Kui
9
6
24
3.5
L
Fafnir
unusedsalt
Fafnir
3
7
10
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

145,083
Damage
86,550
114,433
Taken
150,922
72,153
Mitigated
161,935
67,531
Healing
45,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,432
922
1,364
1,198
23,546
16,199
0
9,430
13,829
0
17,342
L
Baron Samedi
CurranToBeastyy
Baron Samedi
23,083
877
10,921
9,860
27,089
19,141
0
14,098
12,630
47,113
0
W
Hachiman
GavertimeB29
Hachiman
38,899
19,648
4,363
7,336
22,857
10,622
4,250
12,713
9,986
0
68,690
W
Charybdis
Geno127
Charybdis
36,887
16,492
1,483
8,207
20,608
9,994
3,044
16,034
4,474
0
73,341
L
16,977
918
2,068
7,035
33,168
23,098
0
18,226
14,415
37,408
0
L
Cthulhu
UNUSEDPEPPER
Cthulhu
18,080
552
1,548
1,013
36,113
53,554
0
11,980
23,388
34,998
0
W
Merlin
Wheelboy19
Merlin
15,166
686
962
755
18,317
7,455
550
12,850
5,253
34,695
0
W
Baron Samedi
kami_azzazzin_
Baron Samedi
32,883
1,464
17,354
13,360
22,965
14,462
640
16,862
5,890
42,205
0
W
Zhong Kui
temp-192929
Zhong Kui
21,248
730
3,139
10,572
29,686
29,620
1,696
15,750
13,712
30,819
0
L
Fafnir
unusedsalt
Fafnir
16,978
7,102
1,777
8,796
31,006
49,943
0
13,165
17,363
28,863
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,204
Gold Earned
58,392
212
Minions Killed
153
0
Camps Cleared
0
1,722,670
Distance Traveled
1,552,715
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
11,527
576
10
1
0
288,981
0
L
Baron Samedi
11,729
586
41
2
0
313,399
1
W
Hachiman
14,957
748
50
3
0
348,730
0
W
Charybdis
14,594
730
68
3
0
302,443
1
L
Anubis
11,869
593
46
2
0
277,539
1
L
Cthulhu
11,245
562
44
2
0
343,582
0
W
Merlin
12,110
606
36
2
0
334,562
0
W
Baron Samedi
14,148
707
30
2
0
384,395
1
W
Zhong Kui
13,395
670
28
1
0
352,540
0
L
Fafnir
12,022
601
12
1
0
329,214
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role